mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
228 lines
6.1 KiB
C#
228 lines
6.1 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using Spine;
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using Spine.Unity;
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using System;
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using System.Collections;
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using UnityEngine;
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namespace Fie.UI
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{
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[RequireComponent(typeof(SkeletonAnimation))]
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public class FieGameUILifeGaugeBase : FieGameUIBase
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{
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public enum LifeGaugeAnimationTrack
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{
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COLOR_AND_ALPHA,
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DAMAGE,
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HEALTH,
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SHIELD
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}
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public FieGUIManager.FieUILayer currentLayer = FieGUIManager.FieUILayer.DEFAULT;
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public bool isTrackingCharacterPosition = true;
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public bool isEnableAutoDamageAnimation = true;
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protected const float GAUGE_ANIMATION_DURATION = 0.2f;
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protected const string GAUGE_ANIMATION_DAMAGE_HEALTH = "damage";
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protected const string GAUGE_ANIMATION_DAMAGE_SHIELD = "damage";
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protected const string GAUGE_ANIMATION_EARTH = "earth";
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protected const string GAUGE_ANIMATION_WING = "wing";
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protected const string GAUGE_ANIMATION_MAGIC = "magic";
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protected const string GAUGE_ANIMATION_HEALTH = "health";
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protected const string GAUGE_ANIMATION_OFF = "off";
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protected const string GAUGE_ANIMATION_ON = "on";
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protected SkeletonAnimation _skeletonAnimation;
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protected FieSkeletonAnimationController _animationManager;
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private float _currentHealth;
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private float _currentShield;
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private float _maxHealth;
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private float _maxShield;
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private float _animationHealth;
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private float _animationShield;
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private bool _isEnd;
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private FieAttribute _shieldType;
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private Tweener<TweenTypesOutSine> _healthTweener = new Tweener<TweenTypesOutSine>();
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private Tweener<TweenTypesOutSine> _shieldTweener = new Tweener<TweenTypesOutSine>();
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private TrackEntry _shieldAnimationEntry;
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private TrackEntry _healthAnimationEntry;
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protected void Awake()
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{
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_skeletonAnimation = GetComponent<SkeletonAnimation>();
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if (_skeletonAnimation == null)
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{
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throw new Exception("this component require SkeletonAnimation. but didn't.");
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}
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}
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protected void OnEnable()
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{
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Initialize();
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}
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private IEnumerator endAnimation()
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{
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yield return (object)new WaitForSeconds(0.2f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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protected void LateUpdate()
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{
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_animationHealth = _healthTweener.UpdateParameterFloat(Time.deltaTime);
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_animationShield = _shieldTweener.UpdateParameterFloat(Time.deltaTime);
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if (!_healthTweener.IsEnd() || !_shieldTweener.IsEnd())
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{
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updateGaugeState();
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}
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if (!(base.uiCamera == null))
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{
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if (base.ownerCharacter == null)
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{
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if (!_isEnd)
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{
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Terminate();
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_isEnd = true;
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}
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}
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else
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{
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if (isTrackingCharacterPosition)
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{
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base.transform.position = base.uiCamera.getPositionInUICameraWorld(base.ownerCharacter.guiPointTransform.position);
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SetUILayer(currentLayer);
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}
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if (base.ownerCharacter.healthStats.hitPoint != _currentHealth || base.ownerCharacter.healthStats.shield != _currentShield)
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{
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if (isEnableAutoDamageAnimation)
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{
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if (!(base.ownerCharacter.healthStats.shield > _currentShield) && base.ownerCharacter.healthStats.shield < _currentShield)
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{
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_skeletonAnimation.state.SetAnimation(1, "damage", loop: false);
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}
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if (!(base.ownerCharacter.healthStats.hitPoint > _currentHealth) && base.ownerCharacter.healthStats.hitPoint < _currentHealth)
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{
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_skeletonAnimation.state.SetAnimation(1, "damage", loop: false);
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}
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}
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_currentHealth = base.ownerCharacter.healthStats.hitPoint;
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_currentShield = base.ownerCharacter.healthStats.shield;
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_healthTweener.InitTweener(0.2f, _animationHealth, _currentHealth);
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_shieldTweener.InitTweener(0.2f, _animationShield, _currentShield);
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}
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}
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}
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}
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public override void Initialize()
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{
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if (!(base.ownerCharacter == null))
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{
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TrackEntry trackEntry = _skeletonAnimation.state.SetAnimation(0, "on", loop: false);
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if (trackEntry != null)
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{
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trackEntry.timeScale = 1f;
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}
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_maxHealth = base.ownerCharacter.healthStats.maxHitPoint;
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_maxShield = base.ownerCharacter.healthStats.maxShield;
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_animationHealth = (_currentHealth = base.ownerCharacter.healthStats.hitPoint);
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_animationShield = (_currentShield = base.ownerCharacter.healthStats.shield);
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_healthTweener.InitTweener(0.2f, _currentHealth, _currentHealth);
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_shieldTweener.InitTweener(0.2f, _currentShield, _currentShield);
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_shieldType = base.ownerCharacter.healthStats.shieldType;
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initGaugeAnimation();
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updateGaugeState();
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_isEnd = false;
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}
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}
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private void initGaugeAnimation()
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{
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string animationName = null;
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switch (_shieldType)
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{
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case FieAttribute.EARTH:
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animationName = "earth";
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break;
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case FieAttribute.WING:
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animationName = "wing";
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break;
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case FieAttribute.MAGIC:
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animationName = "magic";
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break;
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}
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_shieldAnimationEntry = _skeletonAnimation.state.SetAnimation(3, animationName, loop: false);
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_healthAnimationEntry = _skeletonAnimation.state.SetAnimation(2, "health", loop: false);
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}
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public override void Terminate()
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{
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_healthTweener.InitTweener(0.2f, _animationHealth, 0f);
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_shieldTweener.InitTweener(0.2f, _animationShield, 0f);
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if (base.gameObject.activeSelf)
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{
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StartCoroutine(endAnimation());
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}
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}
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private void updateGaugeState()
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{
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if (_shieldAnimationEntry != null)
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{
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setGaugeAnimationFrame(_shieldAnimationEntry, LifeGaugeAnimationTrack.SHIELD);
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}
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if (_healthAnimationEntry != null)
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{
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setGaugeAnimationFrame(_healthAnimationEntry, LifeGaugeAnimationTrack.HEALTH);
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}
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}
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private void setGaugeAnimationFrame(TrackEntry entry, LifeGaugeAnimationTrack trackType)
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{
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if (trackType == LifeGaugeAnimationTrack.HEALTH || trackType == LifeGaugeAnimationTrack.SHIELD)
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{
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float num = 1f;
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if (trackType == LifeGaugeAnimationTrack.HEALTH)
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{
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if (_maxHealth > 0f)
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{
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num = _animationHealth / _maxHealth;
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}
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}
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else if (_maxShield > 0f)
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{
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num = _animationShield / _maxShield;
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}
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float num2 = entry.endTime - 0.0333f;
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entry.Time = Mathf.Max(Mathf.Min(num2 - num * num2, num2), 0f);
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entry.TimeScale = 0f;
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}
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}
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}
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}
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