FiE-Game/Assets/Scripts/Fie/UI/FieGameUIHeaderFooterManager.cs

73 lines
2.3 KiB
C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Scene;
using UnityEngine;
namespace Fie.UI
{
public class FieGameUIHeaderFooterManager : FieGameUIComponentManagerBase
{
private FieGameUIHeaderFooter _headerFooter;
public override void StartUp()
{
if (_headerFooter == null)
{
_headerFooter = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIHeaderFooter>(null);
_headerFooter.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
FieManagerBehaviour<FieGUIManager>.I.uiPositionList.Add(FieGUIManager.FieUIPositionTag.HEADER_ROOT, _headerFooter.headerRootTransform);
FieManagerBehaviour<FieGUIManager>.I.uiPositionList.Add(FieGUIManager.FieUIPositionTag.FOOTER_ROOT, _headerFooter.footerRootTransform);
FieManagerBehaviour<FieGUIManager>.I.uiPositionList.Add(FieGUIManager.FieUIPositionTag.ABILITY_ICON_1, _headerFooter.Ability1);
FieManagerBehaviour<FieGUIManager>.I.uiPositionList.Add(FieGUIManager.FieUIPositionTag.ABILITY_ICON_2, _headerFooter.Ability2);
FieManagerBehaviour<FieGUIManager>.I.uiPositionList.Add(FieGUIManager.FieUIPositionTag.ABILITY_ICON_3, _headerFooter.Ability3);
Relocate();
_headerFooter.uiCamera.screenResizeEvent += Relocate;
}
FieManagerBehaviour<FieInGameStateManager>.I.GameOverEvent += GameOverCallback;
if (FieManagerFactory.I.currentSceneType == FieSceneType.INGAME)
{
FieManagerBehaviour<FieInGameStateManager>.I.RetryFinishedEvent += RetryFinishedEvent;
}
}
private void RetryFinishedEvent()
{
_headerFooter.Show();
}
private void GameOverCallback()
{
_headerFooter.Hide();
}
public void Relocate()
{
if (_headerFooter != null)
{
_headerFooter.header.transform.position = _headerFooter.uiCamera.camera.ScreenToWorldPoint(new Vector3(0f, (float)Screen.height + 0.025f, 0f));
_headerFooter.footer.transform.position = _headerFooter.uiCamera.camera.ScreenToWorldPoint(new Vector3((float)Screen.width * 0.5f, 0f, 0f));
_headerFooter.SetUILayer(FieGUIManager.FieUILayer.BACKWORD_THIRD);
}
}
public override void setComponentManagerOwner(FieGameCharacter owner)
{
}
public void Show()
{
if (!(_headerFooter == null))
{
_headerFooter.Show();
}
}
public void Hide()
{
if (!(_headerFooter == null))
{
_headerFooter.Hide();
}
}
}
}