FiE-Game/Assets/Scripts/Fie/LevelObject/FieLevelObjectGlowEyes.cs

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2018-11-20 20:10:49 +01:00
using Fie.Utility;
using UnityEngine;
namespace Fie.LevelObject
{
public class FieLevelObjectGlowEyes : MonoBehaviour
{
[SerializeField]
private float _rotatingDuration = 0.5f;
[SerializeField]
private float _rotatebleAngleZ = 15f;
[SerializeField]
private float _rotatebleAngleY = 30f;
[SerializeField]
private Vector2 _changingAngleIntervalMinMax = new Vector2(0.75f, 5f);
private Tweener<TweenTypesInOutSine> _tweener = new Tweener<TweenTypesInOutSine>();
private Quaternion _currentTargetRotation;
private Quaternion _oldRotation;
private float _rotationCounter;
private void Start()
{
SetNextParameter();
}
private void SetNextParameter()
{
_tweener.InitTweener(_rotatingDuration, 0f, 1f);
_rotationCounter = Random.Range(_changingAngleIntervalMinMax.x, _changingAngleIntervalMinMax.y);
_currentTargetRotation = Quaternion.Euler(new Vector3(0f, Random.Range(0f - _rotatebleAngleY, _rotatebleAngleY), Random.Range(0f - _rotatebleAngleZ, _rotatebleAngleZ)));
_oldRotation = base.transform.rotation;
}
private void Update()
{
if (!_tweener.IsEnd())
{
float t = _tweener.UpdateParameterFloat(Time.deltaTime);
base.transform.rotation = Quaternion.Lerp(_oldRotation, _currentTargetRotation, t);
}
_rotationCounter -= Time.deltaTime;
if (_rotationCounter <= 0f)
{
SetNextParameter();
}
}
}
}