FiE-Game/Assets/Scripts/FieGameCharacter.cs

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2018-11-20 20:10:49 +01:00
using Fie.AI;
using Fie.Footstep;
using Fie.Manager;
using Fie.Object;
using Fie.Object.Abilities;
using Fie.User;
using Fie.Utility;
using Fie.Voice;
using GameDataEditor;
using Spine.Unity;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
[RequireComponent(typeof(SkeletonUtility))]
[RequireComponent(typeof(Rigidbody))]
[FiePrefabInfo("")]
public abstract class FieGameCharacter : FieNetworkObjectBase
{
private struct FieGameCharacterExternalInputContainer
{
public Vector3 inputVector;
public float inputForce;
public float latestSendTime;
public bool isDirty;
}
public enum StateMachineType
{
Base,
Attack,
MAXIMUM_MACHINE
}
public enum IntelligenceType
{
Controllable = 1,
Connection,
AI,
Auto
}
public enum SkillTreeSlot
{
SKILL_TREE_SLOT_1,
SKILL_TREE_SLOT_2,
SKILL_TREE_SLOT_3,
SKILL_TREE_SLOT_4,
SKILL_TREE_SLOT_5,
MAX_SKILL_TREE_SLOT_NUM
}
protected delegate bool LoadResourcesDelegate();
public delegate void AbilityActivateDelegate(Type abilityType);
public delegate void AbstractStatCheckDelegate();
public delegate void ChangeScoreDelegate(int score, bool isDefeater);
public const string COMMON_ANIMATION_MOVE_EVENT_NAME = "move";
public const string COMMON_ANIMATION_FINISHED_EVENT_NAME = "finished";
public const string COMMON_ANIMATION_ATTACK_EVENT_NAME = "fire";
public const string COMMON_ANIMATION_CANCELLABLE = "cancellable";
public const string COMMON_ANIMATION_IMMUNITY = "immunity";
public const string COMMON_ANIMATION_FOOTSTEP = "footstep";
public const float GAME_CHARACTER_JUDGE_TO_FLYING_TIME = 0.05f;
public const float GAME_CHARACTER_JUDGE_TO_FLYING_HIGHT = 0.2f;
public const float GAME_CHARACTER_DEFAULT_MOVE_FORCE = 30f;
public const float GAME_CHARACTER_DEFAULT_MAX_MOVE_SPEED = 5f;
public const float GAME_CHARACTER_DEFAULT_GRAVITY = 15f;
public const float GAME_CHARACTER_AUTO_FLIP_THRESHOLD = 0.2f;
public const float SKELETON_Z_SPACE = 0.002f;
private List<LoadResourcesDelegate> stackedLoadResouceDelegate = new List<LoadResourcesDelegate>();
private FieUser _ownerUser;
[SerializeField]
private IntelligenceType _intelligenceType = IntelligenceType.Controllable;
[SerializeField]
private FieEmittableObjectBase.EmitObjectTag _forces;
[SerializeField]
private SkeletonUtility _skeletonUtility;
[SerializeField]
private SkeletonAnimation _submeshObject;
[SerializeField]
private SkeletonUtilityBone _rootBone;
[SerializeField]
private Transform _centerTransform;
[SerializeField]
private Transform _guiPointTransform;
[SerializeField]
private FieDetector _detector;
[SerializeField]
private FieFootstepPlayer _footstepPlayer;
[SerializeField]
private int[] _skillTreeSlot = new int[5];
private Rigidbody _rigidBody;
private bool _isEndLoadedResources;
private bool _isAlive = true;
private bool _isEnableMove = true;
private bool _isEnableAutoFlip = true;
private bool _isFlyingCheck;
private float _isFlyingCheckTime;
private Vector3 _position = Vector3.zero;
private Vector3 _externalInputVector = Vector3.zero;
private float _externalInputForce;
private FieGameCharacterExternalInputContainer _externalInputContainer = default(FieGameCharacterExternalInputContainer);
private FieGameCharacterExternalInputContainer _latestSendExternalInputContainer = default(FieGameCharacterExternalInputContainer);
private Vector3 _latestPosition = Vector3.zero;
private Vector3 _syncVelocity = Vector3.zero;
private Vector3 _newVelocity = Vector3.zero;
private Vector3 _moveForce = Vector3.zero;
private Vector3 _nowMoveFoce = Vector3.zero;
private Vector3 _groundPosition = Vector3.zero;
private Vector3 _anchorOfJudgeToFlying = Vector3.zero;
private float _nowGravity = 15f;
private bool _isSpeakable = true;
private bool _roundVelocity;
private string _characterName = string.Empty;
private string _currentDialogKey = string.Empty;
protected bool _isEnableCollider = true;
public Vector3 latestDamageWorldPoint;
private float _defaultMaxHitPoint;
private float _defaultStaggerRegist;
private float _defaultMaxShield;
private float _defaultRegenerateDelay;
private FieGameCharacterBuildData _buildData;
private GDESkillTreeData[] _unlockedSkills;
private FieSkeletonAnimationController _animationController;
private FieEmotion _emotionController;
private FieVoiceController _voiceController;
