FiE-Game/Assets/Scripts/Fie/AI/FieAITaskPoniesRescue.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Ponies;
using UnityEngine;
namespace Fie.AI
{
public class FieAITaskPoniesRescue : FieAITaskBase
{
private FieGameCharacter injuryCharacter;
public override void Initialize(FieAITaskController manager)
{
injuryCharacter = (injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter));
}
public override bool Task(FieAITaskController manager)
{
if (injuryCharacter == null)
{
return true;
}
float num = Vector3.Distance(manager.ownerCharacter.transform.position, injuryCharacter.transform.position);
if (!(num > 2.5f))
{
(manager.ownerCharacter as FiePonies).TryToRevive();
return true;
}
Vector3 vector = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position - manager.ownerCharacter.transform.position;
vector.y = vector.z;
vector.z = 0f;
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
return false;
}
}
}