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71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
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// Cinema Suite
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using CinemaDirector.Helpers;
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using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// An event for changing Time Scale.
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/// </summary>
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[CutsceneItem("Time", "Set Time Scale", CutsceneItemGenre.GlobalItem)]
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public class SetTimeScaleEvent : CinemaGlobalEvent, IRevertable
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{
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// The new timescale
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public float TimeScale = 1f;
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// Options for reverting in editor.
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[SerializeField]
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private RevertMode editorRevertMode = RevertMode.Revert;
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// Options for reverting during runtime.
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[SerializeField]
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private RevertMode runtimeRevertMode = RevertMode.Revert;
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// Keep track of the previous time scale when calling Trigger.
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private float previousTimescale = 1f;
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/// <summary>
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/// Cache the initial state of the time scale.
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/// </summary>
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/// <returns>The Info necessary to revert this event.</returns>
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public RevertInfo[] CacheState()
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{
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return new RevertInfo[] { new RevertInfo(this, typeof(Time), "timeScale", Time.timeScale) };
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}
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/// <summary>
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/// Trigger this event and set a new time scale.
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/// </summary>
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public override void Trigger()
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{
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previousTimescale = Time.timeScale;
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Time.timeScale = TimeScale;
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}
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/// <summary>
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/// Reverse this event and set time scale back to it's previous state.
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/// </summary>
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public override void Reverse()
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{
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Time.timeScale = previousTimescale;
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}
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/// <summary>
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/// Option for choosing when this Event will Revert to initial state in Editor.
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/// </summary>
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public RevertMode EditorRevertMode
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{
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get { return editorRevertMode; }
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set { editorRevertMode = value; }
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}
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/// <summary>
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/// Option for choosing when this Event will Revert to initial state in Runtime.
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/// </summary>
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public RevertMode RuntimeRevertMode
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{
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get { return runtimeRevertMode; }
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set { runtimeRevertMode = value; }
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}
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}
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}
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