mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
154 lines
3.7 KiB
C#
154 lines
3.7 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using Spine;
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using System;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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public class FieStateMachineApplejackFireAir : FieStateMachineGameCharacterBase
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{
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private enum FireState
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{
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AIR_KICK_START,
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AIR_KICKING
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}
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private const float KICK_DELAY = 0.75f;
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private const float GROUND_FORCE_TIME = 1.5f;
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private const float GROUND_FORCE = 15f;
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private const float AIR_ATTACK_PAST_TIME = 0.3f;
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private const float AIR_ATTACK_FLYING_FORCE = 8f;
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private const float AIR_ATTACK_HORMING_FORCE = 2f;
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private const float AIR_ATTACK_HORMING_DISTANCE = 15f;
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private Type _nextState = typeof(FieStateMachineApplejackFlying);
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private FireState _fireState;
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private bool _isEnd;
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private float _endTime = 3.40282347E+38f;
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private float _timeCount;
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private bool _isSetEndAnim;
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private bool _isFinished;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieApplejack)
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{
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_timeCount += Time.deltaTime;
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FieApplejack applejack = gameCharacter as FieApplejack;
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switch (_fireState)
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{
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case FireState.AIR_KICK_START:
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if (applejack.groundState == FieObjectGroundState.Flying)
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{
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applejack.isEnableGravity = false;
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int animationId = 27;
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if (applejack.isHeavyKickMode)
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{
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animationId = 28;
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}
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TrackEntry trackEntry = applejack.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
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if (trackEntry != null)
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{
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "fire")
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{
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applejack.isEnableGravity = true;
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Vector3 a = applejack.externalInputVector * 0.5f;
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a += Vector3.up + applejack.flipDirectionVector * 0.1f;
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a.Normalize();
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a *= 8f;
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applejack.adjustMoveForce(0.5f);
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applejack.setMoveForce(a, 0.3f);
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackAirKick>(applejack.leftBackHoofTransform, Vector3.zero, null, applejack);
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applejack.CalcBatteCicleSkill();
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applejack.isEnableCollider = false;
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}
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else if (e.Data.Name == "finished")
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{
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applejack.isEnableGravity = true;
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applejack.isEnableCollider = true;
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_isEnd = true;
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}
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};
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_endTime = trackEntry.endTime;
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}
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else
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{
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_endTime = 0f;
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}
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_fireState = FireState.AIR_KICKING;
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}
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else
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{
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_isEnd = true;
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}
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break;
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}
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Vector3 externalInputVector = applejack.externalInputVector;
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float externalInputForce = applejack.externalInputForce;
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externalInputVector.y = (externalInputVector.z = 0f);
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if (_timeCount > _endTime)
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{
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applejack.isEnableGravity = true;
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_isEnd = true;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieApplejack fieApplejack = gameCharacter as FieApplejack;
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if (!(fieApplejack == null))
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{
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fieApplejack.isEnableHeadTracking = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieApplejack fieApplejack = gameCharacter as FieApplejack;
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if (!(fieApplejack == null))
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{
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fieApplejack.setGravityRate(1f);
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fieApplejack.isEnableGravity = true;
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fieApplejack.isEnableHeadTracking = true;
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fieApplejack.isEnableCollider = true;
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override float getDelay()
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{
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return 0.75f;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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