mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-09 08:27:58 +01:00
522 lines
18 KiB
C
522 lines
18 KiB
C
/*! \file main.c
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* \brief Main file of SuperDerpy engine.
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*
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* Contains basic functions shared by all views.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, ponies.
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*/
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#ifdef LIBSUPERDERPY_MOUSE_EMULATION
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#define ALLEGRO_UNSTABLE
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#endif
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#include "internal.h"
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#include <dlfcn.h>
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#include <libgen.h>
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#include <locale.h>
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#include <unistd.h>
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#ifdef ALLEGRO_MACOSX
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#include <mach-o/dyld.h>
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#endif
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static char* GetDefaultWindowWidth(struct Game* game) {
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char* buf = malloc(sizeof(char) * 255);
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double aspect = game->viewport_config.aspect ? game->viewport_config.aspect : (game->viewport_config.width / (double)game->viewport_config.height);
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if (aspect < 1.0) {
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aspect = 1.0;
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}
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snprintf(buf, 255, "%d", (int)(720 * aspect));
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return AddGarbage(game, buf);
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}
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static char* GetDefaultWindowHeight(struct Game* game) {
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char* buf = malloc(sizeof(char) * 255);
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double aspect = game->viewport_config.aspect ? game->viewport_config.aspect : (game->viewport_config.width / (double)game->viewport_config.height);
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if (aspect > 1.0) {
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aspect = 1.0;
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}
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snprintf(buf, 255, "%d", (int)(720 / aspect));
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return AddGarbage(game, buf);
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}
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SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char* name, struct Viewport viewport) {
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struct Game* game = calloc(1, sizeof(struct Game));
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game->name = name;
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game->viewport_config = viewport;
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#ifdef ALLEGRO_MACOSX
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getcwd(game->_priv.cwd, MAXPATHLEN);
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char exe_path[MAXPATHLEN];
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uint32_t size = sizeof(exe_path);
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_NSGetExecutablePath(exe_path, &size);
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chdir(dirname(exe_path));
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#endif
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if (!al_init()) {
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fprintf(stderr, "failed to initialize allegro!\n");
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free(game);
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return NULL;
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}
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InitConfig(game);
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game->_priv.fps_count.frames_done = 0;
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game->_priv.fps_count.fps = 0;
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game->_priv.fps_count.old_time = 0;
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game->_priv.font_console = NULL;
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game->_priv.font_bsod = NULL;
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game->_priv.console_pos = 0;
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for (unsigned int i = 0; i < (sizeof(game->_priv.console) / sizeof(game->_priv.console[0])); i++) {
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game->_priv.console[i][0] = '\0';
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}
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game->_priv.garbage = NULL;
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game->_priv.timelines = NULL;
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game->_priv.shaders = NULL;
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game->_priv.paused = false;
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game->handlers.event = NULL;
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game->handlers.destroy = NULL;
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game->handlers.compositor = NULL;
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game->handlers.prelogic = NULL;
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game->handlers.postlogic = NULL;
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game->handlers.predraw = NULL;
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game->handlers.postdraw = NULL;
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game->_priv.texture_sync = false;
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game->_priv.texture_sync_cond = al_create_cond();
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game->_priv.texture_sync_mutex = al_create_mutex();
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game->_priv.in_bsod = false;
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game->_priv.bsod_cond = al_create_cond();
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game->_priv.bsod_mutex = al_create_mutex();
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game->config.fullscreen = strtol(GetConfigOptionDefault(game, "SuperDerpy", "fullscreen", "1"), NULL, 10);
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game->config.music = strtol(GetConfigOptionDefault(game, "SuperDerpy", "music", "10"), NULL, 10);
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game->config.voice = strtol(GetConfigOptionDefault(game, "SuperDerpy", "voice", "10"), NULL, 10);
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game->config.fx = strtol(GetConfigOptionDefault(game, "SuperDerpy", "fx", "10"), NULL, 10);
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game->config.mute = strtol(GetConfigOptionDefault(game, "SuperDerpy", "mute", "0"), NULL, 10);
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game->config.debug = strtol(GetConfigOptionDefault(game, "SuperDerpy", "debug", "0"), NULL, 10);
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game->config.width = strtol(GetConfigOptionDefault(game, "SuperDerpy", "width", GetDefaultWindowWidth(game)), NULL, 10);
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if (game->config.width < 100) { game->config.width = 100; }
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game->config.height = strtol(GetConfigOptionDefault(game, "SuperDerpy", "height", GetDefaultWindowHeight(game)), NULL, 10);
