mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
303 lines
11 KiB
C#
303 lines
11 KiB
C#
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using Fie.AI;
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using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using System;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/QueenChrysalis")]
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public class FieQueenChrysalis : FieEnemiesHoovesRaces
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{
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public const int MAXIMUM_MINION_NUMBER = 2;
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public const float DEFAULT_CALLED_MINION_DELAY = 15f;
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public const float DIALOUGE_INTERVAL = 30f;
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public const float DIALOUGE_INTERVAL_FIRST_TIME = 3f;
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[SerializeField]
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private Transform _concentrationTransform;
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private const float STAGGER_IMUNITE_DELAY = 5f;
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public FieGameCharacter grabbingGameCharacter;
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private float _callingMinionDelay;
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private float _maximumCallingMinionDelay;
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private int _maximumCallingMinionCount = 2;
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public bool _isImmuniteStaggerDamage;
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public bool _isEffectivePull;
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public float _staggerDamageRate = 1f;
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public float _staggerImuniteDelay;
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public float _staggerImuniteDelayInitializedParam;
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public float _dialougeInterval = 3f;
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private FieGameCharacter[] _currentMinions = new FieGameCharacter[2];
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public Transform concentrationTransform => _concentrationTransform;
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public FieGameCharacter[] currentMinions => _currentMinions;
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public int currentMinionCount
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{
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get
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{
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int num = 0;
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FieGameCharacter[] currentMinions = _currentMinions;
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foreach (FieGameCharacter x in currentMinions)
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{
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if (x != null)
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{
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num++;
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}
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}
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return num;
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}
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}
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public bool canAbleToCallMinion => currentMinionCount <= 0 && _callingMinionDelay <= 0f;
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public int maximumCallingMinionCount => _maximumCallingMinionCount;
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protected new void Awake()
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{
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base.Awake();
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base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieQueenChrysalisAnimationContainer());
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base.damageSystem.deathEvent += delegate
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesDeadEffect>(base.centerTransform, Vector3.zero, null);
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UnbindFromDetecter();
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if (PhotonNetwork.isMasterClient)
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{
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PhotonNetwork.Destroy(base.photonView);
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}
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};
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base.damageSystem.beforeDamageEvent += this.HealthSystem_beforeDamageEvent;
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base.damageSystem.ResetStaggerEvent();
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base.damageSystem.staggerEvent += delegate
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{
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setStateToStatheMachine(typeof(FieStateMachineEnemiesQueenChrysalisStagger), isForceSet: true, isDupulicate: true);
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};
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base.damageSystem.addStatusEffectCallback<FieStatusEffectsRiftEntity>(ApplyStatusEffect_QueenChrysalisRift);
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base.damageSystem.addStatusEffectCallback<FieStatusEffectsPullEntity>(ApplyStatusEffect_QueenChrysalisPull);
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisHitEffectSmall>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisHitEffectBurned>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisReflectionEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisHornEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisStaggerRecoveringBurst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisCommonActivationEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisHormingShot>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisHormingShotActivateEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisPenetrateShot>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisPenetrateShotActivateEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisPenetrateShotBurst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisShootingConcentration>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisDoubleSlashFirst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisDoubleSlashSecond>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisCrucibleCircle>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisCrucibleBurst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisIgniteBurst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisIgniteCollision>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisIgniteConcentration>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisAirRiad>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisAirRaidPreHit>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisAirRaidConcentration>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisMeteorShowerMeteor>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisMeteorShowerBurst>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisMeteorShowerEmittingEffect>();
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PreAssignEmittableObject<FieEmitObjectQueenChrysalisMeteorShowerConcentration>();
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}
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private void HealthSystem_beforeDamageEvent(FieGameCharacter attacker, ref FieDamage damage)
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{
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if (_isImmuniteStaggerDamage)
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{
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damage.stagger = 0f;
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}
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damage.stagger *= _staggerDamageRate;
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}
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protected new void Start()
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{
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base.Start();
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base.emotionController.SetDefaultEmoteAnimationID(30);
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base.emotionController.SetEmoteAnimation(30, isForceSet: true);
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_maximumCallingMinionDelay = 15f;
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_maximumCallingMinionCount = 2;
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}
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private new void Update()
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{
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base.Update();
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if (_staggerImuniteDelay > 0f)
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{
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_staggerImuniteDelay -= Time.deltaTime;
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_staggerDamageRate = ((!(_staggerImuniteDelay <= 0f)) ? (1f - _staggerDamageRate / _staggerImuniteDelayInitializedParam) : 1f);
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}
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if (_callingMinionDelay > 0f && currentMinionCount <= 0)
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{
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_callingMinionDelay -= Time.deltaTime;
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}
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if (_dialougeInterval > 0f && !base.voiceController.isPlaying)
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{
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_dialougeInterval -= Time.deltaTime;
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}
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if (base.isSpeakable && _dialougeInterval <= 0f)
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{
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SetRandomDialouge();
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_dialougeInterval = 30f;
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}
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}
