mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 19:16:44 +01:00
678 lines
23 KiB
C
678 lines
23 KiB
C
/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, ponies.
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*/
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#include "internal.h"
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#include "3rdparty/valgrind.h"
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#include <dlfcn.h>
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SYMBOL_INTERNAL void SimpleCompositor(struct Game* game, struct Gamestate* gamestates, ALLEGRO_BITMAP* loading_fb) {
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struct Gamestate* tmp = gamestates;
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ClearToColor(game, al_map_rgb(0, 0, 0));
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while (tmp) {
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if ((tmp->loaded) && (tmp->started)) {
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al_draw_bitmap(tmp->fb, game->clip_rect.x, game->clip_rect.y, 0);
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}
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tmp = tmp->next;
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}
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if (game->loading.shown) {
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al_draw_bitmap(loading_fb, game->clip_rect.x, game->clip_rect.y, 0);
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}
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}
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SYMBOL_INTERNAL void DrawGamestates(struct Game* game) {
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if (!game->_priv.params.handlers.compositor) {
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ClearScreen(game);
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}
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struct Gamestate* tmp = game->_priv.gamestates;
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if (game->_priv.params.handlers.predraw) {
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game->_priv.params.handlers.predraw(game);
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}
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while (tmp) {
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if ((tmp->loaded) && (tmp->started)) {
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game->_priv.current_gamestate = tmp;
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SetFramebufferAsTarget(game);
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if (game->_priv.params.handlers.compositor) { // don't clear when uncomposited
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al_reset_clipping_rectangle();
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al_clear_to_color(al_map_rgb(0, 0, 0)); // even if everything is going to be redrawn, it optimizes tiled rendering
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}
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tmp->api->draw(game, tmp->data);
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// TODO: save and restore more state for careless gamestating
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}
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tmp = tmp->next;
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}
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if (game->_priv.loading.in_progress && game->loading.shown) {
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// same as above, but for the loading gamestate
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game->_priv.current_gamestate = NULL;
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SetFramebufferAsTarget(game);
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if (game->_priv.params.handlers.compositor) {
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al_reset_clipping_rectangle();
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al_clear_to_color(al_map_rgb(0, 0, 0));
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}
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game->_priv.loading.gamestate->api->draw(game, game->_priv.loading.gamestate->data);
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}
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al_set_target_backbuffer(game->display);
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ALLEGRO_TRANSFORM t;
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// restore full resolution access to the whole screen
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al_identity_transform(&t);
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al_use_transform(&t);
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al_reset_clipping_rectangle();
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if (game->_priv.params.handlers.compositor) {
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game->_priv.params.handlers.compositor(game, game->_priv.gamestates, game->_priv.loading.fb);
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}
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if (game->_priv.params.handlers.postdraw) {
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game->_priv.params.handlers.postdraw(game);
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}
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}
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SYMBOL_INTERNAL void LogicGamestates(struct Game* game, double delta) {
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struct Gamestate* tmp = game->_priv.gamestates;
