mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
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using Fie.Manager;
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using Fie.Scene;
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using HutongGames.PlayMaker;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.PlayMaker
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{
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[ActionCategory("Friendship is Epic")]
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public class FieSceneManagerForPlaymaker : FsmStateAction
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{
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public FieFaderManager.FadeType outFadeType;
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public FieFaderManager.FadeType inFadeType;
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public float fadeTime;
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public bool useLoadScreen;
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public float minLoadScreenViewSec;
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public FieConstValues.DefinedScenes nextScene;
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private readonly Dictionary<FieConstValues.DefinedScenes, FieSceneBase> _sceneList = new Dictionary<FieConstValues.DefinedScenes, FieSceneBase>
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{
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{
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FieConstValues.DefinedScenes.FIE_TITLE,
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new FieSceneTitle()
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},
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{
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FieConstValues.DefinedScenes.FIE_LOBBY,
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new FieSceneLobby()
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}
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};
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public override void OnEnter()
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{
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if (nextScene != FieConstValues.DefinedScenes.UNDEFINED)
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{
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if (!_sceneList.ContainsKey(nextScene))
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{
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Debug.LogError("A requested scene class dosen't exist. Name : " + nextScene.ToString());
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}
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else if (inFadeType != 0)
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{
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FieManagerBehaviour<FieSceneManager>.I.LoadScene(_sceneList[nextScene], allowSceneActivation: true, outFadeType, inFadeType, fadeTime, useLoadScreen, minLoadScreenViewSec);
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}
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else if (outFadeType != 0)
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{
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FieManagerBehaviour<FieSceneManager>.I.LoadScene(_sceneList[nextScene], allowSceneActivation: true, outFadeType, fadeTime);
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}
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else
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{
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FieManagerBehaviour<FieSceneManager>.I.LoadScene(_sceneList[nextScene]);
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}
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}
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}
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}
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}
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