FiE-Game/Assets/Scripts/Fie/Manager/FieManagerExistSceneFlag.cs

14 lines
174 B
C#
Raw Normal View History

2018-11-20 20:10:49 +01:00
using System;
namespace Fie.Manager
{
[Flags]
public enum FieManagerExistSceneFlag
{
ANYTIME_DESTROY = 0x1,
OUTGAME = 0x2,
INGAME = 0x4,
NEVER_DESTROY = 0x8
}
}