mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-05 22:48:02 +01:00
718 lines
23 KiB
C
718 lines
23 KiB
C
/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "internal.h"
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#include <ctype.h>
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#ifdef ALLEGRO_ANDROID
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#include <android/log.h>
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#endif
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// TODO: split to separate files
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ALLEGRO_DEBUG_CHANNEL("libsuperderpy")
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SYMBOL_EXPORT void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) {
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ALLEGRO_VERTEX v[] = {
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{.x = x, .y = y, .z = 0, .color = top},
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{.x = x + w, .y = y, .z = 0, .color = top},
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{.x = x, .y = y + h, .z = 0, .color = bottom},
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{.x = x + w, .y = y + h, .z = 0, .color = bottom}};
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al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
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}
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SYMBOL_EXPORT void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right) {
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ALLEGRO_VERTEX v[] = {
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{.x = x, .y = y, .z = 0, .color = left},
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{.x = x + w, .y = y, .z = 0, .color = right},
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{.x = x, .y = y + h, .z = 0, .color = left},
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{.x = x + w, .y = y + h, .z = 0, .color = right}};
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al_draw_prim(v, NULL, NULL, 0, 4, ALLEGRO_PRIM_TRIANGLE_STRIP);
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}
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SYMBOL_EXPORT void DrawTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int flags, char const* text) {
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// TODO: consider using a set of shaders
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al_draw_text(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, flags, text);
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al_draw_text(font, color, x, y, flags, text);
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}
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SYMBOL_EXPORT int DrawWrappedText(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
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// TODO: use al_do_multiline_text; and switch to al_draw_multiline_text once it returns number of lines
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char stext[1024]; // Copy of the passed text.
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char* pch; // A pointer to each word.
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char word[255]; // A string containing the word (for convienence)
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char* breakchar = "\n";
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char lines[40][1024]; // A lovely array of strings to hold all the lines (40 max atm)
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char temp[1024]; // Holds the string data of the current line only.
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int line = 0; // Counts which line we are currently using.
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int height = al_get_font_line_height(font) + 1;
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// Setup our strings
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strncpy(stext, text, 1023);
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strncpy(temp, "", 1023);
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for (int i = 0; i < 40; i += 1) {
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strncpy(lines[i], "", 1024);
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}
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//-------------------- Code Begins
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char* context = NULL;
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pch = strtok_r(stext, " ", &context); // Get the first word.
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do {
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snprintf(word, 255, "%s ", pch);
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strncat(temp, word, 255); // Append the word to the end of TempLine
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// This code checks for the new line character.
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if (strncmp(word, breakchar, 255) == 0) {
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line += 1; // Move down a Line
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strncpy(temp, "", 1023); // Clear the tempstring
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} else {
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if (al_get_text_width(font, temp) >= (width)) { // Check if text is larger than the area.
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strncpy(temp, word, 255); // clear the templine and add the word to it.
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line += 1; // Move to the next line.
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}
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if (line < 40) {
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strncat(lines[line], word, 255); // Append the word to whatever line we are currently on.
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}
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}
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pch = strtok_r(NULL, " ", &context); // Get the next word.
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} while (pch != NULL);
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// ---------------------------------- Time to draw.
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for (int i = 0; i <= line; i += 1) { // Move through each line and draw according to the passed flags.
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switch (flags) {
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case ALLEGRO_ALIGN_CENTER:
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al_draw_text(font, color, x + (width / 2.0), y + (i * height), ALLEGRO_ALIGN_CENTER, lines[i]);
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break;
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case ALLEGRO_ALIGN_RIGHT:
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al_draw_text(font, color, x + width, y + (i * height), ALLEGRO_ALIGN_RIGHT, lines[i]);
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break;
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case ALLEGRO_ALIGN_LEFT:
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default:
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al_draw_text(font, color, x, y + (i * height), ALLEGRO_ALIGN_LEFT, lines[i]);
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break;
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}
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}
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return ((line + 1) * height); // Return the actual height of the text in pixels.