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if (game->_priv.params.handlers.prelogic) {
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game->_priv.params.handlers.prelogic(game, delta);
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}
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while (tmp) {
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if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
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game->_priv.current_gamestate = tmp;
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tmp->api->logic(game, tmp->data, delta);
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}
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tmp = tmp->next;
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}
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if (game->_priv.params.handlers.postlogic) {
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game->_priv.params.handlers.postlogic(game, delta);
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}
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}
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SYMBOL_INTERNAL void TickGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
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game->_priv.current_gamestate = tmp;
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if (tmp->api->tick) {
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tmp->api->tick(game, tmp->data);
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}
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void ReloadGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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ReloadShaders(game, true);
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while (tmp) {
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if (tmp->loaded) {
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game->_priv.current_gamestate = tmp;
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if (tmp->api->reload) {
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tmp->api->reload(game, tmp->data);
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}
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void EventGamestates(struct Game* game, ALLEGRO_EVENT* ev) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
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game->_priv.current_gamestate = tmp;
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tmp->api->process_event(game, tmp->data, ev);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void FreezeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if (tmp->started && !tmp->paused) {
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tmp->frozen = true;
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PauseGamestate(game, tmp->name);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void UnfreezeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if (tmp->frozen) {
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ResumeGamestate(game, tmp->name);
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tmp->frozen = false;
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void ResizeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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al_destroy_bitmap(tmp->fb);
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if (game->_priv.params.handlers.compositor) {
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tmp->fb = CreateNotPreservedBitmap(game->clip_rect.w, game->clip_rect.h);
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} else {
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tmp->fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
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}
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tmp = tmp->next;
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}
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al_destroy_bitmap(game->_priv.loading.fb);
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if (game->_priv.params.handlers.compositor) {
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game->_priv.loading.fb = CreateNotPreservedBitmap(game->clip_rect.w, game->clip_rect.h);
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} else {
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game->_priv.loading.fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
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}
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}
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SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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double game_time = al_get_time();
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if (game->_priv.showconsole) {
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al_set_target_backbuffer(game->display);
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ALLEGRO_TRANSFORM trans;
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al_identity_transform(&trans);
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al_use_transform(&trans);
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al_hold_bitmap_drawing(true);
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int size = sizeof(game->_priv.console) / sizeof(game->_priv.console[0]);
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for (int i = 0; i < size; i++) {
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al_draw_filled_rectangle(0, 0, al_get_display_width(game->display), al_get_font_line_height(game->_priv.font_console) * (size - i), al_map_rgba(0, 0, 0, 80));