public FieHealthStats healthStats;
private FieDamageSystem _damageSystem;
private FieFriendshipdStats _friendshipStats = new FieFriendshipdStats();
private FieAbilitiesContainer _abilitiesContainer;
protected List<FieCollider> _colliderList = new List<FieCollider>();
private object[] _stateMachine = new object[2];
protected Dictionary<Type, Type> abstractStateList = new Dictionary<Type, Type>();
private FieFootstepMaterial _currentFootstepMaterial;
private float _baseTimeScale = 1f;
private float _timeScaleMagni = 1f;
private float _timeScaleMagniSec;
public int _score;
private float _expRate = 1f;
public int totalExp;
public Vector3 currentMovingVec = Vector3.zero;
public int score
{
get
{
return _score;
}
set
{
_score = value;
}
}
public float expRate
{
get
{
return _expRate;
}
set
{
_expRate = value;
}
}
public SkeletonUtilityBone rootBone => _rootBone;
public FieUser ownerUser => _ownerUser;
public FieEmittableObjectBase.EmitObjectTag forces
{
get
{
return _forces;
}
set
{
_forces = value;
}
}
public IntelligenceType intelligenceType
{
get
{
return _intelligenceType;
}
set
{
_intelligenceType = value;
}
}
public bool isEndLoadedResources => _isEndLoadedResources;
public bool isEnableMove
{
get
{
return _isEnableMove;
}
set
{
isEnableMove = value;
}
}
public bool isEnableAutoFlip
{
get
{
return _isEnableAutoFlip;
}
set
{
_isEnableAutoFlip = value;
}
}
public Vector3 flipDirectionVector => (base.flipState != 0) ? Vector3.right : Vector3.left;
public Vector3 position
{
get
{
return base.transform.position;
}
set
{
if (base.photonView == null || base.photonView.isMine)
{
currentMovingVec += (value - base.transform.position) * (1f / Time.deltaTime);
base.transform.position = value;
}
}
}
public Vector3 groundPosition => _groundPosition;
public Vector3 externalInputVector
{
get
{
return _externalInputVector;
}
set
{
_externalInputVector = value;
}
}
public float externalInputForce
{
get
{
return _externalInputForce;
}
protected set
{
_externalInputForce = value;
}
}
public FieSkeletonAnimationController animationManager
{
get
{
return _animationController;
}
protected set
{
_animationController = value;
}
}
public FieEmotion emotionController
{
get
{
return _emotionController;
}
protected set
{
_emotionController = value;
}
}
public FieVoiceController voiceController
{
get
{
return _voiceController;
}
protected set
{
_voiceController = value;
}
}
public SkeletonUtility skeletonUtility => _skeletonUtility;
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public MeshRenderer submeshObject => _submeshObject.GetComponent<MeshRenderer>();
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public FieDetector detector => _detector;
public FieAbilitiesContainer abilitiesContainer => _abilitiesContainer;
public bool isEnableGravity
{
get
{
return _rigidBody.useGravity;
}
set
{
if (_rigidBody != null)
{
if (_rigidBody.useGravity != value)
{
Rigidbody rigidBody = _rigidBody;
Vector3 velocity = _rigidBody.velocity;
float x = velocity.x;
Vector3 velocity2 = _rigidBody.velocity;
rigidBody.velocity = new Vector3(x, 0f, velocity2.z);
}
_rigidBody.useGravity = value;
}
}
}
public Transform centerTransform => _centerTransform;
public Transform guiPointTransform => _guiPointTransform;
public FieDamageSystem damageSystem => _damageSystem;
public List<FieCollider> colliderList
{
get
{
return _colliderList;
}
set
{
_colliderList = value;
}
}
public virtual bool isEnableCollider
{
get
{
return _isEnableCollider;
}
set
{
if (_colliderList.Count > 0)
{
foreach (FieCollider collider in _colliderList)
{
collider.isEnable = value;
}
}
_isEnableCollider = value;
}
}
public string characterName
{
get
{
return _characterName;
}
set
{
_characterName = value;
}
}
public FieFriendshipdStats friendshipStats => _friendshipStats;
public FieFootstepPlayer footstepPlayer => _footstepPlayer;
public FieFootstepMaterial currentFootstepMaterial => _currentFootstepMaterial;
public bool isSpeakable
{
get
{
return _isSpeakable;
}
set
{
_isSpeakable = value;
}
}
public FieGameCharacterBuildData buildData
{
get
{
return _buildData;
}
set
{
_buildData = value;
}
}
public GDESkillTreeData[] unlockedSkills
{
get
{
return _unlockedSkills;
}
set
{
_unlockedSkills = value;
}
}
public float baseTimeScale
{
get
{
return _baseTimeScale;
}
set
{
_baseTimeScale = value;
}
}
public int[] skillTreeSlot => _skillTreeSlot;
public event AbilityActivateDelegate abilityActivateEvent;