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}
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SYMBOL_EXPORT int DrawWrappedTextWithShadow(ALLEGRO_FONT* font, ALLEGRO_COLOR color, float x, float y, int width, int flags, char const* text) {
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DrawWrappedText(font, al_map_rgba(0, 0, 0, 128), x + 1, y + 1, width, flags, text);
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return DrawWrappedText(font, color, x, y, width, flags, text);
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}
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SYMBOL_EXPORT void DrawCentered(ALLEGRO_BITMAP* bitmap, float x, float y, int flags) {
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al_draw_bitmap(bitmap, x - al_get_bitmap_width(bitmap) / 2.0, y - al_get_bitmap_height(bitmap) / 2.0, flags);
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}
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SYMBOL_EXPORT void DrawCenteredScaled(ALLEGRO_BITMAP* bitmap, float x, float y, double sx, double sy, int flags) {
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DrawCenteredTintedScaled(bitmap, al_map_rgb(255, 255, 255), x, y, sx, sy, flags);
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}
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SYMBOL_EXPORT void DrawCenteredTintedScaled(ALLEGRO_BITMAP* bitmap, ALLEGRO_COLOR tint, float x, float y, double sx, double sy, int flags) {
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al_draw_tinted_scaled_rotated_bitmap(bitmap, tint, al_get_bitmap_width(bitmap) / 2.0, al_get_bitmap_height(bitmap) / 2.0,
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x, y, sx, sy, 0, flags);
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}
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SYMBOL_EXPORT void ClearToColor(struct Game* game, ALLEGRO_COLOR color) {
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ALLEGRO_BITMAP* target = al_get_target_bitmap();
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if (game->_priv.current_gamestate && GetFramebuffer(game) == target && al_get_parent_bitmap(target) == al_get_backbuffer(game->display)) {
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al_set_target_backbuffer(game->display);
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}
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int x, y, w, h;
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al_get_clipping_rectangle(&x, &y, &w, &h);
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al_reset_clipping_rectangle();
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al_clear_to_color(color);
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al_set_clipping_rectangle(x, y, w, h);
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al_set_target_bitmap(target);
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}
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/* linear filtering code written by SiegeLord */
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SYMBOL_EXPORT ALLEGRO_COLOR InterpolateColor(ALLEGRO_COLOR c1, ALLEGRO_COLOR c2, float frac) {
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return al_map_rgba_f(c1.r + frac * (c2.r - c1.r),
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c1.g + frac * (c2.g - c1.g),
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c1.b + frac * (c2.b - c1.b),
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c1.a + frac * (c2.a - c1.a));
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}
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/*! \brief Scales bitmap using software linear filtering method to current target. */
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SYMBOL_EXPORT void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height) {
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if ((al_get_bitmap_width(source) == width) && (al_get_bitmap_height(source) == height)) {
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al_draw_bitmap(source, 0, 0, 0);
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return;
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}
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int x, y;
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al_lock_bitmap(al_get_target_bitmap(), ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_WRITEONLY);
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al_lock_bitmap(source, ALLEGRO_PIXEL_FORMAT_ANY, ALLEGRO_LOCK_READONLY);
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for (y = 0; y < height; y++) {
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float pixy = ((float)y / height) * ((float)al_get_bitmap_height(source) - 1);
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int pixy_f = (int)floorf(pixy);
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for (x = 0; x < width; x++) {
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float pixx = ((float)x / width) * ((float)al_get_bitmap_width(source) - 1);
