mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
168 lines
4 KiB
C#
168 lines
4 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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public class FieStateMachineApplejackFirePunch : FieStateMachineGameCharacterBase
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{
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private enum FireState
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{
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PUNCH_START,
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PUNCHING
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}
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private const float PUNCH_DELAY = 0.5f;
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private const float PUNCH_HORMING_DISTANCE = 1f;
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private const float PUNCH_HORMING_DEFAULT_RATE = 0.5f;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private FireState _fireState;
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private bool _isEnd;
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private float _endTime = 3.40282347E+38f;
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private float _timeCount;
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private bool _isSetEndAnim;
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private bool _isFinished;
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private bool _isCancellable;
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private int _punchCount;
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public override void initialize(FieGameCharacter gameCharacter)
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{
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autoFlipToEnemy(gameCharacter);
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gameCharacter.isEnableAutoFlip = false;
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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gameCharacter.isEnableAutoFlip = true;
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}
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieApplejack)
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{
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_timeCount += Time.deltaTime;
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FieApplejack applejack = gameCharacter as FieApplejack;
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switch (_fireState)
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{
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case FireState.PUNCH_START:
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if (applejack.groundState == FieObjectGroundState.Grounding)
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{
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TrackEntry trackEntry = applejack.animationManager.SetAnimation(22, isLoop: false, isForceSet: true);
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "fire")
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{
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switch (_punchCount)
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{
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case 0:
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackPunch>(applejack.rightFrontHoofTransform, applejack.flipDirectionVector, null, applejack);
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break;
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case 1:
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackPunch>(applejack.leftFrontHoofTransform, applejack.flipDirectionVector, null, applejack);
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break;
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}
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_punchCount++;
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}
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if (e.Data.Name == "move")
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{
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Vector3 a = applejack.flipDirectionVector;
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Transform lockonEnemyTransform = applejack.detector.getLockonEnemyTransform();
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float num = 0.5f;
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if (lockonEnemyTransform != null)
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{
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Vector3 vector = lockonEnemyTransform.position - applejack.transform.position;
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num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
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vector.Normalize();
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a = vector;
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a.y = 0f;
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}
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Vector3 vector2 = a * (e.Float * num);
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applejack.resetMoveForce();
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applejack.setMoveForce(vector2, 0f);
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applejack.setFlipByVector(vector2);
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}
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if (e.Data.Name == "finished")
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{
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_isFinished = true;
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}
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if (e.Data.name == "cancellable")
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{
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_isCancellable = true;
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}
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};
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_endTime = trackEntry.endTime;
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}
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else
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{
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_endTime = 0f;
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}
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}
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else
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{
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_isEnd = true;
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}
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_fireState = FireState.PUNCHING;
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break;
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}
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if (_timeCount > _endTime)
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{
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_isEnd = true;
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}
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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if (_isFinished)
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{
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list.Add(typeof(FieStateMachineApplejackFireKick));
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}
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if (_isCancellable)
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{
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list.Add(typeof(FieStateMachineApplejackEvasion));
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list.Add(typeof(FieStateMachineApplejackFireRope));
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list.Add(typeof(FieStateMachineApplejackYeehawAction));
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list.Add(typeof(FieStateMachineApplejackStompJump));
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}
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return list;
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}
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public override float getDelay()
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{
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return 0.5f;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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