public event ChangeScoreDelegate changeScoreEvent;
private void SetPosition(Vector3 value)
{
base.transform.position = value;
}
private IEnumerator LoadBindedResources(List<LoadResourcesDelegate> resouceDelegateStack)
{
if (resouceDelegateStack.Count > 0)
{
foreach (LoadResourcesDelegate item in resouceDelegateStack)
{
float time = 0f;
if (time < 3f && !item())
{
float num = time + Time.deltaTime;
yield return (object)null;
/*Error: Unable to find new state assignment for yield return*/;
}
}
}
_isEndLoadedResources = true;
yield return (object)null;
/*Error: Unable to find new state assignment for yield return*/;
IL_012d:
/*Error near IL_012e: Unexpected return in MoveNext()*/;
}
private void calcGravity()
{
if (isEnableGravity)
{
if (_nowGravity > 0f)
{
_rigidBody.velocity += Vector3.down * _nowGravity * Time.deltaTime;
}
else if (_nowGravity < 0f)
{
_rigidBody.velocity += Vector3.up * _nowGravity * Time.deltaTime;
}
}
}
public void setGravityRate(float rate)
{
_nowGravity = 15f * rate;
}
public void setFlipByVector(Vector3 directionalVector)
{
directionalVector.y = (directionalVector.z = 0f);
Vector3 normalized = directionalVector.normalized;
if (normalized.x < 0f)
{
setFlip(FieObjectFlipState.Left);
}
else
{
Vector3 normalized2 = directionalVector.normalized;
if (normalized2.x > 0f)
{
setFlip(FieObjectFlipState.Right);
}
}
}
public int[] GetUnlockedSkillIDs()
{
if (_unlockedSkills == null)
{
return null;
}
int[] array = new int[_unlockedSkills.Length];
for (int i = 0; i < _unlockedSkills.Length; i++)
{
array[i] = _unlockedSkills[i].ID;
}
return array;
}
public void DirtExternalInputValues()
{
if (Vector3.Distance(_externalInputContainer.inputVector, _latestSendExternalInputContainer.inputVector) > 0.2f)
{
sendToChangeExternalInputContainerCommand();
}
else if (Mathf.Abs(Mathf.Abs(_externalInputContainer.inputForce) - Mathf.Abs(_latestSendExternalInputContainer.inputForce)) > 0.2f)
{
sendToChangeExternalInputContainerCommand();
}
}
public void AddDamage(FieGameCharacter attacker, FieDamage damageObject, bool isPenetration = false)
{
switch (intelligenceType)
{
case IntelligenceType.Controllable:
if (base.photonView == null || base.photonView.isMine)
{
_damageSystem.addDamage(attacker, damageObject, isPenetration);
}
break;
case IntelligenceType.AI:
if (PhotonNetwork.offlineMode)
{
_damageSystem.addDamage(attacker, damageObject, isPenetration);
}
else if (attacker != null && attacker.photonView != null && attacker.photonView.owner.isLocal)
{
if (PhotonNetwork.isMasterClient)
{
_damageSystem.addDamage(attacker, damageObject, isPenetration);
}
else
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
byte[] array;
using (MemoryStream memoryStream = new MemoryStream())
{
binaryFormatter.Serialize(memoryStream, damageObject);
array = memoryStream.ToArray();
}
object[] parameters = new object[4]
{
attacker.photonView.viewID,
base.photonView.viewID,
isPenetration,
array
};
base.photonView.RPC("AddDamageRPC", PhotonTargets.MasterClient, parameters);
_damageSystem.addDamage(attacker, damageObject, isPenetration);
}
}
break;
}
}
protected override void Awake()
{
base.Awake();
_abilitiesContainer = new FieAbilitiesContainer(this);
_rigidBody = GetComponent<Rigidbody>();
position = base.transform.position;
_latestPosition = position;
_latestSendExternalInputContainer.latestSendTime = (_externalInputContainer.latestSendTime = Time.time);
_latestSendExternalInputContainer.isDirty = (_externalInputContainer.isDirty = false);
_stateMachine[0] = new FieStateMachineManager(this, StateMachineType.Base);
_stateMachine[1] = new FieStateMachineManager(this, StateMachineType.Attack);
_emotionController = new FieEmotion(this);
_voiceController = base.gameObject.GetComponent<FieVoiceController>();
_defaultMaxHitPoint = healthStats.maxHitPoint;
_defaultStaggerRegist = healthStats.staggerResistance;
_defaultMaxShield = healthStats.maxShield;
_defaultRegenerateDelay = healthStats.regenerateDelay;
_damageSystem = base.gameObject.AddComponent<FieDamageSystem>();
InitHealthSystem();
Type type = GetType();
if (typeof(FiePlayableGameCharacterInterface).IsInstanceOfType(this))
{
DeployBuildData();
}
FieManagerBehaviour<FieEnvironmentManager>.I.DifficultyChangedEvent += DifficultyChangedEvent;
detector.targetChangedEvent += ChangedTargetSyncEvent;
if (base.photonView != null)
{
base.photonView.ObservedComponents.Add(this);
