mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Camera
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{
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public class FieCameraOffset
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{
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public struct FieCameraOffsetParam
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{
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public Vector3 position;
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public Vector3 angle;
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public float fov;
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public FieCameraOffsetParam(Vector3 position, Vector3 angle, float v)
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{
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this.position = position;
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this.angle = angle;
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fov = v;
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}
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public static FieCameraOffsetParam operator *(FieCameraOffsetParam a, float b)
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{
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return new FieCameraOffsetParam(a.position * b, a.angle * b, a.fov * b);
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}
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}
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private Tweener<TweenTypesInOutSine> _startTweener = new Tweener<TweenTypesInOutSine>();
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private Tweener<TweenTypesInOutSine> _endTweener = new Tweener<TweenTypesInOutSine>();
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private FieCameraOffsetParam _offset;
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private float stayDuration;
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public FieCameraOffset(FieCameraOffsetParam offset, float startDuration, float stayDuration, float endDuration)
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{
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_offset = offset;
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_startTweener.InitTweener(startDuration, 0f, 1f);
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_endTweener.InitTweener(endDuration, 1f, 0f);
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this.stayDuration = stayDuration;
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}
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public bool isEnd()
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{
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if (_startTweener.IsEnd() && _endTweener.IsEnd())
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{
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return true;
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}
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return false;
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}
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public FieCameraOffsetParam updateParams(float deltaTime)
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{
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if (!_startTweener.IsEnd())
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{
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return _offset * _startTweener.UpdateParameterFloat(deltaTime);
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}
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if (stayDuration > 0f)
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{
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stayDuration -= deltaTime;
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return _offset * 1f;
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}
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if (!_endTweener.IsEnd())
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{
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return _offset * _endTweener.UpdateParameterFloat(deltaTime);
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}
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return _offset * 0f;
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}
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}
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}
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