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}
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al_lock_mutex(game->_priv.mutex);
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int cur = game->_priv.console_pos + size;
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for (int i = 0; i < size; i++) {
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if (cur >= size) {
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cur -= size;
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}
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al_draw_text(game->_priv.font_console, al_map_rgb(255, 255, 255), (int)(al_get_display_width(game->display) * 0.005), al_get_font_line_height(game->_priv.font_console) * i, ALLEGRO_ALIGN_LEFT, game->_priv.console[cur]);
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cur++;
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}
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al_unlock_mutex(game->_priv.mutex);
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char sfps[16] = {0};
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snprintf(sfps, 6, "%.0f", game->_priv.fps_count.fps);
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DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255, 255, 255), al_get_display_width(game->display), 0, ALLEGRO_ALIGN_RIGHT, sfps);
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snprintf(sfps, 16, "%.2f ms", 1000 * (game_time - game->_priv.fps_count.time));
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DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255, 255, 255), al_get_display_width(game->display), al_get_font_line_height(game->_priv.font_console), ALLEGRO_ALIGN_RIGHT, sfps);
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DrawTimelines(game);
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al_hold_bitmap_drawing(false);
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al_use_transform(&game->_priv.projection);
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}
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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game->_priv.fps_count.fps = game->_priv.fps_count.frames_done / (game_time - game->_priv.fps_count.old_time);
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game->_priv.fps_count.frames_done = 0;
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game->_priv.fps_count.old_time = game_time;
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}
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game->_priv.fps_count.time = game_time;
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game->_priv.fps_count.frames_done++;
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}
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SYMBOL_INTERNAL void Console_Load(struct Game* game) {
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game->_priv.font_console = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), (int)(game->clip_rect.h * 0.025), 0);
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if (game->clip_rect.h * 0.025 >= 16) {
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game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/PerfectDOSVGA437.ttf"), 16 * ((game->clip_rect.h > 1080) ? 2 : 1), 0);
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} else {
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game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), (int)(game->clip_rect.h * 0.025), 0);
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}
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}
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SYMBOL_INTERNAL void Console_Unload(struct Game* game) {
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if (game->_priv.font_console) {
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al_destroy_font(game->_priv.font_console);
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}
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}
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SYMBOL_INTERNAL void* GamestateLoadingThread(void* arg) {
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struct GamestateLoadingThreadData* data = arg;
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data->game->_priv.loading.in_progress = true;
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al_set_new_bitmap_flags(data->bitmap_flags);
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data->gamestate->data = data->gamestate->api->load(data->game, &GamestateProgress);
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if (data->game->_priv.loading.progress != data->gamestate->progress_count) {
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PrintConsole(data->game, "[%s] WARNING: Gamestate_ProgressCount does not match the number of progress invokations (%d)!", data->gamestate->name, data->game->_priv.loading.progress);
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#ifndef LIBSUPERDERPY_SINGLE_THREAD
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if (data->game->config.debug.enabled) {
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PrintConsole(data->game, "(sleeping for 3 seconds...)");
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data->game->_priv.showconsole = true;
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al_rest(3.0);
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}
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#endif
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}