}
_groundPosition = base.transform.position;
_isEndLoadedResources = false;
initSkillTree();
damageSystem.addStatusEffectCallback<FieStatusEffectsBuffAndDebuffToAttackEntity>(ApplyStatusEffect_CommonBuffAndDebuffToAttack);
damageSystem.addStatusEffectCallback<FieStatusEffectsBuffAndDebuffToDeffenceEntity>(ApplyStatusEffect_CommonBuffAndDebuffToDeffence);
damageSystem.addStatusEffectCallback<FieStatusEffectsTimeScalerEntity>(ApplyStatusEffect_CommonTimeScaler);
}
private void ApplyStatusEffect_CommonTimeScaler(FieStatusEffectEntityBase statusEffect, FieGameCharacter attacker, FieDamage damage)
{
if (damage.statusEffects.Count > 0)
{
foreach (FieStatusEffectEntityBase statusEffect2 in damage.statusEffects)
{
FieStatusEffectsTimeScalerEntity fieStatusEffectsTimeScalerEntity = statusEffect2 as FieStatusEffectsTimeScalerEntity;
if (fieStatusEffectsTimeScalerEntity != null && fieStatusEffectsTimeScalerEntity.isActive)
{
SetTimeScaleMagni(fieStatusEffectsTimeScalerEntity.targetTimeScale, fieStatusEffectsTimeScalerEntity.duration);
}
}
}
}
private void ApplyStatusEffect_CommonBuffAndDebuffToDeffence(FieStatusEffectEntityBase statusEffect, FieGameCharacter attacker, FieDamage damage)
{
if (damage.statusEffects.Count > 0)
{
foreach (FieStatusEffectEntityBase statusEffect2 in damage.statusEffects)
{
FieStatusEffectsBuffAndDebuffToDeffenceEntity fieStatusEffectsBuffAndDebuffToDeffenceEntity = statusEffect2 as FieStatusEffectsBuffAndDebuffToDeffenceEntity;
if (fieStatusEffectsBuffAndDebuffToDeffenceEntity != null && fieStatusEffectsBuffAndDebuffToDeffenceEntity.isActive)
{
damageSystem.AddDefenceMagni(fieStatusEffectsBuffAndDebuffToDeffenceEntity.skillID, fieStatusEffectsBuffAndDebuffToDeffenceEntity.magni, fieStatusEffectsBuffAndDebuffToDeffenceEntity.duration, fieStatusEffectsBuffAndDebuffToDeffenceEntity.isEnableStack);
}
}
}
}
private void ApplyStatusEffect_CommonBuffAndDebuffToAttack(FieStatusEffectEntityBase statusEffect, FieGameCharacter attacker, FieDamage damage)
{
if (damage.statusEffects.Count > 0)
{
foreach (FieStatusEffectEntityBase statusEffect2 in damage.statusEffects)
{
FieStatusEffectsBuffAndDebuffToAttackEntity fieStatusEffectsBuffAndDebuffToAttackEntity = statusEffect2 as FieStatusEffectsBuffAndDebuffToAttackEntity;
if (fieStatusEffectsBuffAndDebuffToAttackEntity != null && fieStatusEffectsBuffAndDebuffToAttackEntity.isActive)
{
damageSystem.AddAttackMagni(fieStatusEffectsBuffAndDebuffToAttackEntity.skillID, fieStatusEffectsBuffAndDebuffToAttackEntity.magni, fieStatusEffectsBuffAndDebuffToAttackEntity.duration, fieStatusEffectsBuffAndDebuffToAttackEntity.abilityID, fieStatusEffectsBuffAndDebuffToAttackEntity.isEnableStack);
}
}
}
}
public GDESkillTreeData GetSkill(FieConstValues.FieSkill skillID)
{
if (_unlockedSkills == null || _unlockedSkills.Length <= 0)
{
return null;
}
for (int i = 0; i < _unlockedSkills.Length; i++)
{
if (_unlockedSkills[i].ID == (int)skillID)
{
return _unlockedSkills[i];
}
}
return null;
}
private void DeployBuildData()
{
if (base.photonView != null && base.photonView.isMine)
{
FieManagerBehaviour<FieSaveManager>.I.ApplyBuildDataFromSaveData((int)getGameCharacterID(), ref _unlockedSkills);
int num = totalExp = FieManagerBehaviour<FieSaveManager>.I.onMemorySaveData.CharacterExp[(int)getGameCharacterID()];
base.photonView.RPC("DeployBuildDataRPC", PhotonTargets.OthersBuffered, num, GetUnlockedSkillIDs());
ApplyPassiveSkills();
}
}
private void ApplyPassiveSkills()
{
if (unlockedSkills != null && unlockedSkills.Length > 0)
{
List<GDESkillTreeData> list = unlockedSkills.ToList();
for (int i = 0; i < unlockedSkills.Length; i++)
{
if (unlockedSkills[i].RelatedSkill != null && unlockedSkills[i].RelatedSkill.Key != string.Empty)
{
list.Add(unlockedSkills[i].RelatedSkill);
}
}
unlockedSkills = list.ToArray();
float maxHitPoint = healthStats.maxHitPoint;
float maxShield = healthStats.maxShield;
float staggerResistance = healthStats.staggerResistance;
for (int j = 0; j < unlockedSkills.Length; j++)
{
if (unlockedSkills[j].GameCharacterType.Key == getCharacterTypeData().Key && unlockedSkills[j].SkillType != null)
{
switch (unlockedSkills[j].SkillType.ID)
{
case 6:
healthStats.maxHitPoint += maxHitPoint * unlockedSkills[j].Value1;
healthStats.maxShield += maxShield * unlockedSkills[j].Value2;
break;
case 7:
healthStats.staggerResistance += staggerResistance * unlockedSkills[j].Value1;
