.. |
3rdparty
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update imgui and clean up the allegro5 impl
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2018-12-07 07:11:00 +01:00 |
imgui
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
character.c
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
character.h
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
CMakeLists.txt
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clean up cmake files and import include templates into the engine
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2018-12-08 03:30:09 +01:00 |
config.c
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
config.h
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clang-tidy support; clang-tidy and clang-format fixes
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2017-09-10 21:35:14 +02:00 |
defines.h.in
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add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision
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2018-08-05 00:50:54 +02:00 |
emscripten-audio-stream.c
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emscripten_seek_audio_stream_secs: return end position after the sample has ended
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2019-01-07 00:39:06 +01:00 |
emscripten-audio-stream.h
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emscripten_seek_audio_stream_secs: return end position after the sample has ended
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2019-01-07 00:39:06 +01:00 |
emscripten-pre-js.js
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emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround
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2019-01-07 00:37:34 +01:00 |
gamestate.c
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more member name cleanup
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2018-12-18 14:29:48 +01:00 |
gamestate.h
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more member name cleanup
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2018-12-18 14:29:48 +01:00 |
internal.c
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emscripten: use emterpreter for displaying loading screen
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2019-01-03 23:22:26 +01:00 |
internal.h
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
libsuperderpy.c
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emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE
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2019-01-07 00:40:01 +01:00 |
libsuperderpy.h
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emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround
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2019-01-07 00:37:34 +01:00 |
mainloop.c
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emscripten: use emterpreter for displaying loading screen
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2019-01-03 23:22:26 +01:00 |
mainloop.h
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Refactor the engine's main loop.
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2018-09-10 03:22:45 +02:00 |
maths.c
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
maths.h
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include allegro_color and platform specific headers already in libsuperderpy.h, clean up
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2018-11-26 01:40:19 +01:00 |
particle.c
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
particle.h
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
shader.c
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
shader.h
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make SetFramebufferAsTarget work also for the loading gamestate
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2018-11-22 03:40:41 +01:00 |
timeline.c
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
timeline.h
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initial draft of particle engine
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2018-11-26 09:18:28 +01:00 |
tween.c
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
tween.h
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tween: add HasTweenEnded function
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2018-12-10 21:24:59 +01:00 |
utils.c
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GetDataFilePath: add "maemo5" directory handling similar to what's already done for android
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2018-12-18 13:19:16 +01:00 |
utils.h
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |