mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 01:47:58 +01:00
83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
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using Fie.AI;
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using Fie.Enemies.HoovesRaces.Changeling;
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using Fie.Object;
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using GameDataEditor;
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using System;
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namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/ChangelingAlpha")]
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public class FieChangelingAlpha : FieChangeling
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{
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protected new void Awake()
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{
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base.Awake();
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base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieChangelingAlphaAnimationContainer());
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base.damageSystem.addStatusEffectCallback<FieStatusEffectsRiftEntity>(ApplyStatusEffect_ChangelingAlphaRift);
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaConcentration>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaShot>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaBurst>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaShout>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaChargeEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaCharge>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaChargeFinish>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaHitEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaReflectionShout>();
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PreAssignEmittableObject<FieEmitObjectChangelingAlphaReflectionEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
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PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
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}
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private void ApplyStatusEffect_ChangelingAlphaRift(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
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{
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if (healthStats.stagger + damage.stagger >= healthStats.staggerResistance)
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{
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setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesRift), isForceSet: true, isDupulicate: true);
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damage.stagger = 0f;
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healthStats.stagger = 0f;
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}
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}
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public override string getDefaultName()
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{
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return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_CHANGELING_ALPHA);
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}
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public override FieConstValues.FieGameCharacter getGameCharacterID()
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{
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return FieConstValues.FieGameCharacter.CHANGELING_ALPHA;
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}
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public override Type getDefaultAttackState()
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{
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return typeof(FieStateMachineChangelingBaseAttack);
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}
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public override Type getDefaultAITask()
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{
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return typeof(FieAITaskChangelingAlphaIdle);
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}
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public override int getBackStepAnimationID()
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{
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return 11;
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}
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public override int getArrivalAnimationID()
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{
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return 16;
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}
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public override GDEEnemyTableData GetEnemyMasterData()
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{
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return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_CHANGELING_ALPHA);
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}
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public override FieConstValues.FieEnemy GetEnemyMasterDataID()
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{
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return FieConstValues.FieEnemy.ENEMY_TABLE_CHANGELING_ALPHA;
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}
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}
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}
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