mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
114 lines
3.1 KiB
C#
114 lines
3.1 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using Spine;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
||
|
{
|
||
|
public class FieStateMachineQueenChrysalisPenetrateShot : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum ShootState
|
||
|
{
|
||
|
STATE_PREPARE,
|
||
|
STATE_SHOOT
|
||
|
}
|
||
|
|
||
|
private ShootState _shootState;
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = false;
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if ((bool)_hornEffect)
|
||
|
{
|
||
|
_hornEffect.Kill();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
|
||
|
if (!(chrysalis == null))
|
||
|
{
|
||
|
if (chrysalis.detector.getLockonEnemyTransform() == null)
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
else if (_shootState == ShootState.STATE_PREPARE)
|
||
|
{
|
||
|
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(29, isLoop: false, isForceSet: true);
|
||
|
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
|
||
|
if (trackEntry != null)
|
||
|
{
|
||
|
autoFlipToEnemy(chrysalis);
|
||
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||
|
{
|
||
|
if (e.Data.Name == "fire")
|
||
|
{
|
||
|
Transform lockonEnemyTransform = chrysalis.detector.getLockonEnemyTransform(isCenter: true);
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisPenetrateShot>(chrysalis.hornTransform, chrysalis.flipDirectionVector, lockonEnemyTransform, chrysalis);
|
||
|
Vector3 vector = chrysalis.flipDirectionVector;
|
||
|
if (lockonEnemyTransform != null)
|
||
|
{
|
||
|
vector = lockonEnemyTransform.position - chrysalis.hornTransform.position;
|
||
|
}
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisPenetrateShotActivateEffect>(chrysalis.hornTransform, vector.normalized, null);
|
||
|
}
|
||
|
if (e.Data.Name == "move")
|
||
|
{
|
||
|
Vector3 flipDirectionVector = chrysalis.flipDirectionVector;
|
||
|
Vector3 moveForce = flipDirectionVector * e.Float;
|
||
|
chrysalis.resetMoveForce();
|
||
|
chrysalis.setMoveForce(moveForce, 0f, useRound: false);
|
||
|
}
|
||
|
if (e.Data.Name == "finished")
|
||
|
{
|
||
|
if ((bool)_hornEffect)
|
||
|
{
|
||
|
_hornEffect.Kill();
|
||
|
}
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
};
|
||
|
trackEntry.Complete += delegate
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
};
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
_shootState = ShootState.STATE_SHOOT;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return typeof(FieStateMachineCommonIdle);
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
List<Type> list = new List<Type>();
|
||
|
list.Add(typeof(FieStateMachineQueenChrysalisPenetrateShot));
|
||
|
return list;
|
||
|
}
|
||
|
}
|
||
|
}
|