mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
149 lines
3.9 KiB
C#
149 lines
3.9 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisAirRiadPrepare : FieStateMachineGameCharacterBase
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{
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private enum PreparingState
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{
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AIR_RAID_PREPARING_START,
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AIR_RAID_PREPARING_END
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}
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private PreparingState _fireState;
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private bool _isEnd;
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private bool _isFinished;
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private FieEmitObjectQueenChrysalisAirRaidConcentration _concentrationObject;
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private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
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private float _initializedDrag;
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public override void updateState<T>(ref T gameCharacter)
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{
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FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
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if (!(chrysalis == null))
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{
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if (chrysalis.groundState != FieObjectGroundState.Flying)
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{
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_isEnd = true;
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}
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else
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{
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switch (_fireState)
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{
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case PreparingState.AIR_RAID_PREPARING_START:
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{
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TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(11, isLoop: false, isForceSet: true);
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_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
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chrysalis._isEffectivePull = true;
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if (trackEntry != null)
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{
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trackEntry.Complete += delegate
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{
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chrysalis.animationManager.SetAnimation(0, isLoop: true);
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_nextState = typeof(FieStateMachineQueenChrysalisAirRiadAttacking);
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_isEnd = true;
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};
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "activate")
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{
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_concentrationObject = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisAirRaidConcentration>(chrysalis.leftFrontHoofTransform, chrysalis.flipDirectionVector);
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}
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if (e.Data.Name == "finished")
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCommonActivationEffect>(chrysalis.leftFrontHoofTransform, chrysalis.flipDirectionVector);
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if (_concentrationObject != null)
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{
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_concentrationObject.StopEffect();
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}
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}
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};
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}
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else
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{
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_isEnd = true;
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}
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_fireState = PreparingState.AIR_RAID_PREPARING_END;
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break;
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}
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}
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableAutoFlip = true;
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gameCharacter.isEnableGravity = false;
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gameCharacter.resetMoveForce();
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autoFlipToEnemy(gameCharacter);
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Rigidbody component = gameCharacter.GetComponent<Rigidbody>();
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if (component != null)
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{
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_initializedDrag = component.drag;
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component.drag = 500f;
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}
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
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if (!(fieQueenChrysalis == null))
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{
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fieQueenChrysalis.isEnableGravity = true;
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fieQueenChrysalis.isEnableAutoFlip = true;
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fieQueenChrysalis.resetMoveForce();
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if (_concentrationObject != null)
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{
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_concentrationObject.StopEffect();
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}
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if ((bool)_hornEffect)
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{
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_hornEffect.Kill();
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}
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Rigidbody component = fieQueenChrysalis.GetComponent<Rigidbody>();
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if (component != null)
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{
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component.drag = _initializedDrag;
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}
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fieQueenChrysalis._isEffectivePull = false;
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}
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}
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public override List<Type> getAllowedStateList()
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{
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return new List<Type>();
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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