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data->bitmap_flags = al_get_new_bitmap_flags();
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data->game->_priv.loading.in_progress = false;
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return NULL;
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}
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SYMBOL_INTERNAL void* ScreenshotThread(void* arg) {
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struct ScreenshotThreadData* data = arg;
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ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
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char filename[255];
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snprintf(filename, 255, "%s_%ju_%ju.png", data->game->_priv.name, (uintmax_t)time(NULL), (uintmax_t)clock());
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al_set_path_filename(path, filename);
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al_save_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), data->bitmap);
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PrintConsole(data->game, "Screenshot stored in %s", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
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al_destroy_path(path);
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al_destroy_bitmap(data->bitmap);
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free(data);
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return NULL;
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}
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SYMBOL_INTERNAL void CalculateProgress(struct Game* game) {
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struct Gamestate* tmp = game->_priv.loading.current;
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float progress = ((game->_priv.loading.progress / (float)(tmp->progress_count + 1)) / (float)game->_priv.loading.to_load) + (game->_priv.loading.loaded / (float)game->_priv.loading.to_load);
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if (game->config.debug.enabled) {
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PrintConsole(game, "[%s] Progress: %d%% (%d/%d)", tmp->name, (int)(progress * 100), game->_priv.loading.progress, tmp->progress_count + 1);
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}
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game->loading.progress = progress;
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}
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SYMBOL_INTERNAL void GamestateProgress(struct Game* game) {
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game->_priv.loading.progress++;
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CalculateProgress(game);
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#ifndef LIBSUPERDERPY_SINGLE_THREAD
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// TODO: debounce thread synchronization to reduce overhead
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al_lock_mutex(game->_priv.texture_sync_mutex);
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game->_priv.texture_sync = true;
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while (game->_priv.texture_sync) {
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al_wait_cond(game->_priv.texture_sync_cond, game->_priv.texture_sync_mutex);
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}
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al_unlock_mutex(game->_priv.texture_sync_mutex);
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#else
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al_convert_memory_bitmaps();
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double delta = al_get_time() - game->_priv.loading.time;
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game->time += delta; // TODO: ability to disable passing time during loading
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game->_priv.loading.time += delta;
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if (game->loading.shown) {
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game->_priv.loading.gamestate->api->logic(game, game->_priv.loading.gamestate->data, delta);
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}
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DrawGamestates(game);
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DrawConsole(game);
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al_flip_display();
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#endif
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}
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SYMBOL_INTERNAL bool OpenGamestate(struct Game* game, struct Gamestate* gamestate) {
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PrintConsole(game, "Opening gamestate \"%s\"...", gamestate->name);
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char libname[1024];
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snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENSION, game->_priv.name, gamestate->name);
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gamestate->handle = dlopen(AddGarbage(game, GetLibraryPath(game, libname)), RTLD_NOW);
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if (!gamestate->handle) {
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FatalError(game, false, "Error while opening gamestate \"%s\": %s", gamestate->name, dlerror()); // TODO: move out
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return false;
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}
