FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieStateMachineRainbowDashBaseAttack.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using GameDataEditor;
using System;
namespace Fie.Ponies.RainbowDash
{
public class FieStateMachineRainbowDashBaseAttack : FieStateMachineGameCharacterBase
{
public const float BASE_ATTACK_REGENERATION_DELAY = 1.5f;
private bool _isEnd;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieRainbowDash)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
if (true)
{
Type type = fieRainbowDash.getStateMachine().nowStateType();
if (fieRainbowDash.isCloackMode)
{
fieRainbowDash.getStateMachine().setState(typeof(FieStateMachineRainbowDashStabAttack), isForceSet: false);
}
else if (type == typeof(FieStateMachineRainbowDashBaseAttack2))
{
fieRainbowDash.getStateMachine().setState(typeof(FieStateMachineRainbowDashBaseAttack3), isForceSet: false);
}
else if (type == typeof(FieStateMachineRainbowDashBaseAttack1))
{
fieRainbowDash.getStateMachine().setState(typeof(FieStateMachineRainbowDashBaseAttack2), isForceSet: false);
}
else
{
fieRainbowDash.getStateMachine().setState(typeof(FieStateMachineRainbowDashBaseAttack1), isForceSet: false);
}
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK));
_isEnd = true;
}
}
}
private void emitShot()
{
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return typeof(FieStateMachinePoniesAttackIdle);
}
public override bool isNotNetworkSync()
{
return true;
}
}
}