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int pixx_f = (int)floorf(pixx);
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ALLEGRO_COLOR a = al_get_pixel(source, pixx_f, pixy_f);
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ALLEGRO_COLOR b = al_get_pixel(source, pixx_f + 1, pixy_f);
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ALLEGRO_COLOR c = al_get_pixel(source, pixx_f, pixy_f + 1);
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ALLEGRO_COLOR d = al_get_pixel(source, pixx_f + 1, pixy_f + 1);
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ALLEGRO_COLOR ab = InterpolateColor(a, b, pixx - pixx_f);
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ALLEGRO_COLOR cd = InterpolateColor(c, d, pixx - pixx_f);
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ALLEGRO_COLOR result = InterpolateColor(ab, cd, pixy - pixy_f);
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al_put_pixel(x, y, result);
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}
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}
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al_unlock_bitmap(al_get_target_bitmap());
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al_unlock_bitmap(source);
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}
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SYMBOL_EXPORT ALLEGRO_BITMAP* LoadScaledBitmap(struct Game* game, char* filename, int width, int height) {
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bool memoryscale = !strtol(GetConfigOptionDefault(game, "SuperDerpy", "GPU_scaling", "1"), NULL, 10);
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ALLEGRO_BITMAP *source, *target = al_create_bitmap(width, height);
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al_set_target_bitmap(target);
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al_clear_to_color(al_map_rgba(0, 0, 0, 0));
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int flags = al_get_new_bitmap_flags();
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if (memoryscale) {
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al_add_new_bitmap_flag(ALLEGRO_MEMORY_BITMAP);
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}
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source = al_load_bitmap(GetDataFilePath(game, filename));
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if (memoryscale) {
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al_set_new_bitmap_flags(flags);
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ScaleBitmap(source, width, height);
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} else {
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al_draw_scaled_bitmap(source, 0, 0, al_get_bitmap_width(source), al_get_bitmap_height(source), 0, 0, width, height, 0);
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}
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al_destroy_bitmap(source);
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return target;
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}
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SYMBOL_EXPORT void FatalErrorWithContext(struct Game* game, int line, const char* file, const char* func, bool exit, char* format, ...) {
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char text[1024] = {0};
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PrintConsole(game, "Fatal Error, displaying Blue Screen of Derp...");
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va_list vl;
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va_start(vl, format);
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vsnprintf(text, 1024, format, vl);
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va_end(vl);
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fprintf(stderr, "%s:%d [%s]\n%s\n", file, line, func, text);
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#ifndef LIBSUPERDERPY_SINGLE_THREAD
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if (game->_priv.loading.in_progress) {
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al_lock_mutex(game->_priv.bsod_mutex);
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game->_priv.in_bsod = true;
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game->_priv.bsod_sync = true;
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while (game->_priv.bsod_sync) {
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al_wait_cond(game->_priv.bsod_cond, game->_priv.bsod_mutex);
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}
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al_unlock_mutex(game->_priv.bsod_mutex);
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}
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#endif
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al_set_target_backbuffer(game->display);
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ALLEGRO_TRANSFORM trans;
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al_identity_transform(&trans);
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al_use_transform(&trans);