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private void SetRandomDialouge()
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{
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if (healthStats.shield > 0f)
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{
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float num = healthStats.shield / healthStats.maxShield;
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if (num > 0.5f)
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{
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SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_2));
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}
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else
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{
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SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_2), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_3));
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}
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}
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else
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{
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float num2 = healthStats.hitPoint / healthStats.maxHitPoint;
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if (num2 > 0.7f)
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{
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SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_6), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_7));
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}
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else if (num2 > 0.3f)
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{
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SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_8), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_9));
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}
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else
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{
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SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_10), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_11), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_12));
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}
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}
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}
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public void SetCalledMinionDelay()
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{
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_callingMinionDelay = _maximumCallingMinionDelay;
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}
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private void ApplyStatusEffect_QueenChrysalisRift(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
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{
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if (damage.statusEffects.Count > 0)
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{
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foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
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{
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FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = statusEffect as FieStatusEffectsRiftEntity;
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if (fieStatusEffectsRiftEntity != null && healthStats.stagger + damage.stagger >= healthStats.staggerResistance)
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{
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FieStateMachineQueenChrysalisRift fieStateMachineQueenChrysalisRift = setStateToStatheMachine(typeof(FieStateMachineQueenChrysalisRift), isForceSet: true, isDupulicate: true) as FieStateMachineQueenChrysalisRift;
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if (fieStateMachineQueenChrysalisRift != null)
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{
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fieStateMachineQueenChrysalisRift.ResetMoveForce(fieStatusEffectsRiftEntity.resetMoveForce);
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fieStateMachineQueenChrysalisRift.SetRiftForceRate(fieStatusEffectsRiftEntity.riftForceRate);
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}
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damage.stagger = 0f;
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healthStats.stagger = 0f;
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}
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}
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}
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}
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private void ApplyStatusEffect_QueenChrysalisPull(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
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{
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if (damage.statusEffects.Count > 0)
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{
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foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
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{
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FieStatusEffectsPullEntity fieStatusEffectsPullEntity = statusEffect as FieStatusEffectsPullEntity;
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if (fieStatusEffectsPullEntity != null)
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{
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if (_isEffectivePull)
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{
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FieStateMachineStatusEffectPull fieStateMachineStatusEffectPull = setStateToStatheMachine(typeof(FieStateMachineStatusEffectPull), isForceSet: true, isDupulicate: true) as FieStateMachineStatusEffectPull;
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if (fieStateMachineStatusEffectPull != null)
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{
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fieStateMachineStatusEffectPull.setPullPoint(fieStatusEffectsPullEntity.pullPosition);
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fieStateMachineStatusEffectPull.setDuration(fieStatusEffectsPullEntity.pullDuration);
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}
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}
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damage.stagger = 0f;
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}
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}
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}
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}
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public void SetStaggerImmuniteDelay(float delay = 5f)
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{
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_staggerImuniteDelay = (_staggerImuniteDelayInitializedParam = delay);
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}
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public override string getDefaultName()
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{
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return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_THE_QUEEN_OF_INSECTS);
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}
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public override FieConstValues.FieGameCharacter getGameCharacterID()
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{
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return FieConstValues.FieGameCharacter.THE_INSECT_QUEEN;
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}
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public override Type getDefaultAttackState()
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{
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return typeof(FieStateMachineQueenChrysalisBaseAttack);
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}
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public override Type getDefaultAITask()
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{
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return typeof(FieAITaskQueenChrysalisIdle);
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}
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public override FieStateMachineInterface getDefaultState(StateMachineType type)
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{
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if (type == StateMachineType.Base)
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{
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return new FieStateMachineQueenChrysalisIdle();
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}
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return new FieStateMachineQueenChrysalisBaseAttack();
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}
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public override GDEGameCharacterTypeData getCharacterTypeData()
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{
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return FieMasterData<GDEGameCharacterTypeData>.I.GetMasterData(GDEItemKeys.GameCharacterType_THE_INSECT_QUEEN);
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}
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public override void RequestArrivalState()
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{
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}
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public override GDEEnemyTableData GetEnemyMasterData()
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{
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return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_CHRYSALIS);
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}
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public override FieConstValues.FieEnemy GetEnemyMasterDataID()
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{
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return FieConstValues.FieEnemy.ENEMY_TABLE_CHRYSALIS;
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}
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}
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}
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