// Cinema Suite
using UnityEngine;
namespace CinemaDirector
{
///
/// A basic global event that can be Triggered when the Firetime is reached.
///
public abstract class CinemaGlobalEvent : TimelineItem
{
///
/// The event is triggered when the Cutscene's runningtime passes the fire time.
///
public abstract void Trigger();
///
/// The event can be triggered when the Cutscene is played in reverse passing the fire time.
///
public virtual void Reverse() { }
}
}