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if (!game->_priv.font_bsod) {
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game->_priv.font_bsod = al_create_builtin_font();
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}
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al_clear_to_color(al_map_rgb(0, 0, 170));
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al_flip_display();
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al_rest(0.6);
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const int offsetx = al_get_display_width(game->display) / 2;
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const int offsety = (int)(al_get_display_height(game->display) * 0.30);
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const int fonth = al_get_font_line_height(game->_priv.font_bsod);
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bool done = false;
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while (!done) {
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al_set_target_backbuffer(game->display);
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al_clear_to_color(al_map_rgb(0, 0, 170));
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const char* header = game->_priv.name;
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const int headw = al_get_text_width(game->_priv.font_bsod, header);
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al_draw_filled_rectangle(offsetx - headw / 2.0 - 4, offsety, 4 + offsetx + headw / 2.0, offsety + fonth, al_map_rgb(170, 170, 170));
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al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, offsety, ALLEGRO_ALIGN_CENTRE, header);
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const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +";
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const int head2w = al_get_text_width(game->_priv.font_bsod, header2);
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
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al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
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const int error_len = strlen(text);
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const int error_w = al_get_text_width(game->_priv.font_bsod, text);
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const int lines = ceil(error_w / (al_get_display_width(game->display) * 0.8));
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const int letters_per_line = (error_len / lines) + 1;
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int row = 5;
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for (int l = 0; l < lines; ++l) {
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int start = l * letters_per_line;
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unsigned int end = (l + 1) * letters_per_line;
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if (end >= sizeof(text)) {
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end = sizeof(text) - 1;
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}
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const char save_char = text[end];
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text[end] = '\0';
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - (error_w / (float)lines) / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, text + start);
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text[end] = save_char;
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}
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++row;
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row++ * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
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++row;
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if (exit) {
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
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} else {
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2.0, (int)(offsety + row * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
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al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + (row + 2) * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
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}
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al_flip_display();
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ALLEGRO_KEYBOARD_STATE kb;
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al_get_keyboard_state(&kb);
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// FIXME: implement proper event loop there
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#ifndef __EMSCRIPTEN__
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int i;
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for (i = 0; i < ALLEGRO_KEY_PAUSE; i++) {
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if (al_key_down(&kb, i)) {
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done = true;
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break;
