mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 19:16:44 +01:00
55 lines
2.3 KiB
C
55 lines
2.3 KiB
C
#include <allegro5/allegro.h>
|
|
#include <allegro5/allegro_font.h>
|
|
#include <stdio.h>
|
|
#include "map.h"
|
|
|
|
void Map_Draw(struct Game *game) {
|
|
al_draw_bitmap(game->map.map, 0, 0, 0);
|
|
}
|
|
|
|
void Map_Load(struct Game *game) {
|
|
ALLEGRO_EVENT ev;
|
|
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
|
|
al_wait_for_event(game->event_queue, &ev);
|
|
al_draw_tinted_bitmap(game->map.map,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
|
|
DrawConsole(game);
|
|
al_flip_display();
|
|
}
|
|
}
|
|
int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
|
//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
|
|
UnloadGameState(game);
|
|
game->gamestate = GAMESTATE_LOADING;
|
|
game->loadstate = GAMESTATE_MENU;
|
|
return 0;
|
|
//}
|
|
}
|
|
|
|
void Map_Preload(struct Game *game) {
|
|
game->map.available = 6;
|
|
game->map.selected = game->map.available;
|
|
game->map.map = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
|
game->map.background = al_load_bitmap( "data/table.png" );
|
|
game->map.map_bg = al_load_bitmap( "data/map/background.png" );
|
|
char filename[30] = { };
|
|
sprintf(filename, "data/map/highlight%d.png", game->map.available);
|
|
game->map.highlight = al_load_bitmap( filename );
|
|
al_set_target_bitmap(game->map.map);
|
|
al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
|
al_draw_scaled_bitmap(game->map.map_bg,0,0,al_get_bitmap_width(game->map.map_bg),al_get_bitmap_height(game->map.map_bg),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
|
al_draw_scaled_bitmap(game->map.highlight,0,0,al_get_bitmap_width(game->map.highlight),al_get_bitmap_height(game->map.highlight),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
|
al_set_target_bitmap(al_get_backbuffer(game->display));
|
|
}
|
|
void Map_Unload(struct Game *game) {
|
|
ALLEGRO_EVENT ev;
|
|
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
|
|
al_wait_for_event(game->event_queue, &ev);
|
|
al_draw_tinted_bitmap(game->map.map, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
|
|
DrawConsole(game);
|
|
al_flip_display();
|
|
}
|
|
al_destroy_bitmap(game->map.map);
|
|
al_destroy_bitmap(game->map.background);
|
|
al_destroy_bitmap(game->map.map_bg);
|
|
al_destroy_bitmap(game->map.highlight);
|
|
}
|