mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
|
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||
|
using Fie.Object;
|
||
|
|
||
|
namespace Fie.AI
|
||
|
{
|
||
|
public class FieAITaskQueenChrysalisCrucible : FieAITaskBase
|
||
|
{
|
||
|
private enum CrucibleState
|
||
|
{
|
||
|
START,
|
||
|
DOING
|
||
|
}
|
||
|
|
||
|
private const float CONCENTRATE_TIME = 2f;
|
||
|
|
||
|
private const float SHOOTING_DELAY = 1.25f;
|
||
|
|
||
|
private CrucibleState _state;
|
||
|
|
||
|
private bool _isEndState;
|
||
|
|
||
|
public override void Initialize(FieAITaskController manager)
|
||
|
{
|
||
|
_isEndState = false;
|
||
|
_state = CrucibleState.START;
|
||
|
}
|
||
|
|
||
|
public override bool Task(FieAITaskController manager)
|
||
|
{
|
||
|
if (_isEndState)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
if (!(manager.ownerCharacter != null))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
switch (_state)
|
||
|
{
|
||
|
case CrucibleState.START:
|
||
|
{
|
||
|
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisCrucible>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
|
||
|
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||
|
if (currentStateMachine is FieStateMachineQueenChrysalisCrucible)
|
||
|
{
|
||
|
currentStateMachine.stateChangeEvent += delegate
|
||
|
{
|
||
|
_isEndState = true;
|
||
|
};
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_isEndState = true;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|