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21 lines
616 B
C#
21 lines
616 B
C#
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// Cinema Suite
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using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// A basic global event that can be Triggered when the Firetime is reached.
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/// </summary>
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public abstract class CinemaGlobalEvent : TimelineItem
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{
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/// <summary>
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/// The event is triggered when the Cutscene's runningtime passes the fire time.
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/// </summary>
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public abstract void Trigger();
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/// <summary>
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/// The event can be triggered when the Cutscene is played in reverse passing the fire time.
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/// </summary>
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public virtual void Reverse() { }
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}
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}
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