mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
170 lines
7.3 KiB
C#
170 lines
7.3 KiB
C#
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using Fie.Manager;
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using Fie.Ponies;
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using Fie.User;
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using GameDataEditor;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.UI
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{
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public class FieGameUIPlayerWindowManager : FieGameUIComponentManagerBase
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{
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private const float SCREEN_SPLIT_NUM = 3f;
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private Dictionary<int, FieGameUIPlayerWindow> _playerWindowList = new Dictionary<int, FieGameUIPlayerWindow>();
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private Dictionary<int, FieGameUISplitLine> _splitLineList = new Dictionary<int, FieGameUISplitLine>();
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private Dictionary<int, FieGameUIPlayerLifeGauge> _playerLifeGaugeList = new Dictionary<int, FieGameUIPlayerLifeGauge>();
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private Dictionary<int, FieGameUIFriendshipGauge> _playerFriendshipGaugeList = new Dictionary<int, FieGameUIFriendshipGauge>();
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private FieGameUITargetIcon _targetIcon;
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private int gameCharacterCount;
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public override void StartUp()
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{
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ReloadPlayerWindows();
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Relocate();
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}
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public void ReloadPlayerWindows()
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{
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foreach (KeyValuePair<int, FieGameUIPlayerWindow> playerWindow in _playerWindowList)
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{
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if (playerWindow.Value != null)
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{
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playerWindow.Value.uiActive = false;
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}
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}
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foreach (KeyValuePair<int, FieGameUIPlayerLifeGauge> playerLifeGauge in _playerLifeGaugeList)
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{
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if (playerLifeGauge.Value != null)
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{
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playerLifeGauge.Value.uiActive = false;
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}
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}
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foreach (KeyValuePair<int, FieGameUIFriendshipGauge> playerFriendshipGauge in _playerFriendshipGaugeList)
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{
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if (playerFriendshipGauge.Value != null)
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{
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playerFriendshipGauge.Value.uiActive = false;
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}
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}
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foreach (KeyValuePair<int, FieGameUISplitLine> splitLine in _splitLineList)
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{
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if (splitLine.Value != null)
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{
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splitLine.Value.uiActive = false;
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}
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}
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List<FiePonies> allPlayerCharacters = FieManagerBehaviour<FieUserManager>.I.GetAllPlayerCharacters<FiePonies>();
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if (allPlayerCharacters.Count > 0)
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{
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for (int i = 0; i < allPlayerCharacters.Count; i++)
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{
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FieGameUIPlayerWindow fieGameUIPlayerWindow = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIPlayerWindow>(allPlayerCharacters[i]);
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FieGameUIPlayerLifeGauge fieGameUIPlayerLifeGauge = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIPlayerLifeGauge>(allPlayerCharacters[i]);
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FieGameUIFriendshipGauge fieGameUIFriendshipGauge = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIFriendshipGauge>(allPlayerCharacters[i]);
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FieGameUISplitLine fieGameUISplitLine = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUISplitLine>(allPlayerCharacters[i]);
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fieGameUIPlayerLifeGauge.isTrackingCharacterPosition = false;
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fieGameUIPlayerWindow.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
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fieGameUIPlayerLifeGauge.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
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fieGameUIFriendshipGauge.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
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fieGameUISplitLine.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
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fieGameUIPlayerWindow.transform.position = new Vector3(0f, 512f, 0f);
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fieGameUIPlayerLifeGauge.transform.position = new Vector3(0f, 512f, 0f);
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fieGameUIFriendshipGauge.transform.position = new Vector3(0f, 512f, 0f);
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fieGameUISplitLine.transform.position = new Vector3(0f, 512f, 0f);
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fieGameUIPlayerWindow.nameTextMesh.text = FieManagerBehaviour<FieUserManager>.I.GetUserName(i);
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FieUser data = FieManagerBehaviour<FieUserManager>.I.GetUserData(i);
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fieGameUIPlayerWindow.levelText.replaceMethod = delegate(ref string targetString)
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{
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string constantText = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_PLAYER_WINDOW_LV_TEXT);
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if (data == null || data.playerInfo == null || data.playerInfo.IsLocal)
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{
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FieLevelInfo levelInfoByTotalExp = FieManagerBehaviour<FieSaveManager>.I.GetLevelInfoByTotalExp(data.usersCharacter.totalExp);