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if (game->_priv.params.handlers.compositor) {
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gamestate->fb = CreateNotPreservedBitmap(game->clip_rect.w, game->clip_rect.h);
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} else {
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gamestate->fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
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}
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gamestate->open = true;
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return true;
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}
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SYMBOL_INTERNAL bool LinkGamestate(struct Game* game, struct Gamestate* gamestate) {
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gamestate->api = calloc(1, sizeof(struct GamestateAPI));
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#define GS_ERROR \
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FatalError(game, false, "Error on resolving gamestate's %s symbol: %s", gamestate->name, dlerror()); /* TODO: move out */ \
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free(gamestate->api); \
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return false;
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if (!(gamestate->api->draw = dlsym(gamestate->handle, "Gamestate_Draw"))) { GS_ERROR; }
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if (!(gamestate->api->logic = dlsym(gamestate->handle, "Gamestate_Logic"))) { GS_ERROR; }
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if (!(gamestate->api->load = dlsym(gamestate->handle, "Gamestate_Load"))) { GS_ERROR; }
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if (!(gamestate->api->unload = dlsym(gamestate->handle, "Gamestate_Unload"))) { GS_ERROR; }
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if (!(gamestate->api->start = dlsym(gamestate->handle, "Gamestate_Start"))) { GS_ERROR; }
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if (!(gamestate->api->stop = dlsym(gamestate->handle, "Gamestate_Stop"))) { GS_ERROR; }
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if (!(gamestate->api->process_event = dlsym(gamestate->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; }
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// optional
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gamestate->api->tick = dlsym(gamestate->handle, "Gamestate_Tick");
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gamestate->api->post_load = dlsym(gamestate->handle, "Gamestate_PostLoad");
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gamestate->api->pause = dlsym(gamestate->handle, "Gamestate_Pause");
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gamestate->api->resume = dlsym(gamestate->handle, "Gamestate_Resume");
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gamestate->api->reload = dlsym(gamestate->handle, "Gamestate_Reload");
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gamestate->api->progress_count = dlsym(gamestate->handle, "Gamestate_ProgressCount");
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if (gamestate->api->progress_count) {
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gamestate->progress_count = *gamestate->api->progress_count;
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}
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#undef GS_ERROR
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return true;
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}
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SYMBOL_INTERNAL struct Gamestate* AllocateGamestate(struct Game* game, const char* name) {
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struct Gamestate* tmp = malloc(sizeof(struct Gamestate));
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tmp->name = strdup(name);
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tmp->handle = NULL;
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tmp->loaded = false;
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tmp->paused = false;
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tmp->frozen = false;
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tmp->started = false;
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tmp->pending_load = false;
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tmp->pending_start = false;
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tmp->pending_stop = false;
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tmp->pending_unload = false;
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tmp->next = NULL;
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tmp->api = NULL;
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tmp->fromlib = true;
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tmp->progress_count = 0;
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tmp->open = false;
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tmp->fb = NULL;
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tmp->show_loading = true;
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tmp->data = NULL;
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return tmp;
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}
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SYMBOL_INTERNAL void CloseGamestate(struct Game* game, struct Gamestate* gamestate) {
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if (!gamestate->open) {
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return;
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}