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if (game->config.height < 100) { game->config.height = 100; }
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game->_priv.debug.verbose = strtol(GetConfigOptionDefault(game, "debug", "verbose", "0"), NULL, 10);
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game->_priv.debug.livereload = strtol(GetConfigOptionDefault(game, "debug", "livereload", "1"), NULL, 10);
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game->_priv.debug.autopause = strtol(GetConfigOptionDefault(game, "debug", "autopause", "1"), NULL, 10);
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game->_priv.showconsole = game->config.debug;
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game->_priv.showtimeline = false;
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if (!al_init_image_addon()) {
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fprintf(stderr, "failed to initialize image addon!\n");
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/*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
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NULL, ALLEGRO_MESSAGEBOX_ERROR);*/
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return NULL;
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}
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if (!al_install_audio()) {
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fprintf(stderr, "failed to initialize audio!\n");
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return NULL;
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}
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if (!al_init_acodec_addon()) {
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fprintf(stderr, "failed to initialize audio codecs!\n");
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return NULL;
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}
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if (!al_install_keyboard()) {
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fprintf(stderr, "failed to initialize keyboard!\n");
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return NULL;
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}
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if (!al_init_primitives_addon()) {
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fprintf(stderr, "failed to initialize primitives!\n");
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return NULL;
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}
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game->mouse = al_install_mouse();
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if (!game->mouse) {
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fprintf(stderr, "failed to initialize the mouse!\n");
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}
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if (!al_init_video_addon()) {
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fprintf(stderr, "failed to initialize the video addon!\n");
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return NULL;
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}
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if (!al_init_font_addon() || !al_init_ttf_addon()) {
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fprintf(stderr, "failed to initialize fonts!\n");
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return NULL;
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}
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game->touch = false;
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if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "disableTouch", "0"), NULL, 10)) {
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game->touch = al_install_touch_input();
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}
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#ifdef LIBSUPERDERPY_MOUSE_EMULATION
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if (game->touch) {
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al_set_mouse_emulation_mode(ALLEGRO_MOUSE_EMULATION_TRANSPARENT);
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}
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#endif
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game->joystick = false;
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if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "disableJoystick", "0"), NULL, 10)) {
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game->joystick = al_install_joystick();
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}
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int windowMode = ALLEGRO_FULLSCREEN_WINDOW;
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#ifdef ALLEGRO_ANDROID
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windowMode |= ALLEGRO_FRAMELESS;
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#endif
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#ifdef __EMSCRIPTEN__
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windowMode = ALLEGRO_WINDOWED;
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#endif
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if (!game->config.fullscreen) {
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windowMode = ALLEGRO_WINDOWED;
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}
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windowMode |= ALLEGRO_RESIZABLE;
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al_set_new_display_flags(windowMode | ALLEGRO_OPENGL | ALLEGRO_PROGRAMMABLE_PIPELINE);
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al_set_new_display_option(ALLEGRO_VSYNC, 2 - strtol(GetConfigOptionDefault(game, "SuperDerpy", "vsync", "1"), NULL, 10), ALLEGRO_SUGGEST);
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#ifdef LIBSUPERDERPY_ORIENTATION_LANDSCAPE
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al_set_new_display_option(ALLEGRO_SUPPORTED_ORIENTATIONS, ALLEGRO_DISPLAY_ORIENTATION_LANDSCAPE, ALLEGRO_SUGGEST);
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#elif defined(LIBSUPERDERPY_ORIENTATION_PORTRAIT)
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al_set_new_display_option(ALLEGRO_SUPPORTED_ORIENTATIONS, ALLEGRO_DISPLAY_ORIENTATION_PORTRAIT, ALLEGRO_SUGGEST);
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#endif
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if (viewport.depth_buffer) {
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al_set_new_display_option(ALLEGRO_DEPTH_SIZE, 24, ALLEGRO_SUGGEST);
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}
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#ifdef ALLEGRO_WINDOWS
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al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen
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#endif
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al_set_new_window_title(al_get_app_name());
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game->display = al_create_display(game->config.width, game->config.height);
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if (!game->display) {
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fprintf(stderr, "Failed to create display!\n");
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return NULL;
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}
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#ifdef ALLEGRO_ANDROID
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al_android_set_apk_file_interface();
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al_android_set_apk_fs_interface();
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#endif
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#if !defined(ALLEGRO_ANDROID) && !defined(ALLEGRO_IPHONE) && !defined(ALLEGRO_SDL)
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// We're always using OpenGL which already preserves textures on its own, so avoid
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// excessive RAM usage by not backuping the bitmaps when not necessary.
