mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
|
using Fie.Manager;
|
||
|
using MBS;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Title
|
||
|
{
|
||
|
public class FieTitleAuthController : MonoBehaviour
|
||
|
{
|
||
|
public delegate void FinishedLoginProcessCallback();
|
||
|
|
||
|
public enum RecomendedLoginState
|
||
|
{
|
||
|
AUTH,
|
||
|
CONNECT_TO_MASTER,
|
||
|
UNNECESSARY
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
private WUUGLoginGUI _loginGUIComponent;
|
||
|
|
||
|
public event FinishedLoginProcessCallback finishedEvent;
|
||
|
|
||
|
public RecomendedLoginState GetRecomendedLoginState()
|
||
|
{
|
||
|
if (PhotonNetwork.offlineMode)
|
||
|
{
|
||
|
return RecomendedLoginState.UNNECESSARY;
|
||
|
}
|
||
|
if (WULogin.logged_in)
|
||
|
{
|
||
|
if (!PhotonNetwork.connected)
|
||
|
{
|
||
|
return RecomendedLoginState.CONNECT_TO_MASTER;
|
||
|
}
|
||
|
return RecomendedLoginState.UNNECESSARY;
|
||
|
}
|
||
|
return RecomendedLoginState.AUTH;
|
||
|
}
|
||
|
|
||
|
public void SetupLoginComponents(RecomendedLoginState recomendedState)
|
||
|
{
|
||
|
switch (recomendedState)
|
||
|
{
|
||
|
case RecomendedLoginState.AUTH:
|
||
|
_loginGUIComponent.gameObject.SetActive(value: true);
|
||
|
_loginGUIComponent.InitWULoginGUI();
|
||
|
_loginGUIComponent.loginEvent += _loginGUIComponent_loginCallback;
|
||
|
break;
|
||
|
case RecomendedLoginState.CONNECT_TO_MASTER:
|
||
|
FieManagerBehaviour<FieNetworkManager>.I.connectedToMasterServerEvent += _connectedToMasterServerCallback;
|
||
|
FieManagerBehaviour<FieNetworkManager>.I.feiledToConnectToMasterServerEvent += _connectedToMasterServerCallback;
|
||
|
FieManagerBehaviour<FieNetworkManager>.I.ConnectToMasterServer();
|
||
|
break;
|
||
|
case RecomendedLoginState.UNNECESSARY:
|
||
|
if (this.finishedEvent != null)
|
||
|
{
|
||
|
this.finishedEvent();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void _connectedToMasterServerCallback(FieNetworkManager.FieNetowrkErrorCode errorCode)
|
||
|
{
|
||
|
if (this.finishedEvent != null)
|
||
|
{
|
||
|
this.finishedEvent();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void _loginGUIComponent_loginCallback()
|
||
|
{
|
||
|
if (this.finishedEvent != null)
|
||
|
{
|
||
|
this.finishedEvent();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|