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constantText = constantText.Replace("___Value1___", FieManagerBehaviour<FieSaveManager>.I.onMemorySaveData.PlayerLevel.ToString());
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constantText = constantText.Replace("___Value2___", levelInfoByTotalExp.level.ToString());
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}
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else
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{
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constantText = constantText.Replace("___Value1___", ((int)data.playerInfo.CustomProperties["player_level"]).ToString());
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constantText = constantText.Replace("___Value2___", ((int)data.playerInfo.CustomProperties["character_level"]).ToString());
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}
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targetString = constantText;
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};
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_playerWindowList[i] = fieGameUIPlayerWindow;
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_playerLifeGaugeList[i] = fieGameUIPlayerLifeGauge;
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_playerFriendshipGaugeList[i] = fieGameUIFriendshipGauge;
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_splitLineList[i] = fieGameUISplitLine;
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gameCharacterCount++;
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}
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}
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_targetIcon = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUITargetIcon>(base.componentManagerOwner);
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_targetIcon.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
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Relocate();
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}
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public void Relocate()
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{
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float num = (float)Screen.width;
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float num2 = num / 3f;
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float num3 = num / 6f;
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float num4 = num2 * 0.5f;
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float num5 = num3 * 2f;
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Dictionary<int, Transform> dictionary = new Dictionary<int, Transform>();
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Dictionary<int, Transform> dictionary2 = new Dictionary<int, Transform>();
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foreach (KeyValuePair<int, FieGameUIPlayerWindow> playerWindow in _playerWindowList)
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{
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if (FieManagerBehaviour<FieGUIManager>.I.uiPositionList[FieGUIManager.FieUIPositionTag.HEADER_ROOT] != null)
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{
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playerWindow.Value.transform.parent = FieManagerBehaviour<FieGUIManager>.I.uiPositionList[FieGUIManager.FieUIPositionTag.HEADER_ROOT];
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}
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playerWindow.Value.transform.position = playerWindow.Value.uiCamera.camera.ScreenToWorldPoint(new Vector3(num4, (float)Screen.height, 0f));
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num4 += num2;
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dictionary[playerWindow.Key] = playerWindow.Value.lifeGaugePositionTransform;
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dictionary2[playerWindow.Key] = playerWindow.Value.friendshipGaugePositionTransform;
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}
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foreach (KeyValuePair<int, FieGameUISplitLine> splitLine in _splitLineList)
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{
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if (FieManagerBehaviour<FieGUIManager>.I.uiPositionList[FieGUIManager.FieUIPositionTag.HEADER_ROOT] != null)
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{
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splitLine.Value.transform.parent = FieManagerBehaviour<FieGUIManager>.I.uiPositionList[FieGUIManager.FieUIPositionTag.HEADER_ROOT];
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}
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if (splitLine.Key >= 2)
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{
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splitLine.Value.gameObject.SetActive(value: false);
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}
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else
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{
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splitLine.Value.transform.position = splitLine.Value.uiCamera.camera.ScreenToWorldPoint(new Vector3(num5, (float)Screen.height, 0f));
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num5 += num3 * 2f;
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}
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}
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foreach (KeyValuePair<int, FieGameUIPlayerLifeGauge> playerLifeGauge in _playerLifeGaugeList)
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{
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if (dictionary.ContainsKey(playerLifeGauge.Key))
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{
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playerLifeGauge.Value.transform.position = dictionary[playerLifeGauge.Key].position;
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playerLifeGauge.Value.gameObject.transform.SetParent(dictionary[playerLifeGauge.Key]);
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}
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}
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foreach (KeyValuePair<int, FieGameUIFriendshipGauge> playerFriendshipGauge in _playerFriendshipGaugeList)
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{
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if (dictionary2.ContainsKey(playerFriendshipGauge.Key))
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{
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playerFriendshipGauge.Value.transform.position = dictionary2[playerFriendshipGauge.Key].position;
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playerFriendshipGauge.Value.gameObject.transform.SetParent(dictionary2[playerFriendshipGauge.Key]);
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}
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}
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}
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public override void setComponentManagerOwner(FieGameCharacter owner)
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{
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base.setComponentManagerOwner(owner);
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}
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}
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}
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