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}
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}
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#else
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done = true;
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#endif
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}
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al_use_transform(&game->_priv.projection);
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#ifndef LIBSUPERDERPY_SINGLE_THREAD
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if (game->_priv.loading.in_progress) {
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PrintConsole(game, "Resuming the main thread...");
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game->_priv.in_bsod = false;
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al_signal_cond(game->_priv.bsod_cond);
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}
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#endif
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}
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static void TestPath(const char* filename, const char* subpath, char** result) {
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if (*result) { return; } //already found
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ALLEGRO_PATH* tail = al_create_path(filename);
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ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_RESOURCES_PATH);
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ALLEGRO_PATH* data = al_create_path(subpath);
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al_join_paths(path, data);
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al_join_paths(path, tail);
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//printf("Testing for %s\n", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
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if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
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*result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
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}
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al_destroy_path(tail);
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al_destroy_path(data);
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al_destroy_path(path);
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}
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static char* TestDataFilePath(struct Game* game, const char* filename) {
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char* result = NULL;
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TestPath(filename, "data/", &result);
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TestPath(filename, GetGameName(game, "../share/%s/data/"), &result);
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TestPath(filename, GetGameName(game, "../share/games/%s/data/"), &result);
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#ifdef ALLEGRO_MACOSX
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TestPath(filename, "../Resources/data/", &result);
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#endif
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// build directories
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TestPath(filename, "../../data/", &result);
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TestPath(filename, "../../../data/", &result);
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if (result) {
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return result;
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}
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// try current working directory if everything else fails
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char origfn[255] = "data/";
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strncat(origfn, filename, 249);
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if (al_filename_exists(origfn)) {
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return strdup(origfn);
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}
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return NULL;
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}
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SYMBOL_EXPORT const char* FindDataFilePath(struct Game* game, const char* filename) {
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char* result = 0;
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#ifdef ALLEGRO_ANDROID
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char origfn[255] = "android/";
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strncat(origfn, filename, 246);
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result = TestDataFilePath(game, origfn);
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if (result) {
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return AddGarbage(game, result);
