FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieStateMachineApplejackCharge.cs

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2.9 KiB
C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
public class FieStateMachineApplejackCharge : FieStateMachineGameCharacterBase
{
private enum StepState
{
STEP_START,
STEPPING
}
private StepState _stepState;
private bool _isEnd;
public override void initialize(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.isEnableAutoFlip = false;
fieApplejack.isEnableHeadTracking = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.isEnableCollider = true;
fieApplejack.isEnableHeadTracking = true;
}
}
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieApplejack)
{
FieApplejack applejack = gameCharacter as FieApplejack;
if (_stepState == StepState.STEP_START)
{
if (applejack.groundState == FieObjectGroundState.Grounding)
{
TrackEntry trackEntry = null;
trackEntry = applejack.animationManager.SetAnimation(40, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "move")
{
Vector3 vector = applejack.flipDirectionVector * e.Float;
if (applejack.externalInputVector != Vector3.zero)
{
vector = applejack.externalInputVector;
vector.z = vector.y;
vector.y = 0f;
vector.Normalize();
vector *= e.Float;
vector.z *= 0.7f;
}
applejack.setFlipByVector(vector);
applejack.resetMoveForce();
applejack.setMoveForce(vector, 0f, useRound: false);
applejack.applySideEffectOfStep();
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackCharge>(applejack.centerTransform, applejack.flipDirectionVector, null, applejack);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackChargeEffect>(applejack.leftFrontHoofTransform, applejack.flipDirectionVector);
}
if (e.Data.Name == "finished")
{
_isEnd = true;
}
if (e.Data.Name == "immunity")
{
applejack.isEnableCollider = (e.Int < 1);
}
};
trackEntry.Complete += delegate
{
_isEnd = true;
};
}
else
{
_isEnd = true;
}
}
else
{
_isEnd = true;
}
_stepState = StepState.STEPPING;
}
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return typeof(FieStateMachineCommonIdle);
}
}
}