mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies.RisingSun
|
||
|
{
|
||
|
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunEmission")]
|
||
|
public class FieEmitObjectRisingSunEmission : FieEmittableObjectBase
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float EmissionDuration = 1f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float EmissionDamageDuration = 0.75f;
|
||
|
|
||
|
private float _lifeTimeCount;
|
||
|
|
||
|
private bool _isEndUpdate;
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (!_isEndUpdate)
|
||
|
{
|
||
|
_lifeTimeCount += Time.deltaTime;
|
||
|
if (_lifeTimeCount >= EmissionDuration)
|
||
|
{
|
||
|
_isEndUpdate = true;
|
||
|
destoryEmitObject();
|
||
|
}
|
||
|
if (initTransform != null)
|
||
|
{
|
||
|
base.transform.position = initTransform.position;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnTriggerEnter(Collider collider)
|
||
|
{
|
||
|
if (!_isEndUpdate && !(_lifeTimeCount > EmissionDamageDuration) && collider.gameObject.tag == getHostileTagString())
|
||
|
{
|
||
|
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||
|
if (x != null)
|
||
|
{
|
||
|
Vector3 position = collider.ClosestPointOnBounds(base.transform.position);
|
||
|
FieEmitObjectRisingSunHitEffectSmall fieEmitObjectRisingSunHitEffectSmall = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunHitEffectSmall>(base.transform, Vector3.zero);
|
||
|
if (fieEmitObjectRisingSunHitEffectSmall != null)
|
||
|
{
|
||
|
fieEmitObjectRisingSunHitEffectSmall.transform.position = position;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|