FiE-Game/Assets/Scripts/Fie/UI/FieSkillTreeExpAndLevelUI.cs

38 lines
987 B
C#
Raw Normal View History

2018-11-20 20:10:49 +01:00
using Fie.Manager;
using TMPro;
using UnityEngine;
namespace Fie.UI
{
public class FieSkillTreeExpAndLevelUI : MonoBehaviour
{
[SerializeField]
private FieUIConstant2DText _levelText;
[SerializeField]
private FieUGUIUtilityGauge _expGauge;
[SerializeField]
private TMP_Text _expText;
public void InithWithLevelInfo(FieLevelInfo levelInfo)
{
_levelText.replaceMethod = delegate(ref string targetString)
{
targetString = targetString.Replace("___Value1___", levelInfo.level.ToString());
targetString = targetString.Replace("___Value2___", levelInfo.levelCap.ToString());
};
_levelText.InitializeText();
_expGauge.Initialize(0f, (float)levelInfo.requiredExpToNextLevel, (float)levelInfo.currentExpToNextLevel, 1.5f);
if (levelInfo.level == levelInfo.levelCap)
{
_expText.text = "MAX";
}
else
{
_expText.text = levelInfo.currentExpToNextLevel.ToString() + " / " + levelInfo.requiredExpToNextLevel.ToString();
}
}
}
}