FiE-Game/Assets/Scripts/Fie/AI/FieAITaskEnemiesHoovesRacesEvadeBackWall.cs

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2018-11-20 20:10:49 +01:00
using Fie.Enemies.HoovesRaces;
using UnityEngine;
namespace Fie.AI
{
public class FieAITaskEnemiesHoovesRacesEvadeBackWall : FieAITaskBase
{
public bool _isEnd;
public Vector3 _backPoint;
public Vector3 _directionalVec;
public override void Initialize(FieAITaskController manager)
{
_isEnd = false;
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
_backPoint = frontAndBackPoint.backPoint;
if (frontAndBackPoint.backDistance <= 0f)
{
_isEnd = true;
}
_directionalVec = manager.ownerCharacter.centerTransform.position - _backPoint;
_directionalVec.y = (_directionalVec.z = 0f);
_directionalVec.Normalize();
}
public override bool Task(FieAITaskController manager)
{
if (manager.ownerCharacter.detector.lockonTargetObject == null || manager.ownerCharacter.groundState != 0 || _isEnd)
{
return true;
}
manager.ownerCharacter.RequestToChangeState<FieStateMachineEnemiesHoovesRacesMove>(_directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
if (Vector3.Distance(manager.ownerCharacter.centerTransform.position, _backPoint) > 2f)
{
return true;
}
return false;
}
}
}