FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisAirRiadPrepare.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisAirRiadPrepare : FieStateMachineGameCharacterBase
{
private enum PreparingState
{
AIR_RAID_PREPARING_START,
AIR_RAID_PREPARING_END
}
private Type _nextState = typeof(FieStateMachineCommonIdle);
private PreparingState _fireState;
private bool _isEnd;
private bool _isFinished;
private FieEmitObjectQueenChrysalisAirRaidConcentration _concentrationObject;
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
private float _initializedDrag;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
if (!(chrysalis == null))
{
if (chrysalis.groundState != FieObjectGroundState.Flying)
{
_isEnd = true;
}
else
{
switch (_fireState)
{
case PreparingState.AIR_RAID_PREPARING_START:
{
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(11, isLoop: false, isForceSet: true);
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
chrysalis._isEffectivePull = true;
if (trackEntry != null)
{
trackEntry.Complete += delegate
{
chrysalis.animationManager.SetAnimation(0, isLoop: true);
_nextState = typeof(FieStateMachineQueenChrysalisAirRiadAttacking);
_isEnd = true;
};
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "activate")
{
_concentrationObject = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisAirRaidConcentration>(chrysalis.leftFrontHoofTransform, chrysalis.flipDirectionVector);
}
if (e.Data.Name == "finished")
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCommonActivationEffect>(chrysalis.leftFrontHoofTransform, chrysalis.flipDirectionVector);
if (_concentrationObject != null)
{
_concentrationObject.StopEffect();
}
}
};
}
else
{
_isEnd = true;
}
_fireState = PreparingState.AIR_RAID_PREPARING_END;
break;
}
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
gameCharacter.isEnableGravity = false;
gameCharacter.resetMoveForce();
autoFlipToEnemy(gameCharacter);
Rigidbody component = gameCharacter.GetComponent<Rigidbody>();
if (component != null)
{
_initializedDrag = component.drag;
component.drag = 500f;
}
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
fieQueenChrysalis.isEnableGravity = true;
fieQueenChrysalis.isEnableAutoFlip = true;
fieQueenChrysalis.resetMoveForce();
if (_concentrationObject != null)
{
_concentrationObject.StopEffect();
}
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
Rigidbody component = fieQueenChrysalis.GetComponent<Rigidbody>();
if (component != null)
{
component.drag = _initializedDrag;
}
fieQueenChrysalis._isEffectivePull = false;
}
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}