// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDESkillGroupData using System.Collections.Generic; using GameDataEditor; namespace GameDataEditor { public class GDESkillGroupData : IGDEData { private static string IDKey = "ID"; private int _ID; private static string SkillGroupNameKey = "SkillGroupName"; private GDEConstantTextListData _SkillGroupName; public int ID { get { return _ID; } set { if (_ID != value) { _ID = value; GDEDataManager.SetInt(_key + "_" + IDKey, _ID); } } } public GDEConstantTextListData SkillGroupName { get { return _SkillGroupName; } set { if (_SkillGroupName != value) { _SkillGroupName = value; GDEDataManager.SetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName); } } } public GDESkillGroupData() { _key = string.Empty; } public GDESkillGroupData(string key) { _key = key; } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetInt(IDKey, out _ID); dict.TryGetString(SkillGroupNameKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _SkillGroupName); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID); _SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName); } public void Reset_ID() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(IDKey, out _ID); } public void Reset_SkillGroupName() { GDEDataManager.ResetToDefault(_key, SkillGroupNameKey); GDEDataManager.Get(_key, out var data); data.TryGetString(SkillGroupNameKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _SkillGroupName); SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName); SkillGroupName.ResetAll(); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.ResetToDefault(_key, SkillGroupNameKey); Reset_SkillGroupName(); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }