mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
126 lines
2.7 KiB
C#
126 lines
2.7 KiB
C#
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using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies
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{
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public class FieStateMachinePoniesRift : FieStateMachineGameCharacterBase
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{
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private enum StaggerState
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{
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STATE_PREPARE,
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STATE_STAGGER,
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STATE_STAGGER_END
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}
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private StaggerState _staggerState;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private float _riftForceRate = 1f;
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private bool _resetMoveForce;
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public void SetRiftForceRate(float forceRate)
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{
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_riftForceRate = forceRate;
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}
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public void ResetMoveForce(bool resetMoveForce)
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{
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_resetMoveForce = resetMoveForce;
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}
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FiePonies)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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switch (_staggerState)
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{
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case StaggerState.STATE_PREPARE:
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_staggerState = StaggerState.STATE_STAGGER;
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break;
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case StaggerState.STATE_STAGGER:
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{
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int num = 6;
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_nextState = typeof(FieStateMachinePoniesStaggerFall);
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fiePonies.isEnableGravity = false;
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fiePonies.isEnableGravity = true;
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gameCharacter.setGravityRate(0.2f);
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if (_resetMoveForce)
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{
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fiePonies.resetMoveForce();
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}
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fiePonies.setMoveForce(Vector3.up * 8f * _riftForceRate, 1f, useRound: false);
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num = 7;
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TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(num, isLoop: false, isForceSet: true);
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trackEntry.mixDuration = 0f;
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "finished")
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{
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_isEnd = true;
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}
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};
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trackEntry.Complete += delegate
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{
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_isEnd = true;
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};
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}
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else
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{
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_isEnd = true;
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}
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_staggerState = StaggerState.STATE_STAGGER_END;
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break;
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}
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.isEnableAutoFlip = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.setGravityRate(1f);
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fiePonies.isEnableAutoFlip = true;
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fiePonies.isEnableGravity = true;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachinePoniesStagger));
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return list;
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}
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}
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}
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