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// Android and iOS can threw out the context, so bitmaps need to be preserved there.
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// SDL2 backend seems to have some workaround for old SDL bug, worth looking into.
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// This will have to be revisited on mobile GNU/Linux platforms.
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al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
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#endif
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PrintConsole(game, "libsuperderpy 2 (rev " LIBSUPERDERPY_GIT_REV ")");
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PrintConsole(game, "OpenGL%s (%08X)", al_get_opengl_variant() == ALLEGRO_OPENGL_ES ? " ES" : "", al_get_opengl_version());
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PrintConsole(game, "Max bitmap size: %d", al_get_display_option(game->display, ALLEGRO_MAX_BITMAP_SIZE));
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PrintConsole(game, "Color buffer bits: %d", al_get_display_option(game->display, ALLEGRO_COLOR_SIZE));
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PrintConsole(game, "Depth buffer bits: %d", al_get_display_option(game->display, ALLEGRO_DEPTH_SIZE));
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PrintConsole(game, "Stencil buffer bits: %d", al_get_display_option(game->display, ALLEGRO_STENCIL_SIZE));
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PrintConsole(game, "NPOT bitmaps: %d", al_get_display_option(game->display, ALLEGRO_SUPPORT_NPOT_BITMAP));
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PrintConsole(game, "Separate alpha blender: %d", al_get_display_option(game->display, ALLEGRO_SUPPORT_SEPARATE_ALPHA));
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if (!al_get_display_option(game->display, ALLEGRO_COMPATIBLE_DISPLAY)) {
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al_destroy_display(game->display);
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fprintf(stderr, "Created display is Allegro incompatible!\n");
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return NULL;
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}
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if (!al_get_display_option(game->display, ALLEGRO_CAN_DRAW_INTO_BITMAP)) {
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FatalError(game, true, "The created display does not support drawing into bitmaps.");
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al_destroy_display(game->display);
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return NULL;
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}
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ALLEGRO_BITMAP* icon = al_load_bitmap(GetDataFilePath(game, GetGameName(game, "icons/%s.png")));
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al_set_display_icon(game->display, icon);
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al_destroy_bitmap(icon);
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if (game->config.fullscreen) { al_hide_mouse_cursor(game->display); }
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al_inhibit_screensaver(true);
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SetupViewport(game, viewport);
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al_add_new_bitmap_flag(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
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game->_priv.gamestates = NULL;
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al_init_user_event_source(&(game->event_source));
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game->_priv.event_queue = al_create_event_queue();
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if (!game->_priv.event_queue) {
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FatalError(game, true, "Failed to create event queue.");
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al_destroy_display(game->display);
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return NULL;
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}
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int samplerate = strtol(GetConfigOptionDefault(game, "SuperDerpy", "samplerate", "44100"), NULL, 10);
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ALLEGRO_AUDIO_DEPTH depth = ALLEGRO_AUDIO_DEPTH_FLOAT32;
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#ifdef ALLEGRO_ANDROID
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depth = ALLEGRO_AUDIO_DEPTH_INT16;
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#endif
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game->audio.v = al_create_voice(samplerate, depth, ALLEGRO_CHANNEL_CONF_2);
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if (!game->audio.v) {
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// fallback
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depth = (depth == ALLEGRO_AUDIO_DEPTH_FLOAT32) ? ALLEGRO_AUDIO_DEPTH_INT16 : ALLEGRO_AUDIO_DEPTH_FLOAT32;
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game->audio.v = al_create_voice(samplerate, depth, ALLEGRO_CHANNEL_CONF_2);
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}
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game->audio.mixer = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
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game->audio.fx = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
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game->audio.music = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
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game->audio.voice = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
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al_attach_mixer_to_voice(game->audio.mixer, game->audio.v);
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al_attach_mixer_to_mixer(game->audio.fx, game->audio.mixer);
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al_attach_mixer_to_mixer(game->audio.music, game->audio.mixer);