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}
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#endif
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#ifdef MAEMO5
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char origfn[255] = "maemo5/";
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strncat(origfn, filename, 247);
|
|
|
|
result = TestDataFilePath(game, origfn);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
#endif
|
|
|
|
#ifdef POCKETCHIP
|
|
char origfn[255] = "pocketchip/";
|
|
strncat(origfn, filename, 243);
|
|
|
|
result = TestDataFilePath(game, origfn);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
#endif
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
char origfn[255] = "emscripten/";
|
|
strncat(origfn, filename, 243);
|
|
|
|
result = TestDataFilePath(game, origfn);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
#endif
|
|
|
|
#ifdef LIBSUPERDERPY_FLACTOLOSSY_EXT
|
|
{
|
|
char* file = AddGarbage(game, strdup(filename));
|
|
char* sub = strstr(file, ".flac");
|
|
if (sub) {
|
|
sub[0] = '.';
|
|
sub[1] = LIBSUPERDERPY_FLACTOLOSSY_EXT[0];
|
|
sub[2] = LIBSUPERDERPY_FLACTOLOSSY_EXT[1];
|
|
sub[3] = LIBSUPERDERPY_FLACTOLOSSY_EXT[2];
|
|
sub[4] = LIBSUPERDERPY_FLACTOLOSSY_EXT[3];
|
|
sub[5] = 0;
|
|
}
|
|
result = TestDataFilePath(game, file);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef LIBSUPERDERPY_IMGTOWEBP
|
|
{
|
|
char* file = AddGarbage(game, strdup(filename));
|
|
char* sub = strstr(file, ".png");
|
|
if (sub) {
|
|
sub[0] = '.';
|
|
sub[1] = 'w';
|
|
sub[2] = 'b';
|
|
sub[3] = 'p';
|
|
sub[4] = 0;
|
|
}
|
|
result = TestDataFilePath(game, file);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
|
|
sub = strstr(file, ".jpg");
|
|
if (sub) {
|
|
sub[0] = '.';
|
|
sub[1] = 'w';
|
|
sub[2] = 'b';
|
|
sub[3] = 'p';
|
|
sub[4] = 0;
|
|
}
|
|
result = TestDataFilePath(game, file);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
|
|
sub = strstr(file, ".JPG");
|
|
if (sub) {
|
|
sub[0] = '.';
|
|
sub[1] = 'w';
|
|
sub[2] = 'b';
|
|
sub[3] = 'p';
|
|
sub[4] = 0;
|
|
}
|
|
result = TestDataFilePath(game, file);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
|
|
sub = strstr(file, ".webp");
|
|
if (sub) {
|
|
sub[0] = '.';
|
|
sub[1] = 'w';
|
|
sub[2] = 'b';
|
|
sub[3] = 'p';
|
|
sub[4] = 0;
|
|
}
|
|
result = TestDataFilePath(game, file);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
result = TestDataFilePath(game, filename);
|
|
if (result) {
|
|
return AddGarbage(game, result);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SYMBOL_EXPORT const char* GetDataFilePath(struct Game* game, const char* filename) {
|
|
const char* result = FindDataFilePath(game, filename);
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
FatalError(game, true, "Could not find data file: %s!", filename);
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_exit_with_live_runtime();
|
|
#endif
|
|
exit(1);
|
|
}
|
|
|
|
SYMBOL_EXPORT void PrintConsoleWithContext(struct Game* game, int line, const char* file, const char* func, char* format, ...) {
|
|
al_lock_mutex(game->_priv.mutex);
|
|
va_list vl;
|
|
va_start(vl, format);
|
|
char* text = game->_priv.console[game->_priv.console_pos];
|
|
vsnprintf(text, (sizeof(game->_priv.console[0]) / sizeof(game->_priv.console[0][0])), format, vl);
|
|
va_end(vl);
|
|
|
|
SUPPRESS_WARNING("-Wused-but-marked-unused")
|
|
ALLEGRO_DEBUG("%s\n", text);
|
|
SUPPRESS_END
|
|
|
|
#if !defined(__EMSCRIPTEN__) && !defined(ALLEGRO_ANDROID)
|
|
if (game->config.debug.enabled)
|
|
#endif
|
|
{
|
|
#ifdef ALLEGRO_ANDROID
|
|
if (game->config.debug.verbose) {
|
|
__android_log_print(ANDROID_LOG_DEBUG, al_get_app_name(), "%f %s:%d [%s] %s", al_get_time(), file, line, func, text);
|
|
} else {
|
|
__android_log_print(ANDROID_LOG_DEBUG, al_get_app_name(), "[%s] %s", func, text);
|
|
}
|
|
#elif defined(__EMSCRIPTEN__)
|
|
if (game->config.debug.verbose) {
|
|
emscripten_log(EM_LOG_CONSOLE, "%f %s:%d [%s] %s", al_get_time(), file, line, func, text);
|
|
} else {
|
|
emscripten_log(EM_LOG_CONSOLE, "[%s] %s", func, text);
|
|
}
|
|
#else
|
|
if (game->config.debug.verbose) {
|
|
printf("%f %s:%d ", al_get_time(), file, line);
|
|
}
|
|
printf("[%s] %s\n", func, text);
|
|
fflush(stdout);
|
|
#endif
|
|
}
|
|
|
|
game->_priv.console_pos++;
|
|
if (game->_priv.console_pos >= (sizeof(game->_priv.console) / sizeof(game->_priv.console[0]))) {
|
|
game->_priv.console_pos = 0;
|
|
}
|
|
al_unlock_mutex(game->_priv.mutex);
|
|
}
|
|
|
|
SYMBOL_EXPORT void WindowCoordsToViewport(struct Game* game, int* x, int* y) {
|
|
int clipX, clipY, clipWidth, clipHeight;
|
|
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
|
|
*x -= clipX;
|
|
*y -= clipY;
|
|
*x /= (int)(clipWidth / (float)game->viewport.width);
|
|
*y /= (int)(clipHeight / (float)game->viewport.height);
|
|
}
|
|
|
|
SYMBOL_EXPORT ALLEGRO_BITMAP* GetFramebuffer(struct Game* game) {
|
|
return game->_priv.current_gamestate->fb;
|
|
}
|
|
|
|
SYMBOL_EXPORT void SetFramebufferAsTarget(struct Game* game) {
|
|
ALLEGRO_BITMAP* framebuffer = GetFramebuffer(game);
