FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/FieStateMachineEnemiesHoovesRacesRift.cs

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using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
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using Event = Spine.Event;
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namespace Fie.Enemies.HoovesRaces
{
public class FieStateMachineEnemiesHoovesRacesRift : FieStateMachineGameCharacterBase
{
private enum StaggerState
{
STATE_PREPARE,
STATE_STAGGER,
STATE_STAGGER_END
}
private StaggerState _staggerState;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private float _riftForceRate = 1f;
private bool _resetMoveForce;
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieEnemiesHoovesRaces)
{
FieEnemiesHoovesRaces fieEnemiesHoovesRaces = gameCharacter as FieEnemiesHoovesRaces;
switch (_staggerState)
{
case StaggerState.STATE_PREPARE:
_staggerState = StaggerState.STATE_STAGGER;
break;
case StaggerState.STATE_STAGGER:
{
int num = 3;
_nextState = typeof(FieStateMachineEnemiesHoovesRacesStaggerFall);
fieEnemiesHoovesRaces.isEnableGravity = false;
fieEnemiesHoovesRaces.isEnableGravity = true;
gameCharacter.setGravityRate(0.15f);
if (_resetMoveForce)
{
fieEnemiesHoovesRaces.resetMoveForce();
}
fieEnemiesHoovesRaces.setMoveForce(Vector3.up * 8f * _riftForceRate, 1f, useRound: false);
num = 4;
TrackEntry trackEntry = fieEnemiesHoovesRaces.animationManager.SetAnimation(num, isLoop: false, isForceSet: true);
trackEntry.mixDuration = 0f;
if (trackEntry != null)
{
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "finished")
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{
_isEnd = true;
}
};
trackEntry.Complete += delegate
{
_isEnd = true;
};
}
else
{
_isEnd = true;
}
_staggerState = StaggerState.STATE_STAGGER_END;
break;
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieEnemiesHoovesRaces fieEnemiesHoovesRaces = gameCharacter as FieEnemiesHoovesRaces;
if (!(fieEnemiesHoovesRaces == null))
{
fieEnemiesHoovesRaces.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieEnemiesHoovesRaces fieEnemiesHoovesRaces = gameCharacter as FieEnemiesHoovesRaces;
if (!(fieEnemiesHoovesRaces == null))
{
fieEnemiesHoovesRaces.setGravityRate(1f);
fieEnemiesHoovesRaces.isEnableAutoFlip = true;
fieEnemiesHoovesRaces.isEnableGravity = true;
}
}
public void SetRiftForceRate(float forceRate)
{
_riftForceRate = forceRate;
}
public void ResetMoveForce(bool resetMoveForce)
{
_resetMoveForce = resetMoveForce;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineEnemiesHoovesRacesStagger));
return list;
}
}
}