mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-10 16:58:00 +01:00
99 lines
5.5 KiB
C
99 lines
5.5 KiB
C
/*! \file level.c
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* \brief Playable Level code.
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*/
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#include <stdio.h>
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#include "level.h"
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void Level_Draw(struct Game *game) {
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al_set_target_bitmap(game->level.derpytmp);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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al_draw_bitmap_region(game->level.derpy_walkcycle,500*(game->level.derpy_frame%6),400*(game->level.derpy_frame/6),500,400,0,0,0);
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al_set_target_bitmap(game->level.derpy);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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al_draw_scaled_bitmap(game->level.derpytmp, 0, 0, al_get_bitmap_width(game->level.derpytmp),al_get_bitmap_height(game->level.derpytmp), 0, 0, al_get_bitmap_width(game->level.derpy),al_get_bitmap_height(game->level.derpy), 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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game->level.derpy_pos=game->level.derpy_pos+0.00092;
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if (game->level.derpy_pos>1) { UnloadGameState(game);
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game->loadstate = GAMESTATE_MENU;
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LoadGameState(game); return; }
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game->level.derpy_frame_tmp++;
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if (game->level.derpy_frame_tmp%3==0) {
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if (game->level.derpy_frame_tmp%5==0) game->level.derpy_frame++;
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game->level.derpy_frame++;
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if (game->level.derpy_frame>=24) game->level.derpy_frame=0;
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}
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
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}
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void Level_Load(struct Game *game) {
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if (game->music) al_play_sample(game->level.sample, 0.75, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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ALLEGRO_EVENT ev;
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int fadeloop;
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for(fadeloop=0; fadeloop<256; fadeloop+=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->level.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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DrawConsole(game);
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al_flip_display();
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}
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al_destroy_bitmap(game->level.fade_bitmap);
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Level_Draw(game);
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}
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
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UnloadGameState(game);
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game->loadstate = GAMESTATE_MENU;
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LoadGameState(game);
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}
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return 0;
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}
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void Level_Preload(struct Game *game) {
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game->level.derpy_frame = 0;
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game->level.derpy_frame_tmp = 0;
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game->level.derpy_pos = -0.2;
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PrintConsole(game, "Initializing level %d...", game->level.current_level);
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game->level.image = al_load_bitmap( "data/table.png" );
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game->level.sample = al_load_sample( "data/moonwalk.flac" );
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game->level.derpy_walkcycle = al_load_bitmap( "data/derpcycle.png" );
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if (!game->level.sample){
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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exit(-1);
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}
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game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
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game->level.derpytmp = al_create_bitmap(500, 400);
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game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->level.fade_bitmap);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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void Level_Unload(struct Game *game) {
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ALLEGRO_EVENT ev;
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game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->level.fade_bitmap);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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int fadeloop;
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for(fadeloop=255; fadeloop>=0; fadeloop-=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->level.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
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DrawConsole(game);
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al_flip_display();
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}
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al_destroy_bitmap(game->level.image);
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al_destroy_bitmap(game->level.fade_bitmap);
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al_destroy_sample(game->level.sample);
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}
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