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49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*! \file timeline.h
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* \brief Timeline Manager framework.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "main.h"
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struct TM_Arguments {
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void *value;
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struct TM_Arguments *next;
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//*prev;
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};
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struct TM_Action {
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bool (*function)(struct Game*, struct TM_Action*);
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struct TM_Arguments *arguments;
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ALLEGRO_TIMER *timer;
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bool active;
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int delay;
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struct TM_Action *next;
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//*prev;
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};
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void TM_Init(struct Game* game);
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void TM_Process();
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void TM_HandleEvent(ALLEGRO_EVENT *ev);
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void TM_AddAction(bool (*func)(struct Game*, struct TM_Action*), struct TM_Arguments* args);
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void TM_AddBackgroundAction(bool (*func)(struct Game*, struct TM_Action*), struct TM_Arguments* args, int delay);
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void TM_AddDelay(int delay);
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void TM_Pause(bool pause);
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void TM_Destroy();
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struct TM_Arguments* TM_AddToArgs(struct TM_Arguments* args, void* arg);
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void TM_DestroyArgs(struct TM_Arguments* args);
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