break;
}
}
}
}
}
[PunRPC]
public void DeployBuildDataRPC(int totalExp, int[] unlockedSkillIDs)
{
this.totalExp = totalExp;
if (unlockedSkillIDs != null && unlockedSkillIDs.Length > 0)
{
_unlockedSkills = FieMasterData<GDESkillTreeData>.FindMasterDataList(delegate(GDESkillTreeData data)
{
for (int i = 0; i < unlockedSkillIDs.Length; i++)
{
if (unlockedSkillIDs[i] == data.ID)
{
return true;
}
}
return false;
}).ToArray();
ApplyPassiveSkills();
ReCalcSkillData();
}
}
protected virtual void ReCalcSkillData()
{
}
private void DifficultyChangedEvent()
{
InitHealthSystem();
}
private void InitHealthSystem()
{
if (forces == FieEmittableObjectBase.EmitObjectTag.ENEMY)
{
healthStats.maxHitPoint = _defaultMaxHitPoint * FieManagerBehaviour<FieEnvironmentManager>.I.currentEnemyHealthMagnify;
healthStats.maxShield = _defaultMaxShield * FieManagerBehaviour<FieEnvironmentManager>.I.currentEnemyHealthMagnify;
healthStats.staggerResistance = _defaultStaggerRegist * FieManagerBehaviour<FieEnvironmentManager>.I.currentStaggerRegistMagnify;
}
else if (forces == FieEmittableObjectBase.EmitObjectTag.PLAYER)
{
healthStats.regenerateDelay = _defaultRegenerateDelay * FieManagerBehaviour<FieEnvironmentManager>.I.currentPlayerRegenDelayMagnify;
}
if (_damageSystem != null)
{
_damageSystem.initHealthSystem(this, ref healthStats);
}
}
protected virtual void Start()
{
StartCoroutine(LoadBindedResources(stackedLoadResouceDelegate));
_rootBone.mode = SkeletonUtilityBone.Mode.Override;
_rootBone.overrideAlpha = 1f;
setFlip(base.flipState);
}
public void ReloadPreloadedResouces()
{
StartCoroutine(LoadBindedResources(stackedLoadResouceDelegate));
}
public void InitializeIntelligenceSystem(IntelligenceType settleType = IntelligenceType.Auto)
{
if (settleType != IntelligenceType.Auto)
{
intelligenceType = settleType;
}
switch (intelligenceType)
{
case IntelligenceType.Controllable:
if (base.gameObject.GetComponent<FieInputGamePadAndKeyboard>() == null)
{
FieInputGamePadAndKeyboard fieInputGamePadAndKeyboard = base.gameObject.AddComponent<FieInputGamePadAndKeyboard>();
fieInputGamePadAndKeyboard.SetOwner(this);
}
break;
case IntelligenceType.AI:
if (base.gameObject.GetComponent<FieAITaskController>() == null)
{
FieAITaskController component = base.gameObject.GetComponent<FieAITaskController>();
if (component == null)
{
component = base.gameObject.AddComponent<FieAITaskController>();
component.SetOwner(this);
}
}
if (base.gameObject.GetComponent<FieAIHateController>() == null)
{
FieAIHateController component2 = base.gameObject.GetComponent<FieAIHateController>();
if (component2 == null)
{
component2 = base.gameObject.AddComponent<FieAIHateController>();
component2.SetOwner(this);
}
}
break;
}
}
protected virtual void Update()
{
getStateMachine(StateMachineType.Attack).updateState();
getStateMachine().updateState();
if (base.photonView == null || base.photonView.isMine)
{
damageSystem.updateHealthSystem(Time.deltaTime);
}
_nowMoveFoce = Vector3.zero;
if (_isEnableAutoFlip)
{
Vector3 vector = (!(externalInputVector != Vector3.zero) || !(externalInputForce > 0.25f)) ? _rigidBody.velocity : externalInputVector;
if (vector.x < -0.2f)
{
setFlip(FieObjectFlipState.Left);
}
else if (vector.x > 0.2f)
{
setFlip(FieObjectFlipState.Right);
}
}
UpdateTimeScale(Time.deltaTime);
_abilitiesContainer.UpdateCooldown(Time.deltaTime);
ref Vector3 groundPosition = ref _groundPosition;
Vector3 position = base.transform.position;
groundPosition.x = position.x;
ref Vector3 groundPosition2 = ref _groundPosition;
Vector3 position2 = base.transform.position;
groundPosition2.z = position2.z;
if (base.flipState == FieObjectFlipState.Left)
{
base.transform.rotation = Quaternion.AngleAxis(0f, Vector3.up);
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_skeletonUtility.skeletonRenderer.zSpacing = -0.002f;
// _skeletonUtility.skeletonRenderer.isFlippedNormal = false;
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}
else
{
base.transform.rotation = Quaternion.AngleAxis(180f, Vector3.up);
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_skeletonUtility.skeletonRenderer.zSpacing = 0.002f;
// _skeletonUtility.skeletonRenderer.isFlippedNormal = true;
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}
}
public void SetTimeScaleMagni(float targetTimeScaleMagni, float duration)
{
_timeScaleMagni = Mathf.Max(0f, targetTimeScaleMagni);
