libsuperderpy/src/map.c
Sebastian Krzyszkowiak e4e848b175 use mixers for audio
2012-03-05 21:07:42 +01:00

159 lines
6.2 KiB
C

/*! \file map.c
* \brief View with Map of levels.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdio.h>
#include <math.h>
#include "config.h"
#include "map.h"
void Map_Draw(struct Game *game) {
al_draw_bitmap(game->map.map, 0, 0, 0);
float x,y;
switch (game->map.selected) {
case 1:
x=0.18;
y=0.225;
break;
case 2:
x=0.5;
y=0.3125;
break;
case 3:
x=0.738;
y=0.425;
break;
case 4:
x=0.61;
y=0.7625;
break;
case 5:
x=0.17;
y=0.725;
break;
case 6:
x=0.41;
y=0.518;
break;
}
al_draw_scaled_bitmap(game->map.arrow, 0, 0, al_get_bitmap_width(game->map.arrow), al_get_bitmap_height(game->map.arrow), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y + ((sin(game->map.arrowpos)+0.5)/20.0)*al_get_display_height(game->display), al_get_display_width(game->display)*0.1, al_get_display_height(game->display)*0.16, 0);
game->map.arrowpos += tps(game, 0.1*60);
}
void Map_Load(struct Game *game) {
al_play_sample_instance(game->map.music);
ALLEGRO_EVENT ev;
int fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->map.map,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
Map_Draw(game);
}
int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if ((((game->map.selected<4) || (game->map.selected==6)) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected>4) && (game->map.selected!=6) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_UP)) || ((game->map.selected==6) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN))) {
game->map.selected--;
al_play_sample_instance(game->map.click);
} else if (((game->map.selected<3) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected==3) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) || ((game->map.selected==5) && (ev->keyboard.keycode==ALLEGRO_KEY_UP))) {
game->map.selected++;
al_play_sample_instance(game->map.click);
} else if ((ev->keyboard.keycode==ALLEGRO_KEY_LEFT) || (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT) || (ev->keyboard.keycode==ALLEGRO_KEY_UP) || (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) {
al_play_sample_instance(game->map.click);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
al_play_sample_instance(game->map.click);
game->level.current_level = game->map.selected;
PrintConsole(game, "Selecting level %d...", game->map.selected);
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_LEVEL;
return 0;
} else if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
UnloadGameState(game);
game->loadstate = GAMESTATE_MENU;
LoadGameState(game);
return 0;
} else { return 0; }
if (game->map.selected<1) game->map.selected=1;
if (game->map.selected>game->map.available) game->map.selected=game->map.available;
return 0;
}
void Map_Preload(struct Game *game) {
game->map.available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
if ((game->map.available<1) || (game->map.available>6)) game->map.available=1;
game->map.selected = game->map.available;
PrintConsole(game, "Last level available: %d", game->map.selected);
game->map.arrowpos = 0;
game->map.map_bg = LoadScaledBitmap("map/background.png", al_get_display_width(game->display), al_get_display_height(game->display));
char filename[30] = { };
sprintf(filename, "map/highlight%d.png", game->map.available);
game->map.highlight = LoadScaledBitmap(filename, al_get_display_width(game->display), al_get_display_height(game->display));
game->map.arrow = al_load_bitmap( "data/arrow.png" );
game->map.click_sample = al_load_sample( "data/click.flac" );
game->map.sample = al_load_sample( "data/map.flac" );
game->map.music = al_create_sample_instance(game->map.sample);
al_attach_sample_instance_to_mixer(game->map.music, game->audio.music);
al_set_sample_instance_playmode(game->map.music, ALLEGRO_PLAYMODE_LOOP);
game->map.click = al_create_sample_instance(game->map.click_sample);
al_attach_sample_instance_to_mixer(game->map.click, game->audio.fx);
al_set_sample_instance_playmode(game->map.click, ALLEGRO_PLAYMODE_ONCE);
if (!game->map.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
if (!game->map.click_sample){
fprintf(stderr, "Audio clip sample#2 not loaded!\n" );
exit(-1);
}
game->map.map = LoadScaledBitmap("table.png", al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->map.map);
al_draw_bitmap(game->map.map_bg, 0, 0 ,0);
al_draw_bitmap(game->map.highlight, 0, 0 ,0);
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Map_Unload(struct Game *game) {
ALLEGRO_EVENT ev;
int fadeloop;
for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->map.map, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->map.map);
//al_destroy_bitmap(game->map.background);
al_destroy_bitmap(game->map.map_bg);
al_destroy_bitmap(game->map.highlight);
al_destroy_bitmap(game->map.arrow);
al_destroy_sample_instance(game->map.music);
al_destroy_sample(game->map.sample);
al_destroy_sample_instance(game->map.click);
al_destroy_sample(game->map.click_sample);
}