mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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70 lines
1,005 B
C#
70 lines
1,005 B
C#
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using UnityEngine;
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namespace Fie.Object
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{
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public sealed class FieStatusEffectsTimeScaler : FieStatusEffectsBase
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{
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[SerializeField]
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private float _targetTimeScale = 1f;
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public bool isActive
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{
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get
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{
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return _isActive;
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}
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set
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{
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_isActive = value;
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if (_entity != null)
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{
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_entity.isActive = _isActive;
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}
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}
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}
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public float duration
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{
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get
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{
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return _duration;
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}
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set
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{
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_duration = value;
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if (_entity != null)
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{
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_entity.duration = _duration;
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}
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}
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}
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public float targetTimeScale
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{
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get
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{
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return _targetTimeScale;
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}
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set
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{
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_targetTimeScale = value;
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if (_entity != null)
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{
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(_entity as FieStatusEffectsTimeScalerEntity).targetTimeScale = _targetTimeScale;
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}
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}
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}
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public new void Awake()
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{
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_entity = new FieStatusEffectsTimeScalerEntity();
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base.Awake();
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}
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public override FieStatusEffectEntityBase GetStatusEffectEntity()
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{
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return _entity;
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}
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}
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}
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