FiE-Game/Assets/Scripts/FieTitleBootManager.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
public class FieTitleBootManager : FieManagerBehaviour<FieTitleBootManager>
{
private bool _isInitialized;
private void Start()
{
FieManagerBehaviour<FieTitleBootManager>.I.StartUp();
if (!_isInitialized)
{
FieManagerBehaviour<FieGUIManager>.I.StartUp();
_isInitialized = true;
}
}
}