mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
71 lines
No EOL
2.1 KiB
C#
71 lines
No EOL
2.1 KiB
C#
// Cinema Suite
|
|
using CinemaDirector.Helpers;
|
|
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
/// <summary>
|
|
/// An event for changing Time Scale.
|
|
/// </summary>
|
|
[CutsceneItem("Time", "Set Time Scale", CutsceneItemGenre.GlobalItem)]
|
|
public class SetTimeScaleEvent : CinemaGlobalEvent, IRevertable
|
|
{
|
|
// The new timescale
|
|
public float TimeScale = 1f;
|
|
|
|
// Options for reverting in editor.
|
|
[SerializeField]
|
|
private RevertMode editorRevertMode = RevertMode.Revert;
|
|
|
|
// Options for reverting during runtime.
|
|
[SerializeField]
|
|
private RevertMode runtimeRevertMode = RevertMode.Revert;
|
|
|
|
// Keep track of the previous time scale when calling Trigger.
|
|
private float previousTimescale = 1f;
|
|
|
|
/// <summary>
|
|
/// Cache the initial state of the time scale.
|
|
/// </summary>
|
|
/// <returns>The Info necessary to revert this event.</returns>
|
|
public RevertInfo[] CacheState()
|
|
{
|
|
return new RevertInfo[] { new RevertInfo(this, typeof(Time), "timeScale", Time.timeScale) };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger this event and set a new time scale.
|
|
/// </summary>
|
|
public override void Trigger()
|
|
{
|
|
previousTimescale = Time.timeScale;
|
|
Time.timeScale = TimeScale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverse this event and set time scale back to it's previous state.
|
|
/// </summary>
|
|
public override void Reverse()
|
|
{
|
|
Time.timeScale = previousTimescale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Option for choosing when this Event will Revert to initial state in Editor.
|
|
/// </summary>
|
|
public RevertMode EditorRevertMode
|
|
{
|
|
get { return editorRevertMode; }
|
|
set { editorRevertMode = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Option for choosing when this Event will Revert to initial state in Runtime.
|
|
/// </summary>
|
|
public RevertMode RuntimeRevertMode
|
|
{
|
|
get { return runtimeRevertMode; }
|
|
set { runtimeRevertMode = value; }
|
|
}
|
|
}
|
|
} |