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if (gamestate->handle && !RUNNING_ON_VALGRIND) {
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#ifndef LEAK_SANITIZER
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PrintConsole(game, "Closing gamestate \"%s\"...", gamestate->name);
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dlclose(gamestate->handle);
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#endif
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}
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free(gamestate->name);
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if (gamestate->api) {
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free(gamestate->api);
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}
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al_destroy_bitmap(gamestate->fb);
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}
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SYMBOL_INTERNAL struct List* AddToList(struct List* list, void* data) {
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if (!list) {
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list = malloc(sizeof(struct List));
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list->data = data;
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list->next = NULL;
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} else {
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struct List* elem = malloc(sizeof(struct List));
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elem->next = list;
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elem->data = data;
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list = elem;
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}
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|
return list;
|
|
}
|
|
|
|
static bool Identity(struct List* elem, void* data) {
|
|
return elem->data == data;
|
|
}
|
|
|
|
SYMBOL_INTERNAL struct List* FindInList(struct List* list, void* data, bool (*identity)(struct List* elem, void* data)) {
|
|
struct List* tmp = list;
|
|
if (!identity) {
|
|
identity = Identity;
|
|
}
|
|
while (tmp) {
|
|
if (identity(tmp, data)) {
|
|
return tmp;
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void* RemoveFromList(struct List** list, void* data, bool (*identity)(struct List* elem, void* data)) {
|
|
struct List *prev = NULL, *tmp = *list, *start;
|
|
void* d = NULL;
|
|
if (!identity) {
|
|
identity = Identity;
|
|
}
|
|
while (tmp) {
|
|
if (identity(tmp, data)) {
|
|
if (prev) {
|
|
prev->next = tmp->next;
|
|
d = tmp->data;
|
|
free(tmp);
|
|
return d;
|
|
}
|
|
start = tmp->next;
|
|
d = tmp->data;
|
|
free(tmp);
|
|
*list = start;
|
|
return d;
|
|
}
|
|
prev = tmp;
|
|
tmp = tmp->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// TODO: maybe make external?
|
|
SYMBOL_INTERNAL void* AddGarbage(struct Game* game, void* data) {
|
|
game->_priv.garbage = AddToList(game->_priv.garbage, data);
|
|
return data;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ClearGarbage(struct Game* game) {
|
|
struct List* tmp;
|
|
while (game->_priv.garbage) {
|
|
free(game->_priv.garbage->data);
|
|
tmp = game->_priv.garbage->next;
|
|
free(game->_priv.garbage);
|
|
game->_priv.garbage = tmp;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void AddTimeline(struct Game* game, struct Timeline* timeline) {
|
|
game->_priv.timelines = AddToList(game->_priv.timelines, timeline);
|
|
}
|
|
|
|
SYMBOL_INTERNAL void RemoveTimeline(struct Game* game, struct Timeline* timeline) {
|
|
struct List* tmp = game->_priv.timelines;
|
|
if (tmp->data == timeline) {
|
|
struct List* next = tmp->next;
|
|
free(tmp);
|
|
game->_priv.timelines = next;
|
|
return;
|
|
}
|
|
while (tmp->next) {
|
|
if (tmp->next->data == timeline) {
|
|
struct List* next = tmp->next->next;
|
|
free(tmp->next);
|
|
tmp->next = next;
|
|
return;
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ClearScreen(struct Game* game) {
|
|
al_set_target_backbuffer(game->display);
|
|
al_reset_clipping_rectangle();
|
|
al_clear_to_color(al_map_rgb(0, 0, 0));
|
|
if (game->_priv.params.depth_buffer) {
|
|
al_clear_depth_buffer(1.0);
|
|
}
|
|
al_set_clipping_rectangle(game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
|
|
}
|
|
|
|
static void DrawQueue(struct Game* game, struct TM_Action* queue, int clipX, int clipY) {
|
|
int pos = clipX;
|
|
|
|
struct TM_Action* pom = queue;
|
|
while (pom != NULL) {
|
|
int width = al_get_text_width(game->_priv.font_console, pom->name);
|
|
al_draw_filled_rectangle(pos - (10 / 3200.0) * game->clip_rect.w, clipY, pos + width + (10 / 3200.0) * game->clip_rect.w, clipY + (60 / 1800.0) * game->clip_rect.h, pom->started ? al_map_rgba(255, 255, 255, 192) : al_map_rgba(0, 0, 0, 0));
|
|
al_draw_rectangle(pos - (10 / 3200.0) * game->clip_rect.w, clipY, pos + width + (10 / 3200.0) * game->clip_rect.w, clipY + (60 / 1800.0) * game->clip_rect.h, al_map_rgb(255, 255, 255), 2);
|
|
al_draw_text(game->_priv.font_console, pom->started ? al_map_rgb(0, 0, 0) : al_map_rgb(255, 255, 255), pos, clipY, ALLEGRO_ALIGN_LEFT, pom->name);
|
|
|
|
if (pom->delay) {
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), pos, clipY - (50 / 1800.0) * game->clip_rect.h, ALLEGRO_ALIGN_LEFT, "%d", (int)(pom->delay * 1000));
|
|
}
|
|
|
|
if (strncmp(pom->name, "TM_RunInBackground", 18) == 0) { // FIXME: this is crappy way to detect queued background actions
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), pos, clipY - (50 / 1800.0) * game->clip_rect.h, ALLEGRO_ALIGN_LEFT, "%s", (char*)pom->arguments->next->next->value);
|
|
}
|
|
|
|
