FiE-Game/Assets/Scripts/Fie/UI/FieLobbyNameEntryUIController.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using UnityEngine;
using UnityEngine.UI;
namespace Fie.UI
{
public class FieLobbyNameEntryUIController : MonoBehaviour
{
[SerializeField]
private Text _nameEntryField;
public void Decide()
{
string myName = string.Empty;
if (_nameEntryField != null && _nameEntryField.text != string.Empty)
{
myName = _nameEntryField.text;
}
FieManagerBehaviour<FieUserManager>.I.SetMyName(myName);
}
}
}