mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
107 lines
2.4 KiB
C#
107 lines
2.4 KiB
C#
|
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||
|
// GameDataEditor.GDESkillGroupData
|
||
|
using System.Collections.Generic;
|
||
|
using GameDataEditor;
|
||
|
|
||
|
namespace GameDataEditor
|
||
|
{
|
||
|
public class GDESkillGroupData : IGDEData
|
||
|
{
|
||
|
private static string IDKey = "ID";
|
||
|
|
||
|
private int _ID;
|
||
|
|
||
|
private static string SkillGroupNameKey = "SkillGroupName";
|
||
|
|
||
|
private GDEConstantTextListData _SkillGroupName;
|
||
|
|
||
|
public int ID
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _ID;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (_ID != value)
|
||
|
{
|
||
|
_ID = value;
|
||
|
GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public GDEConstantTextListData SkillGroupName
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _SkillGroupName;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (_SkillGroupName != value)
|
||
|
{
|
||
|
_SkillGroupName = value;
|
||
|
GDEDataManager.SetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public GDESkillGroupData()
|
||
|
{
|
||
|
_key = string.Empty;
|
||
|
}
|
||
|
|
||
|
public GDESkillGroupData(string key)
|
||
|
{
|
||
|
_key = key;
|
||
|
}
|
||
|
|
||
|
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
|
||
|
{
|
||
|
_key = dataKey;
|
||
|
if (dict == null)
|
||
|
{
|
||
|
LoadFromSavedData(dataKey);
|
||
|
return;
|
||
|
}
|
||
|
dict.TryGetInt(IDKey, out _ID);
|
||
|
dict.TryGetString(SkillGroupNameKey, out var value);
|
||
|
GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _SkillGroupName);
|
||
|
LoadFromSavedData(dataKey);
|
||
|
}
|
||
|
|
||
|
public override void LoadFromSavedData(string dataKey)
|
||
|
{
|
||
|
_key = dataKey;
|
||
|
_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
|
||
|
_SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
|
||
|
}
|
||
|
|
||
|
public void Reset_ID()
|
||
|
{
|
||
|
GDEDataManager.ResetToDefault(_key, IDKey);
|
||
|
GDEDataManager.Get(_key, out var data);
|
||
|
data.TryGetInt(IDKey, out _ID);
|
||
|
}
|
||
|
|
||
|
public void Reset_SkillGroupName()
|
||
|
{
|
||
|
GDEDataManager.ResetToDefault(_key, SkillGroupNameKey);
|
||
|
GDEDataManager.Get(_key, out var data);
|
||
|
data.TryGetString(SkillGroupNameKey, out var value);
|
||
|
GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _SkillGroupName);
|
||
|
SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
|
||
|
SkillGroupName.ResetAll();
|
||
|
}
|
||
|
|
||
|
public void ResetAll()
|
||
|
{
|
||
|
GDEDataManager.ResetToDefault(_key, IDKey);
|
||
|
GDEDataManager.ResetToDefault(_key, SkillGroupNameKey);
|
||
|
Reset_SkillGroupName();
|
||
|
GDEDataManager.Get(_key, out var data);
|
||
|
LoadFromDict(_key, data);
|
||
|
}
|
||
|
}
|
||
|
}
|