mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
166 lines
4.7 KiB
C#
166 lines
4.7 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Fie.Ponies;
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using GameDataEditor;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisIgniteStart : FieStateMachineGameCharacterBase
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{
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private enum GrabState
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{
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START,
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GRABBING,
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FINISHED
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}
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private const float HORMING_DISTANCE = 1f;
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private const float HORMING_DEFAULT_RATE = 0.5f;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
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private GrabState _state;
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private bool _succeedGrab;
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private FieGameCharacter _grabbedCharacter;
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private FieEmitObjectQueenChrysalisIgniteCollision _grabbingCollisionObject;
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public override void updateState<T>(ref T gameCharacter)
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{
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FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
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if (chrysalis == null)
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{
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_isEnd = true;
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}
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else
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{
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switch (_state)
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{
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case GrabState.START:
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if (chrysalis.groundState != 0)
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{
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_nextState = typeof(FieStateMachineQueenChrysalisIdle);
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_isEnd = true;
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}
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else
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{
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TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(22, isLoop: false, isForceSet: true);
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chrysalis.SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_3), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_4));
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "move")
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{
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Vector3 a = chrysalis.flipDirectionVector;
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Transform lockonEnemyTransform = chrysalis.detector.getLockonEnemyTransform();
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float num = 0.5f;
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if (lockonEnemyTransform != null)
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{
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Vector3 vector = lockonEnemyTransform.position - chrysalis.transform.position;
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num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
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vector.Normalize();
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a = vector;
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vector.y = 0f;
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}
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Vector3 vector2 = a * (e.Float * num);
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chrysalis.resetMoveForce();
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chrysalis.setMoveForce(vector2, 0f, useRound: false);
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chrysalis.setFlipByVector(vector2);
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}
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if (e.Data.Name == "fire")
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{
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_grabbingCollisionObject = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteCollision>(chrysalis.centerTransform, chrysalis.flipDirectionVector, null, chrysalis);
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if (_grabbingCollisionObject != null)
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{
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_grabbingCollisionObject.grabbedEvent += delegate(FieGameCharacter grabbedCharacter)
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{
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_grabbedCharacter = grabbedCharacter;
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};
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}
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}
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};
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trackEntry.Complete += delegate
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{
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if (!_succeedGrab)
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{
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_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
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_isEnd = true;
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}
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};
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_state = GrabState.GRABBING;
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}
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else
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{
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_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
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_isEnd = true;
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}
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}
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break;
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case GrabState.GRABBING:
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if (_grabbedCharacter != null)
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{
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FieStateMachinePoniesGrabbed fieStateMachinePoniesGrabbed = _grabbedCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed;
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if (fieStateMachinePoniesGrabbed != null)
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{
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fieStateMachinePoniesGrabbed.SetAnchorTransform(chrysalis.rightFrontHoofTransform, chrysalis.torsoTransform);
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chrysalis.grabbingGameCharacter = _grabbedCharacter;
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_nextState = typeof(FieStateMachineQueenChrysalisIgnitePrepare);
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_isEnd = true;
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}
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}
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break;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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gameCharacter.emotionController.StopAutoAnimation();
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gameCharacter.isEnableAutoFlip = false;
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autoFlipToEnemy(gameCharacter);
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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base.terminate(gameCharacter);
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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gameCharacter.isEnableAutoFlip = false;
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gameCharacter.emotionController.RestartAutoAnimation();
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineAnyConsider));
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return list;
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}
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}
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}
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