mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
160 lines
5 KiB
C#
160 lines
5 KiB
C#
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using Fie.Camera;
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using Fie.Manager;
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using Fie.Object;
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using Fie.Ponies;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisIgnitePrepare : FieStateMachineGameCharacterBase
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{
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private enum IgniteState
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{
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START,
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PREPARE,
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FINISHED
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}
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private const float HORMING_DISTANCE = 1f;
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private const float HORMING_DEFAULT_RATE = 0.5f;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
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private IgniteState _state;
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private bool _succeedGrab;
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private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
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private FieEmitObjectQueenChrysalisIgniteConcentration _concentrationEffect;
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public override void updateState<T>(ref T gameCharacter)
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{
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FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
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if (chrysalis == null)
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{
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_isEnd = true;
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}
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else if (chrysalis.grabbingGameCharacter == null)
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{
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_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
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_isEnd = true;
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}
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else
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{
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switch (_state)
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{
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case IgniteState.START:
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{
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TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(21, isLoop: false, isForceSet: true);
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_concentrationEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteConcentration>(chrysalis.hornTransform, chrysalis.flipDirectionVector);
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_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
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chrysalis._isEffectivePull = true;
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if (FieManagerBehaviour<FieGameCameraManager>.I.gameCamera != null)
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{
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setOffsetTransition(chrysalis.grabbingGameCharacter, new FieCameraOffset(new FieCameraOffset.FieCameraOffsetParam(new Vector3(0f, -0.5f, 2.2f), new Vector3(0f, 0f, 0f), -10f), 0.5f, 3.5f, 0.3f));
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}
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "activate")
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCommonActivationEffect>(chrysalis.hornTransform, chrysalis.flipDirectionVector);
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if (_concentrationEffect != null)
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{
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_concentrationEffect.StopEffect();
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}
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chrysalis._isEffectivePull = true;
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}
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};
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trackEntry.Complete += delegate
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{
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FieStateMachinePoniesGrabbed fieStateMachinePoniesGrabbed = chrysalis.grabbingGameCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed;
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if (fieStateMachinePoniesGrabbed != null)
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{
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FieEmitObjectQueenChrysalisIgniteBurst fieEmitObjectQueenChrysalisIgniteBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteBurst>(chrysalis.hornTransform, chrysalis.flipDirectionVector, null, chrysalis);
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if (fieEmitObjectQueenChrysalisIgniteBurst != null)
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{
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fieEmitObjectQueenChrysalisIgniteBurst.AddDamageForGameCharacter(chrysalis.grabbingGameCharacter);
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}
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fieStateMachinePoniesGrabbed.SetReleaseState(isReleased: true);
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chrysalis.grabbingGameCharacter = null;
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_nextState = typeof(FieStateMachineQueenChrysalisIgniteSucceed);
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_isEnd = true;
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}
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};
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_state = IgniteState.PREPARE;
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}
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else
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{
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_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
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_isEnd = true;
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}
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break;
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}
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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gameCharacter.emotionController.StopAutoAnimation();
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gameCharacter.isEnableAutoFlip = false;
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autoFlipToEnemy(gameCharacter);
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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base.terminate(gameCharacter);
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FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
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if (!(fieQueenChrysalis == null))
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{
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fieQueenChrysalis.isEnableGravity = true;
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fieQueenChrysalis.isEnableAutoFlip = false;
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fieQueenChrysalis._isEffectivePull = false;
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fieQueenChrysalis.emotionController.RestartAutoAnimation();
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if (_hornEffect != null)
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{
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_hornEffect.Kill();
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}
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if (_concentrationEffect != null)
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{
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_concentrationEffect.StopEffect();
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}
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if (fieQueenChrysalis.grabbingGameCharacter != null)
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{
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(fieQueenChrysalis.grabbingGameCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed)?.SetReleaseState(isReleased: true);
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}
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineAnyConsider));
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return list;
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}
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}
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}
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