FiE-Game/src/Fie.AI/FieAITaskTwilightBase.cs

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2018-11-20 20:10:49 +01:00
using Fie.Ponies;
using UnityEngine;
namespace Fie.AI
{
public abstract class FieAITaskTwilightBase : FieAITaskBase
{
protected bool AdjustDirectionByBasicMovement(FieAITaskController manager)
{
if (manager.ownerCharacter.detector.lockonTargetObject.flipDirectionVector != manager.ownerCharacter.flipDirectionVector)
{
return false;
}
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.position - manager.ownerCharacter.transform.position;
vector.y = vector.z;
vector.z = 0f;
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
return true;
}
}
}