_timeScaleMagniSec = Mathf.Max(0f, duration);
}
private void UpdateTimeScale(float deltaTime)
{
if (animationManager != null)
{
if (_timeScaleMagniSec > 0f)
{
_timeScaleMagniSec -= Time.deltaTime;
}
else
{
_timeScaleMagni = 1f;
}
animationManager.SetAnimationTimeScale(Mathf.Clamp(baseTimeScale * _timeScaleMagni, 0f, 10f));
}
}
protected virtual void FixedUpdate()
{
if (_newVelocity != Vector3.zero)
{
if (_roundVelocity)
{
_rigidBody.velocity = roundMoveVelocity(_newVelocity, _rigidBody.velocity);
_roundVelocity = false;
}
else
{
_rigidBody.velocity += _newVelocity;
}
_newVelocity = Vector3.zero;
}
_isFlyingCheckTime += Time.deltaTime;
if (!(_isFlyingCheckTime >= 0.05f))
{
float y = _anchorOfJudgeToFlying.y;
Vector3 position = base.transform.position;
if (!(Mathf.Abs(y - position.y) > 0.2f))
{
goto IL_00cc;
}
}
base.groundState = FieObjectGroundState.Flying;
goto IL_00cc;
IL_00cc:
if (base.groundState == FieObjectGroundState.Flying || _isFlyingCheck)
{
calcGravity();
}
_nowMoveFoce = _rigidBody.velocity;
currentMovingVec += _rigidBody.velocity;
_latestPosition = base.transform.position;
}
private Vector3 roundMoveVelocity(Vector3 _addVelocity, Vector3 _baseVelocity)
{
Vector3 result = _baseVelocity + _addVelocity;
if (Mathf.Abs(result.x) > Mathf.Abs(5f))
{
result.x = ((!(result.x < 0f)) ? 5f : (-5f));
}
if (Mathf.Abs(result.z) > Mathf.Abs(5f))
{
result.z = ((!(result.z < 0f)) ? 5f : (-5f));
}
return result;
}
protected virtual void LateUpdate()
{
if (base.photonView != null && base.photonView.isMine)
{
base.photonTransformView.SetSynchronizedValues(currentMovingVec, 0f);
}
currentMovingVec = Vector3.zero;
UpdateDialogState();
}
private void UpdateDialogState()
{
if (_currentDialogKey != string.Empty)
{
if (isSpeakable)
{
FieManagerBehaviour<FieDialogManager>.I.RequestDialog(this, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(_currentDialogKey));
}
_currentDialogKey = string.Empty;
}
}
private void OnCollisionStay(Collision collision)
{
if (collision.transform.tag == "Floor")
{
bool flag = false;
ContactPoint[] contacts = collision.contacts;
for (int i = 0; i < contacts.Length; i++)
{
ContactPoint contactPoint = contacts[i];
flag |= (Vector3.Dot(Vector3.up, contactPoint.normal) > 0.9f);
_anchorOfJudgeToFlying = collision.contacts[0].point;
}
if (flag)
{
base.groundState = FieObjectGroundState.Grounding;
setGravityRate(1f);
_isFlyingCheck = false;
_isFlyingCheckTime = 0f;
ref Vector3 groundPosition = ref _groundPosition;
Vector3 position = base.transform.position;
groundPosition.y = position.y;
}
}
}
private void OnCollisionEnter(Collision collision)
{
if (!(collision.transform.tag != "Floor") && !(collision.gameObject == null))
{
bool flag = false;
ContactPoint[] contacts = collision.contacts;
for (int i = 0; i < contacts.Length; i++)
{
ContactPoint contactPoint = contacts[i];
flag |= (Vector3.Dot(Vector3.up, contactPoint.normal) > 0.9f);
}
if (flag)
{
_currentFootstepMaterial = collision.gameObject.GetComponent<FieFootstepMaterial>();
}
}
}
public void setFlip(FieObjectFlipState flipState)
{
if (flipState == FieObjectFlipState.Left)
{
base.flipState = FieObjectFlipState.Left;
}
else
{
base.flipState = FieObjectFlipState.Right;
}
}
public void switchFlip()
{
if (base.flipState == FieObjectFlipState.Left)
{
setFlip(FieObjectFlipState.Right);
}
else
{
setFlip(FieObjectFlipState.Left);
}
}
public Vector3 getNowMoveForce()
{
return _nowMoveFoce;
}
public void addMoveForce(Vector3 moveForce, float duration, bool useRound = true)
{
_newVelocity += moveForce * Time.deltaTime;
currentMovingVec += _newVelocity;
_roundVelocity |= useRound;
}
public void setMoveForce(Vector3 moveForce, float duration, bool useRound = true)
{
Vector3 vector = _rigidBody.velocity + moveForce;
_rigidBody.velocity = ((!useRound) ? vector : roundMoveVelocity(vector, _rigidBody.velocity));
}
public void resetMoveForce()
{
_rigidBody.velocity = Vector3.zero;
}
public void adjustMoveForce(float adjustRate)
{
_rigidBody.velocity *= adjustRate;
}
public virtual float getDefaultMoveSpeed()
{
return 30f;
}
public FieStateMachineManager getStateMachine(StateMachineType type = StateMachineType.Base)
{
return _stateMachine[(int)type] as FieStateMachineManager;
}
public FieStateMachineInterface setState<T>(Type state, bool isForceSet, bool isDupulicate, StateMachineType type = StateMachineType.Base) where T : FieGameCharacter
