mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies
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{
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public class FieStateMachinePoniesArrival : FieStateMachineGameCharacterBase
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{
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private enum ArrivalfState
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{
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STATE_START,
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STATE_PREPARE,
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STATE_END
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}
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private const float ARRIVAL_INVISIBLE_DURATION = 1.9f;
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private ArrivalfState _arrivalState;
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private bool _isEnd;
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private Type _nextState;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FiePonies)
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{
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FiePonies ponies = gameCharacter as FiePonies;
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if (_arrivalState == ArrivalfState.STATE_START)
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{
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FieEmitObjectPoniesArrival fieEmitObjectPoniesArrival = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectPoniesArrival>(ponies.centerTransform, Vector3.zero);
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if (fieEmitObjectPoniesArrival == null)
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{
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_nextState = typeof(FieStateMachineCommonIdle);
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_isEnd = true;
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}
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fieEmitObjectPoniesArrival.SetSubMeshObject(ponies.gameObject);
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TrackEntry trackEntry = ponies.animationManager.SetAnimation(10, isLoop: false, isForceSet: true);
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if (trackEntry == null)
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{
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_nextState = typeof(FieStateMachineCommonIdle);
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_isEnd = true;
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}
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "finished")
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{
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ponies.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_ARRIVAL));
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ponies.submeshObject.enabled = true;
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}
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};
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trackEntry.End += delegate
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{
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ponies.submeshObject.enabled = true;
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_nextState = typeof(FieStateMachineCommonIdle);
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_isEnd = true;
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};
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ponies.submeshObject.enabled = false;
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_arrivalState = ArrivalfState.STATE_PREPARE;
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gameCharacter.setFlip(FieObjectFlipState.Right);
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.isEnableAutoFlip = false;
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fiePonies.emotionController.StopAutoAnimation();
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.emotionController.RestoreEmotionFromDefaultData();
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fiePonies.emotionController.RestartAutoAnimation();
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fiePonies.setGravityRate(1f);
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fiePonies.isEnableHeadTracking = true;
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fiePonies.isEnableAutoFlip = true;
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fiePonies.isEnableGravity = true;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachinePoniesArrival));
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return list;
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}
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}
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}
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