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al_attach_mixer_to_mixer(game->audio.voice, game->audio.mixer);
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al_set_mixer_gain(game->audio.fx, game->config.fx / 10.0);
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al_set_mixer_gain(game->audio.music, game->config.music / 10.0);
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al_set_mixer_gain(game->audio.voice, game->config.voice / 10.0);
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al_set_mixer_gain(game->audio.mixer, game->config.mute ? 0.0 : 1.0);
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al_set_default_mixer(game->audio.mixer);
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setlocale(LC_NUMERIC, "C");
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game->_priv.argc = argc;
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game->_priv.argv = argv;
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game->data = NULL;
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game->shutting_down = false;
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game->restart = false;
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game->show_loading_on_launch = false;
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game->loading_progress = 0;
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if (game->handlers.compositor) {
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game->loading_fb = CreateNotPreservedBitmap(game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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} else {
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game->loading_fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->_priv.clip_rect.x, game->_priv.clip_rect.y, game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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}
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return game;
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}
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SYMBOL_EXPORT int libsuperderpy_start(struct Game* game) {
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al_register_event_source(game->_priv.event_queue, al_get_display_event_source(game->display));
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al_register_event_source(game->_priv.event_queue, al_get_keyboard_event_source());
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if (game->mouse) {
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al_register_event_source(game->_priv.event_queue, al_get_mouse_event_source());
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}
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if (game->joystick) {
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al_register_event_source(game->_priv.event_queue, al_get_joystick_event_source());
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}
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if (game->touch) {
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al_register_event_source(game->_priv.event_queue, al_get_touch_input_event_source());
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#ifdef LIBSUPERDERPY_MOUSE_EMULATION
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al_register_event_source(game->_priv.event_queue, al_get_touch_input_mouse_emulation_event_source());
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#endif
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}
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al_register_event_source(game->_priv.event_queue, &(game->event_source));
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al_clear_to_color(al_map_rgb(0, 0, 0));
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game->_priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer
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if (!game->_priv.timer) {
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FatalError(game, true, "Failed to create logic timer.");
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return 1;
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}
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al_register_event_source(game->_priv.event_queue, al_get_timer_event_source(game->_priv.timer));
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ReloadShaders(game, false);
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al_flip_display();
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al_start_timer(game->_priv.timer);
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{
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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// don't show loading screen on init if requested
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tmp->showLoading = game->show_loading_on_launch;
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tmp = tmp->next;
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}
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}
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game->_priv.loading.gamestate = AllocateGamestate(game, "loading");
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if (!OpenGamestate(game, game->_priv.loading.gamestate) || !LinkGamestate(game, game->_priv.loading.gamestate)) {
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// TODO: support loading-less scenario
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return 2;
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}
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game->_priv.loading.gamestate->data = (*game->_priv.loading.gamestate->api->Gamestate_Load)(game, NULL);
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PrintConsole(game, "Loading screen registered.");
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ReloadShaders(game, false);
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game->_priv.timestamp = al_get_time();
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game->_priv.paused = false;
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#ifdef LIBSUPERDERPY_IMGUI
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igCreateContext(NULL);
