FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieStateMachineApplejackFireAir.cs

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3.7 KiB
C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
public class FieStateMachineApplejackFireAir : FieStateMachineGameCharacterBase
{
private enum FireState
{
AIR_KICK_START,
AIR_KICKING
}
private const float KICK_DELAY = 0.75f;
private const float GROUND_FORCE_TIME = 1.5f;
private const float GROUND_FORCE = 15f;
private const float AIR_ATTACK_PAST_TIME = 0.3f;
private const float AIR_ATTACK_FLYING_FORCE = 8f;
private const float AIR_ATTACK_HORMING_FORCE = 2f;
private const float AIR_ATTACK_HORMING_DISTANCE = 15f;
private Type _nextState = typeof(FieStateMachineApplejackFlying);
private FireState _fireState;
private bool _isEnd;
private float _endTime = 3.40282347E+38f;
private float _timeCount;
private bool _isSetEndAnim;
private bool _isFinished;
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieApplejack)
{
_timeCount += Time.deltaTime;
FieApplejack applejack = gameCharacter as FieApplejack;
switch (_fireState)
{
case FireState.AIR_KICK_START:
if (applejack.groundState == FieObjectGroundState.Flying)
{
applejack.isEnableGravity = false;
int animationId = 27;
if (applejack.isHeavyKickMode)
{
animationId = 28;
}
TrackEntry trackEntry = applejack.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "fire")
{
applejack.isEnableGravity = true;
Vector3 a = applejack.externalInputVector * 0.5f;
a += Vector3.up + applejack.flipDirectionVector * 0.1f;
a.Normalize();
a *= 8f;
applejack.adjustMoveForce(0.5f);
applejack.setMoveForce(a, 0.3f);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackAirKick>(applejack.leftBackHoofTransform, Vector3.zero, null, applejack);
applejack.CalcBatteCicleSkill();
applejack.isEnableCollider = false;
}
else if (e.Data.Name == "finished")
{
applejack.isEnableGravity = true;
applejack.isEnableCollider = true;
_isEnd = true;
}
};
_endTime = trackEntry.endTime;
}
else
{
_endTime = 0f;
}
_fireState = FireState.AIR_KICKING;
}
else
{
_isEnd = true;
}
break;
}
Vector3 externalInputVector = applejack.externalInputVector;
float externalInputForce = applejack.externalInputForce;
externalInputVector.y = (externalInputVector.z = 0f);
if (_timeCount > _endTime)
{
applejack.isEnableGravity = true;
_isEnd = true;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.isEnableHeadTracking = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.setGravityRate(1f);
fieApplejack.isEnableGravity = true;
fieApplejack.isEnableHeadTracking = true;
fieApplejack.isEnableCollider = true;
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override float getDelay()
{
return 0.75f;
}
public override bool isFinished()
{
return _isFinished;
}
}
}