FiE-Game/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashRainblowMidAir.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
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Life = 0.5;
Position = SpawnSphere.samplePosition();
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Life = 0.2;
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{
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{
Size = LifeRatio * SizeMagni;
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0272AC0C
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CParticleEvolver_Physics $LOCAL$/Evolver_1
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CParticleDescriptor $LOCAL$/CParticleDescriptor_B52FC2E6
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_86701B1F
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{
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Life = rand(0.25,0.75);
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CParticleState $LOCAL$/CParticleState_4C6AA820
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_83627262
{
CustomName = "Script";
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0C20EFCD
{
Expression = "function void Eval()
{
TextureID=min((ID+LifeRatio*2),4);
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CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2
{
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FluxFactorExpression = "Density";
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CParticleEvolver_Localspace $LOCAL$/LocalSpace_1
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