|
|
al_set_target_bitmap(framebuffer);
|
|
if (framebuffer != al_get_backbuffer(game->display)) {
|
|
double x = al_get_bitmap_width(framebuffer) / (double)game->viewport.width;
|
|
double y = al_get_bitmap_height(framebuffer) / (double)game->viewport.height;
|
|
ALLEGRO_TRANSFORM t;
|
|
al_identity_transform(&t);
|
|
al_scale_transform(&t, x, y);
|
|
al_use_transform(&t);
|
|
}
|
|
}
|
|
|
|
SYMBOL_EXPORT void SetClippingRectangle(int x, int y, int width, int height) {
|
|
ALLEGRO_TRANSFORM transform = *al_get_current_transform();
|
|
float nx = x, ny = y, nx2 = x + width, ny2 = y + height;
|
|
al_transform_coordinates(&transform, &nx, &ny);
|
|
al_transform_coordinates(&transform, &nx2, &ny2);
|
|
al_set_clipping_rectangle((int)nx, (int)ny, (int)(nx2 - nx), (int)(ny2 - ny));
|
|
}
|
|
|
|
SYMBOL_EXPORT void ResetClippingRectangle(void) {
|
|
al_reset_clipping_rectangle();
|
|
}
|
|
|
|
SYMBOL_EXPORT void PushTransform(struct Game* game, ALLEGRO_TRANSFORM* t) {
|
|
ALLEGRO_TRANSFORM transform = *t;
|
|
|
|
if (game->_priv.transforms_no == game->_priv.transforms_alloc) {
|
|
game->_priv.transforms = realloc(game->_priv.transforms, sizeof(ALLEGRO_TRANSFORM) * ++game->_priv.transforms_alloc);
|
|
}
|
|
|
|
game->_priv.transforms[game->_priv.transforms_no++] = *al_get_current_transform();
|
|
|
|
al_compose_transform(&transform, al_get_current_transform());
|
|
al_use_transform(&transform);
|
|
}
|
|
|
|
SYMBOL_EXPORT void PopTransform(struct Game* game) {
|
|
al_use_transform(&game->_priv.transforms[--game->_priv.transforms_no]);
|
|
}
|
|
|
|
SYMBOL_EXPORT ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height) {
|
|
int flags = al_get_new_bitmap_flags();
|
|
//al_set_new_bitmap_depth(24);
|
|
al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
|
|
ALLEGRO_BITMAP* bitmap = al_create_bitmap(width, height);
|
|
al_set_new_bitmap_flags(flags);
|
|
//al_set_new_bitmap_depth(0);
|
|
return bitmap;
|
|
}
|
|
|
|
SYMBOL_EXPORT void EnableCompositor(struct Game* game, void compositor(struct Game* game)) {
|
|
PrintConsole(game, "Compositor enabled.");
|
|
game->_priv.params.handlers.compositor = compositor ? compositor : SimpleCompositor;
|
|
ResizeGamestates(game);
|
|
}
|
|
|
|
SYMBOL_EXPORT void DisableCompositor(struct Game* game) {
|
|
PrintConsole(game, "Compositor disabled.");
|
|
game->_priv.params.handlers.compositor = NULL;
|
|
ResizeGamestates(game);
|
|
}
|
|
|
|
SYMBOL_EXPORT char* StrToLower(struct Game* game, const char* text) {
|
|
// FIXME: UTF-8
|
|
char *res = strdup(text), *iter = res;
|
|
while (*iter) {
|
|
*iter = tolower(*iter);
|
|
iter++;
|
|
}
|
|
return AddGarbage(game, res);
|
|
}
|
|
|
|
SYMBOL_EXPORT char* StrToUpper(struct Game* game, const char* text) {
|
|
// FIXME: UTF-8
|
|
char *res = strdup(text), *iter = res;
|
|
while (*iter) {
|
|
*iter = toupper(*iter);
|
|
iter++;
|
|
}
|
|
return AddGarbage(game, res);
|
|
}
|
|
|
|
SYMBOL_EXPORT char* PunchNumber(struct Game* game, const char* text, char ch, int number) {
|
|
char* txt = strdup(text);
|
|
char* tmp = txt;
|
|
while (*tmp) {
|
|
tmp++;
|
|
}
|
|
int num = 1;
|
|
while (tmp != txt) {
|
|
tmp--;
|
|
if (*tmp == ch) {
|
|
*tmp = '0' + (int)floorf(number / (float)num) % 10;
|
|
num *= 10;
|
|
}
|
|
}
|
|
return AddGarbage(game, txt);
|
|
}
|
|
|
|
SYMBOL_EXPORT void QuitGame(struct Game* game, bool allow_pausing) {
|
|
#ifdef ALLEGRO_ANDROID
|
|
if (allow_pausing) {
|
|
JNIEnv* env = al_android_get_jni_env();
|
|
jclass class_id = (*env)->GetObjectClass(env, al_android_get_activity());
|
|
jmethodID method_id = (*env)->GetMethodID(env, class_id, "moveTaskToBack",
|
|
"(Z)Z");
|
|
jvalue jdata;
|
|
jdata.z = JNI_TRUE;
|
|
(*env)->CallBooleanMethodA(env, al_android_get_activity(), method_id, &jdata);
|
|
return;
|
|
}
|
|
#endif
|
|
UnloadAllGamestates(game);
|
|
}
|
|
|
|
SYMBOL_EXPORT bool ToggleFullscreen(struct Game* game) {
|
|
if (IS_EMSCRIPTEN && game->_priv.params.fixed_size) {
|
|
al_set_display_flag(game->display, ALLEGRO_FULLSCREEN_WINDOW, true);
|
|
SetupViewport(game);
|
|
PrintConsole(game, "Fullscreen toggled");
|
|
return true;
|
|
}
|
|
game->config.fullscreen = !game->config.fullscreen;
|
|
if (game->config.fullscreen) {
|
|
SetConfigOption(game, "SuperDerpy", "fullscreen", "1");
|
|
} else {
|
|
SetConfigOption(game, "SuperDerpy", "fullscreen", "0");
|
|
}
|
|
#ifdef ALLEGRO_ANDROID
|
|
al_set_display_flag(game->display, ALLEGRO_FRAMELESS, game->config.fullscreen);
|
|
#endif
|
|
al_set_display_flag(game->display, ALLEGRO_FULLSCREEN_WINDOW, game->config.fullscreen);
|
|
SetupViewport(game);
|
|
PrintConsole(game, "Fullscreen toggled: %s", game->config.fullscreen ? "on" : "off");
|
|
return game->config.fullscreen;
|
|
}
|
|
|
|
SYMBOL_EXPORT bool ToggleMute(struct Game* game) {
|
|
game->config.mute = !game->config.mute;
|
|
al_set_mixer_gain(game->audio.mixer, game->config.mute ? 0.0 : 1.0);
|
|
SetConfigOption(game, "SuperDerpy", "mute", game->config.mute ? "1" : "0");
|
|
PrintConsole(game, "Mute: %d", game->config.mute);
|
|
return game->config.mute;
|
|
}
|