pos += width + (int)((20 / 3200.0) * game->clip_rect.w);
|
|
pom = pom->next;
|
|
}
|
|
}
|
|
|
|
static void DrawTimeline(struct Game* game, struct Timeline* timeline, int pos) {
|
|
al_draw_filled_rectangle(0, al_get_display_height(game->display) - (340 / 1800.0) * al_get_display_height(game->display) * (pos + 1), al_get_display_width(game->display), al_get_display_height(game->display) - (340 / 1800.0) * al_get_display_height(game->display) * pos, al_map_rgba(0, 0, 0, 92));
|
|
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2.0, al_get_display_height(game->display) - (340 / 1800.0) * al_get_display_height(game->display) * (pos + 1) + (10 / 1800.0) * al_get_display_height(game->display), ALLEGRO_ALIGN_CENTER, "Timeline: %s", timeline->name);
|
|
|
|
DrawQueue(game, timeline->queue, (int)((25 / 3200.0) * al_get_display_width(game->display)), al_get_display_height(game->display) - (int)((220 / 1800.0) * al_get_display_height(game->display)) - (int)((340 / 1800.0) * al_get_display_height(game->display) * pos));
|
|
DrawQueue(game, timeline->background, (int)((25 / 3200.0) * al_get_display_width(game->display)), al_get_display_height(game->display) - (int)((100 / 1800.0) * al_get_display_height(game->display)) - (int)((340 / 1800.0) * al_get_display_height(game->display) * pos));
|
|
}
|
|
|
|
SYMBOL_INTERNAL void DrawTimelines(struct Game* game) {
|
|
if (!game->_priv.showtimeline) {
|
|
return;
|
|
}
|
|
struct List* tmp = game->_priv.timelines;
|
|
int i = 0;
|
|
while (tmp) {
|
|
DrawTimeline(game, tmp->data, i);
|
|
i++;
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL char* GetLibraryPath(struct Game* game, char* filename) {
|
|
char* result = NULL;
|
|
ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_EXENAME_PATH);
|
|
al_set_path_filename(path, filename);
|
|
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
|
|
result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
|
|
} else {
|
|
al_append_path_component(path, "gamestates");
|
|
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
|
|
result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
|
|
} else {
|
|
result = strdup(filename);
|
|
}
|
|
}
|
|
al_destroy_path(path);
|
|
return result;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void PauseExecution(struct Game* game) {
|
|
if (game->_priv.paused) {
|
|
return;
|
|
}
|
|
game->_priv.paused = true;
|
|
al_stop_timer(game->_priv.timer);
|
|
al_detach_voice(game->audio.v);
|
|
FreezeGamestates(game);
|
|
PrintConsole(game, "Engine halted.");
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ReloadCode(struct Game* game) {
|
|
ReloadShaders(game, true);
|
|
PrintConsole(game, "DEBUG: Reloading the gamestates...");
|
|
struct Gamestate* tmp = game->_priv.gamestates;
|
|
while (tmp) {
|
|
if (tmp->open && tmp->fromlib) {
|
|
char* name = strdup(tmp->name);
|
|
CloseGamestate(game, tmp);
|
|
tmp->name = name;
|
|
if (OpenGamestate(game, tmp) && LinkGamestate(game, tmp) && tmp->loaded) {
|
|
if (tmp->api->reload) {
|
|
PrintConsole(game, "[%s] Reloading...", tmp->name);
|
|
tmp->api->reload(game, tmp->data);
|
|
}
|
|
} else {
|
|
// live-reload failed
|
|
tmp->loaded = false;
|
|
}
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
PrintConsole(game, "DEBUG: Reloading done.");
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ResumeExecution(struct Game* game) {
|
|
if (!game->_priv.paused) {
|
|
return;
|
|
}
|
|
UnfreezeGamestates(game);
|
|
al_attach_mixer_to_voice(game->audio.mixer, game->audio.v);
|
|
al_resume_timer(game->_priv.timer);
|
|
game->_priv.paused = false;
|
|
game->_priv.timestamp = al_get_time();
|
|
PrintConsole(game, "Engine resumed.");
|
|
}
|
|
|
|
SYMBOL_INTERNAL char* GetGameName(struct Game* game, const char* format) {
|
|
char* result = malloc(sizeof(char) * 255);
|
|
SUPPRESS_WARNING("-Wformat-nonliteral")
|
|
snprintf(result, 255, format, game->_priv.name);
|
|
SUPPRESS_END
|
|
return AddGarbage(game, result);
|
|
}
|
|
|
|
static int HashString(struct Game* game, const char* str) {
|
|
unsigned long hash = 5381;
|
|
int c;
|
|
|
|
while ((c = *str++)) {
|
|
hash = ((hash << 5) + hash) + c; /* hash * 33 + c */
|
|
}
|
|
|
|
//PrintConsole(game, "sum %d, bucket %d", hash, hash % LIBSUPERDERPY_BITMAP_HASHMAP_BUCKETS);
|
|
return hash % LIBSUPERDERPY_BITMAP_HASHMAP_BUCKETS;
|
|
}
|
|
|
|
static bool RefCountIdentity(struct List* elem, void* data) {
|
|
struct RefCount* item = elem->data;
|
|
return strcmp(data, item->id) == 0;
|
|
}
|
|
|
|
SYMBOL_INTERNAL ALLEGRO_BITMAP* AddBitmap(struct Game* game, char* filename) {
|
|
int bucket = HashString(game, filename);
|
|
struct List* item = FindInList(game->_priv.bitmaps[bucket], filename, RefCountIdentity);
|
|
struct RefCount* rc;
|
|
if (item) {
|
|
rc = item->data;
|
|
rc->counter++;
|
|
} else {
|
|
rc = malloc(sizeof(struct RefCount));
|
|
rc->counter = 1;
|
|
rc->id = strdup(filename);
|
|
rc->data = al_load_bitmap(GetDataFilePath(game, filename));
|
|
game->_priv.bitmaps[bucket] = AddToList(game->_priv.bitmaps[bucket], rc);
|
|
}
|
|
return rc->data;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void RemoveBitmap(struct Game* game, char* filename) {
|
|
int bucket = HashString(game, filename);
|
|
struct List* item = FindInList(game->_priv.bitmaps[bucket], filename, RefCountIdentity);
|
|
if (item) {
|
|
struct RefCount* rc = item->data;
|
|
rc->counter--;
|
|
if (rc->counter == 0) {
|
|
RemoveFromList(&game->_priv.bitmaps[bucket], filename, RefCountIdentity);
|
|
al_destroy_bitmap(rc->data);
|
|
free(rc->id);
|
|
free(rc);
|
|
}
|
|
} else {
|
|
PrintConsole(game, "Tried to remove non-existent bitmap %s!", filename);
|
|
}
|
|
}
|