{
return (_stateMachine[(int)type] as FieStateMachineManager)?.setState(state, isForceSet, isDupulicate);
}
public FieStateMachineInterface setStateToStatheMachine(Type state, bool isForceSet, bool isDupulicate, StateMachineType type = StateMachineType.Base)
{
Type entityState = getEntityState(state);
MethodInfo method = GetType().GetMethod("setState");
if (method == null)
{
return null;
}
MethodInfo methodInfo = method.MakeGenericMethod(GetType());
if (methodInfo == null)
{
return null;
}
object[] parameters = new object[4]
{
entityState,
isForceSet,
isDupulicate,
type
};
return methodInfo.Invoke(this, parameters) as FieStateMachineInterface;
}
public void SetStateActivateCheckCallback<T>(FieStateMachineManager.FieStateMachineActivateCheckDelegate callback, StateMachineType type = StateMachineType.Base) where T : FieStateMachineInterface
{
(_stateMachine[(int)type] as FieStateMachineManager)?.SetActivateCheckEvent<T>(callback);
}
public virtual Type getDefaultAITask()
{
return typeof(FieAITaskCommonIdle);
}
protected void PreAssignEmittableObject<T>() where T : FieEmittableObjectBase
{
stackedLoadResouceDelegate.Add(FieManagerBehaviour<FieEmittableObjectManager>.I.LoadAsync<T>);
}
public void UnbindFromDetecter()
{
if (_colliderList.Count > 0)
{
foreach (FieCollider collider in _colliderList)
{
collider.unbindFromDetector();
}
}
}
public Type getEntityState(Type type)
{
Type type2 = type;
if (abstractStateList.ContainsKey(type))
{
type2 = abstractStateList[type];
}
if (abilitiesContainer.isAbility(type2))
{
if (!abilitiesContainer.checkToActivate(this, type2))
{
return null;
}
if (this.abilityActivateEvent != null)
{
this.abilityActivateEvent(type2);
}
}
return type2;
}
public void SetExternalForces(Vector3 directionalVec, float force)
{
externalInputVector = directionalVec;
externalInputForce = force;
}
public GDEWordScriptsListData LotteryWordScriptData(GDEWordScriptTriggerTypeData triggerType)
{
if (triggerType == null)
{
return null;
}
GDEGameCharacterTypeData characterType = getCharacterTypeData();
if (getCharacterTypeData() == null)
{
return null;
}
Dictionary<string, GDEWordScriptsListData> dictionary = FieMasterData<GDEWordScriptsListData>.I.FindMasterDataDictionary(delegate(GDEWordScriptsListData data)
{
if (data.Actor.Key != characterType.Key)
{
return false;
}
if (data.Trigger.Key != triggerType.Key)
{
return false;
}
return true;
});
if (dictionary.Count <= 0)
{
return null;
}
Lottery<GDEWordScriptsListData> lottery = new Lottery<GDEWordScriptsListData>();
foreach (KeyValuePair<string, GDEWordScriptsListData> item in dictionary)
{
lottery.AddItem(item.Value);
}
if (!lottery.IsExecutable())
{
return null;
}
return lottery.Lot();
}
public void SetDialog(GDEWordScriptTriggerTypeData triggerType, int activatePercent = 100)
{
SetDialog(activatePercent, LotteryWordScriptData(triggerType));
}
public void SetDialog(int activatePercent, params GDEWordScriptsListData[] dialogItem)
{
if (dialogItem != null && dialogItem.Length > 0)
{
if (activatePercent < 100)
{
int num = UnityEngine.Random.Range(0, 100) + 1;
if (num > activatePercent)
{
return;
}
}
if (dialogItem.Length == 1)
{
_currentDialogKey = dialogItem[0].Key;
}
else
{
Lottery<GDEWordScriptsListData> lottery = new Lottery<GDEWordScriptsListData>();
foreach (GDEWordScriptsListData item in dialogItem)
{
lottery.AddItem(item);
}
if (lottery.IsExecutable())
{
_currentDialogKey = lottery.Lot().Key;
}
}
}
}
public void SetOwnerUser(FieUser newOwnerUser)
{
_ownerUser = newOwnerUser;
}
public void RequestToSetStatusEffect<T>(T statusEffectObject) where T : FieStatusEffectsBase
{
}
public virtual GDEGameCharacterTypeData getCharacterTypeData()
{
return null;
}
public FieStateMachineInterface sendStateChangeCommand(FieStateMachineManager stateMachineManager, Type nextState)
{
if (base.photonView == null || base.photonView.isMine)
{
FieStateMachineInterface fieStateMachineInterface = Activator.CreateInstance(nextState) as FieStateMachineInterface;
if (fieStateMachineInterface == null)
{
return null;
}
if (!fieStateMachineInterface.isNotNetworkSync())
{
object[] parameters = new object[2]
{
stateMachineManager.stateMachineType,
nextState.FullName
};
if (base.photonView != null)
{
base.photonView.RPC("changeStateRPC", PhotonTargets.Others, parameters);
}
}
return stateMachineManager.SetStateDynamic(nextState);
}
return null;
}
[PunRPC]
