FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieStateMachineRainbowDashDoublePaybackPrepareOnGround.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
using GameDataEditor;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
public class FieStateMachineRainbowDashDoublePaybackPrepareOnGround : FieStateMachineGameCharacterBase
{
private enum PrepareState
{
AWAKE,
PREPARE
}
private const float EVASION_DURATION = 0.2f;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private bool _isTakeOff;
private bool _isEnd;
private bool _isFinished;
private PrepareState _prepareState;
private Vector3 _initInputVec = Vector3.zero;
private Vector3 _evasionTargetPos = Vector3.zero;
private float _cooldown = 4f;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieRainbowDash)
{
FieRainbowDash rainbowDash = gameCharacter as FieRainbowDash;
switch (_prepareState)
{
case PrepareState.AWAKE:
if (rainbowDash.groundState != 0)
{
_isEnd = true;
}
else
{
int animationId = 29;
GDESkillTreeData skill = rainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS);
if (skill != null)
{
animationId = 31;
}
GDESkillTreeData skill2 = rainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO);
if (skill2 != null)
{
animationId = 30;
}
TrackEntry trackEntry = rainbowDash.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "immunity")
{
setCounterEvent(rainbowDash);
}
};
trackEntry.Complete += delegate
{
rainbowDash.damageSystem.damageCheckEvent -= HealthSystem_damageCheckEvent;
TrackEntry trackEntry2 = rainbowDash.animationManager.SetAnimation(32, isLoop: false, isForceSet: true);
trackEntry2.Event += delegate(Spine.AnimationState endAnimationState, int endAnimationTrackIndex, Spine.Event endEvent)
{
if (endEvent.Data.Name == "finished")
{
_isFinished = true;
}
};
trackEntry2.Complete += delegate
{
_isEnd = true;
};
};
}
else
{
_isEnd = true;
}
_prepareState = PrepareState.PREPARE;
}
break;
}
}
}
private void setCounterEvent(FieRainbowDash rainbowDash)
{
rainbowDash.damageSystem.damageCheckEvent += HealthSystem_damageCheckEvent;
rainbowDash.SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2));
}
private bool HealthSystem_damageCheckEvent(FieGameCharacter attacker, FieDamage damage)
{
_nextState = typeof(FieStateMachineRainbowDashDoublePaybackAttacking);
_cooldown = 12f;
_isEnd = true;
return false;
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
if (!(fieRainbowDash == null))
{
fieRainbowDash.Decloack();
fieRainbowDash.isEnableHeadTracking = true;
fieRainbowDash.isEnableAutoFlip = false;
fieRainbowDash.isEnableGravity = true;
fieRainbowDash.resetMoveForce();
if (fieRainbowDash.detector.lockonTargetObject != null)
{
fieRainbowDash.setFlipByVector(fieRainbowDash.detector.lockonTargetObject.transform.position - fieRainbowDash.transform.position);
}
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
if (!(fieRainbowDash == null))
{
fieRainbowDash.abilitiesContainer.SetCooldown<FieStateMachineRainbowDashDoublePayback>(_cooldown);
fieRainbowDash.damageSystem.damageCheckEvent -= HealthSystem_damageCheckEvent;
fieRainbowDash.isEnableHeadTracking = true;
fieRainbowDash.isEnableGravity = true;
fieRainbowDash.isEnableAutoFlip = true;
fieRainbowDash.isEnableCollider = true;
}
}
public override List<Type> getAllowedStateList()
{
if (!_isFinished)
{
return new List<Type>();
}
List<Type> list;
if (!_isEnd)
{
list = new List<Type>();
list.Add(typeof(FieStateMachinePoniesMove));
list.Add(typeof(FieStateMachinePoniesGallop));
list.Add(typeof(FieStateMachineRainbowDashRainblow));
list.Add(typeof(FieStateMachineRainbowDashEvasion));
return list;
}
list = new List<Type>();
list.Add(typeof(FieStateMachineAnyConsider));
return list;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
}
}