// Cinema Suite using UnityEngine; namespace CinemaDirector { /// /// A basic global event that can be Triggered when the Firetime is reached. /// public abstract class CinemaGlobalEvent : TimelineItem { /// /// The event is triggered when the Cutscene's runningtime passes the fire time. /// public abstract void Trigger(); /// /// The event can be triggered when the Cutscene is played in reverse passing the fire time. /// public virtual void Reverse() { } } }