public void changeStateRPC(int stateMachineTypeIntValue, string nextStateName)
{
Type type = Type.GetType(nextStateName);
getStateMachine((StateMachineType)stateMachineTypeIntValue)?.SetStateDynamic(type);
}
private void sendToChangeExternalInputContainerCommand()
{
if (base.photonView != null && base.photonView.isMine)
{
_latestSendExternalInputContainer.inputVector = _externalInputContainer.inputVector;
_latestSendExternalInputContainer.inputForce = _externalInputContainer.inputForce;
_latestSendExternalInputContainer.latestSendTime = (_externalInputContainer.latestSendTime = Time.time);
_externalInputContainer.isDirty = true;
object[] parameters = new object[2]
{
_latestSendExternalInputContainer.inputVector,
_latestSendExternalInputContainer.inputForce
};
base.photonView.RPC("ChangeExternalInputValuesRPC", PhotonTargets.Others, parameters);
}
}
[PunRPC]
public void ChangeExternalInputValuesRPC(Vector3 inputVector, float inputForce)
{
_externalInputVector = inputVector;
_externalInputForce = inputForce;
}
private void ChangedTargetSyncEvent(FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
{
if (!(toCharacter == null) && base.photonView != null && base.photonView.isMine)
{
PhotonView component = toCharacter.GetComponent<PhotonView>();
if (!(component == null))
{
object[] parameters = new object[1]
{
component.viewID
};
base.photonView.RPC("ChangeTargetRPC", PhotonTargets.Others, parameters);
}
}
}
[PunRPC]
public void ChangeTargetRPC(int viewID)
{
PhotonView photonView = PhotonView.Find(viewID);
if (photonView == null)
{
detector.setLockonTargetDynamic(null);
}
else
{
FieGameCharacter component = photonView.GetComponent<FieGameCharacter>();
if (component != null)
{
detector.setLockonTargetDynamic(component);
}
}
}
[PunRPC]
public void AddDamageRPC(int attackerViewID, int targetViewID, bool isPenetration, byte[] damageObject)
{
PhotonView photonView = PhotonView.Find(attackerViewID);
PhotonView photonView2 = PhotonView.Find(targetViewID);
if (!(photonView == null) && !(photonView2 == null))
{
FieGameCharacter component = photonView.GetComponent<FieGameCharacter>();
FieGameCharacter component2 = photonView2.GetComponent<FieGameCharacter>();
if (component2 != null)
{
MemoryStream memoryStream = new MemoryStream();
BinaryFormatter binaryFormatter = new BinaryFormatter();
memoryStream.Write(damageObject, 0, damageObject.Length);
memoryStream.Seek(0L, SeekOrigin.Begin);
FieDamage damageObject2 = (FieDamage)binaryFormatter.Deserialize(memoryStream);
component2.damageSystem.addDamage(component, damageObject2, isPenetration);
}
}
}
[PunRPC]
public void ChangeViewIDRPC(int viewID)
{
base.photonView.viewID = viewID;
}
[PunRPC]
public void SetScoreRPC(int score, bool isDefeater)
{
_score += score;
if (this.changeScoreEvent != null)
{
this.changeScoreEvent(score, isDefeater);
}
}
public void ReduceOrIncreaseScore(int score, bool isDefeater)
{
object[] parameters = new object[2]
{
score,
isDefeater
};
base.photonView.RPC("SetScoreRPC", PhotonTargets.Others, parameters);
SetScoreRPC(score, isDefeater);
}
public virtual void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.isWriting)
{
stream.SendNext(_externalInputVector);
stream.SendNext(_externalInputForce);
stream.SendNext(healthStats.maxHitPoint);
stream.SendNext(healthStats.maxShield);
stream.SendNext(healthStats.hitPoint);
stream.SendNext(healthStats.shield);
}
else
{
_externalInputVector = (Vector3)stream.ReceiveNext();
_externalInputForce = (float)stream.ReceiveNext();
healthStats.maxHitPoint = (float)stream.ReceiveNext();
healthStats.maxShield = (float)stream.ReceiveNext();
healthStats.hitPoint = (float)stream.ReceiveNext();
healthStats.shield = (float)stream.ReceiveNext();
}
}
protected virtual void initSkillTree()
{
}
public GDEGameCharacterTypeData getGameCharacterTypeData()
{
return FieMasterData<GDEGameCharacterTypeData>.FindMasterData(delegate(GDEGameCharacterTypeData data)
{
if (data.ID == (int)getGameCharacterID())
{
return true;
}
return false;
});
}
public abstract Type getDefaultAttackState();
public abstract FieConstValues.FieGameCharacter getGameCharacterID();
public abstract string getDefaultName();
public abstract void RequestToChangeState<T>(Vector3 directionalVec, float force, StateMachineType type) where T : FieStateMachineInterface;
public abstract FieStateMachineInterface getDefaultState(StateMachineType type);
}