FiE-Game/Assets/Scripts/Fie/Object/FieStatusEffectsRiftEntity.cs

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2018-11-20 20:10:49 +01:00
using System;
namespace Fie.Object
{
[Serializable]
public class FieStatusEffectsRiftEntity : FieStatusEffectEntityBase
{
public float riftForceRate = 1f;
public bool resetMoveForce;
}
}