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ImGui_ImplAllegro5_Init(game->display);
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igStyleColorsDark(NULL);
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igGetStyle()->FrameBorderSize = 1.0;
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#endif
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return 0;
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}
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#ifdef __EMSCRIPTEN__
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SYMBOL_INTERNAL void libsuperderpy_emscripten_mainloop(void* game) {
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if (!libsuperderpy_mainloop(game)) {
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libsuperderpy_destroy(game);
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free(game);
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printf("Halted.\n");
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emscripten_cancel_main_loop();
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}
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}
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#endif
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SYMBOL_EXPORT int libsuperderpy_run(struct Game* game) {
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int ret = libsuperderpy_start(game);
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if (ret) {
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return ret;
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}
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop_arg(libsuperderpy_emscripten_mainloop, game, 0, true);
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return 0;
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#else
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while (libsuperderpy_mainloop(game)) {};
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libsuperderpy_destroy(game);
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return 0;
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#endif
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}
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SYMBOL_EXPORT void libsuperderpy_destroy(struct Game* game) {
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game->shutting_down = true;
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#ifdef LIBSUPERDERPY_IMGUI
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ImGui_ImplAllegro5_Shutdown();
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igDestroyContext(NULL);
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#endif
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ClearGarbage(game);
|
|
|
|
struct Gamestate *tmp = game->_priv.gamestates, *pom;
|
|
while (tmp) {
|
|
if (tmp->started) {
|
|
PrintConsole(game, "Stopping gamestate \"%s\"...", tmp->name);
|
|
game->_priv.current_gamestate = tmp;
|
|
(*tmp->api->Gamestate_Stop)(game, tmp->data);
|
|
tmp->started = false;
|
|
PrintConsole(game, "Gamestate \"%s\" stopped successfully.", tmp->name);
|
|
}
|
|
if (tmp->loaded) {
|
|
PrintConsole(game, "Unloading gamestate \"%s\"...", tmp->name);
|
|
game->_priv.current_gamestate = tmp;
|
|
(*tmp->api->Gamestate_Unload)(game, tmp->data);
|
|
tmp->loaded = false;
|
|
PrintConsole(game, "Gamestate \"%s\" unloaded successfully.", tmp->name);
|
|
}
|
|
CloseGamestate(game, tmp);
|
|
pom = tmp->next;
|
|
free(tmp);
|
|
tmp = pom;
|
|
}
|
|
|
|
(*game->_priv.loading.gamestate->api->Gamestate_Unload)(game, game->_priv.loading.gamestate->data);
|
|
CloseGamestate(game, game->_priv.loading.gamestate);
|
|
free(game->_priv.loading.gamestate);
|
|
|
|
if (game->handlers.destroy) {
|
|
(*game->handlers.destroy)(game);
|
|
}
|
|
DestroyShaders(game);
|
|
|
|
ClearScreen(game);
|
|
#ifdef __EMSCRIPTEN__
|
|
{
|
|
ALLEGRO_BITMAP* bmp = al_create_bitmap(320, 180);
|
|
al_set_target_bitmap(bmp);
|
|
al_clear_to_color(al_map_rgb(0, 0, 0));
|
|
ALLEGRO_FONT* font = al_create_builtin_font();
|
|
al_draw_text(font, al_map_rgb(228, 127, 59), 320 / 2, 180 / 2 - 8 - 6, ALLEGRO_ALIGN_CENTER, "It's now safe to turn off");
|
|
al_draw_text(font, al_map_rgb(228, 127, 59), 320 / 2, 180 / 2 - 8 + 6, ALLEGRO_ALIGN_CENTER, "your browser.");
|
|
al_set_target_backbuffer(game->display);
|
|
al_draw_scaled_bitmap(bmp, 0, 0, 320, 180, 0, -game->viewport.height * 0.2, game->viewport.width, game->viewport.height * 1.4, 0);
|
|
al_flip_display();
|
|
al_destroy_bitmap(bmp);
|
|
al_destroy_font(font);
|
|
}
|
|
#endif
|
|
|
|
PrintConsole(game, "Shutting down...");
|
|
DrawConsole(game);
|
|
al_flip_display();
|
|
while (game->_priv.garbage) {
|
|
free(game->_priv.garbage->data);
|
|
game->_priv.garbage = game->_priv.garbage->next;
|
|
}
|
|
al_destroy_timer(game->_priv.timer);
|
|
Console_Unload(game);
|
|
al_destroy_display(game->display);
|
|
al_destroy_user_event_source(&(game->event_source));
|
|
al_destroy_event_queue(game->_priv.event_queue);
|
|
al_destroy_mixer(game->audio.fx);
|
|
al_destroy_mixer(game->audio.music);
|
|
al_destroy_mixer(game->audio.voice);
|
|
al_destroy_mixer(game->audio.mixer);
|
|
al_destroy_voice(game->audio.v); // FIXME: doesn't seem to work in Chromium under Emscripten
|
|
al_destroy_cond(game->_priv.texture_sync_cond);
|
|
al_destroy_mutex(game->_priv.texture_sync_mutex);
|
|
al_destroy_cond(game->_priv.bsod_cond);
|
|
al_destroy_mutex(game->_priv.bsod_mutex);
|
|
al_uninstall_audio();
|
|
DeinitConfig(game);
|
|
#ifndef __EMSCRIPTEN__
|
|
al_uninstall_system();
|
|
char** argv = game->_priv.argv;
|
|
bool restart = game->restart;
|
|
free(game);
|
|
if (restart) {
|
|
#ifdef ALLEGRO_MACOSX
|
|
chdir(game->_priv.cwd);
|
|
#endif
|
|
#ifdef ALLEGRO_WINDOWS
|
|
wchar_t* wargv[game->_priv.argc];
|
|
for (int i = 0; i < game->_priv.argc; i++) {
|
|
size_t size = MultiByteToWideChar(CP_UTF8, 0, argv[i], -1, NULL, 0);
|
|
wargv[i] = alloca(sizeof(wchar_t) * size);
|
|
MultiByteToWideChar(CP_UTF8, 0, argv[i], -1, wargv[i], size);
|
|
}
|
|
_wexecv(wargv[0], (const wchar_t* const*)wargv);
|
|
#else
|
|
execv(argv[0], argv);
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|