libsuperderpy/src
Sebastian Krzyszkowiak f648d661e6
emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE
Doesn't seem to break anything there despite of using SDL2 backend.
2019-01-07 00:40:01 +01:00
..
3rdparty update imgui and clean up the allegro5 impl 2018-12-07 07:11:00 +01:00
imgui API consistency tweaks 2018-12-16 15:35:53 +01:00
character.c API consistency tweaks 2018-12-16 15:35:53 +01:00
character.h API consistency tweaks 2018-12-16 15:35:53 +01:00
CMakeLists.txt clean up cmake files and import include templates into the engine 2018-12-08 03:30:09 +01:00
config.c doxygen tweaks 2018-12-16 15:15:38 +01:00
config.h clang-tidy support; clang-tidy and clang-format fixes 2017-09-10 21:35:14 +02:00
defines.h.in add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision 2018-08-05 00:50:54 +02:00
emscripten-audio-stream.c emscripten_seek_audio_stream_secs: return end position after the sample has ended 2019-01-07 00:39:06 +01:00
emscripten-audio-stream.h emscripten_seek_audio_stream_secs: return end position after the sample has ended 2019-01-07 00:39:06 +01:00
emscripten-pre-js.js emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround 2019-01-07 00:37:34 +01:00
gamestate.c more member name cleanup 2018-12-18 14:29:48 +01:00
gamestate.h more member name cleanup 2018-12-18 14:29:48 +01:00
internal.c emscripten: use emterpreter for displaying loading screen 2019-01-03 23:22:26 +01:00
internal.h doxygen tweaks 2018-12-16 15:15:38 +01:00
libsuperderpy.c emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE 2019-01-07 00:40:01 +01:00
libsuperderpy.h emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround 2019-01-07 00:37:34 +01:00
mainloop.c emscripten: use emterpreter for displaying loading screen 2019-01-03 23:22:26 +01:00
mainloop.h Refactor the engine's main loop. 2018-09-10 03:22:45 +02:00
maths.c doxygen tweaks 2018-12-16 15:15:38 +01:00
maths.h include allegro_color and platform specific headers already in libsuperderpy.h, clean up 2018-11-26 01:40:19 +01:00
particle.c API consistency tweaks 2018-12-16 15:35:53 +01:00
particle.h API consistency tweaks 2018-12-16 15:35:53 +01:00
shader.c doxygen tweaks 2018-12-16 15:15:38 +01:00
shader.h make SetFramebufferAsTarget work also for the loading gamestate 2018-11-22 03:40:41 +01:00
timeline.c doxygen tweaks 2018-12-16 15:15:38 +01:00
timeline.h initial draft of particle engine 2018-11-26 09:18:28 +01:00
tween.c doxygen tweaks 2018-12-16 15:15:38 +01:00
tween.h tween: add HasTweenEnded function 2018-12-10 21:24:59 +01:00
utils.c GetDataFilePath: add "maemo5" directory handling similar to what's already done for android 2018-12-18 13:19:16 +01:00
utils.h doxygen tweaks 2018-12-16 15:15:38 +01:00