libsuperderpy/src/libsuperderpy.h
2016-08-29 22:47:55 +02:00

144 lines
4.6 KiB
C

/*! \file main.h
* \brief Headers of main file of SuperDerpy engine.
*
* Contains basic functions shared by all views.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LIBSUPERDERPY_MAIN_H
#define LIBSUPERDERPY_MAIN_H
#include <allegro5/allegro.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_ttf.h>
#include "gamestate.h"
#include "config.h"
#include "timeline.h"
#include "utils.h"
#include "character.h"
#ifndef LIBSUPERDERPY_DATA_TYPE
#define LIBSUPERDERPY_DATA_TYPE void
#endif
struct Gamestate;
struct libsuperderpy_list {
void *data;
struct libsuperderpy_list *next;
};
struct libsuperderpy_viewport {
int width; /*!< Actual available width of the drawing canvas. */
int height; /*!< Actual available height of the drawing canvas. */
float aspect;
bool allow_non_integer;
};
/*! \brief Main struct of the game. */
struct Game {
ALLEGRO_DISPLAY *display; /*!< Main Allegro display. */
ALLEGRO_TRANSFORM projection; /*!< Projection of the game canvas into the actual game window. */
struct libsuperderpy_viewport viewport, viewport_config;
struct {
int fx; /*!< Effects volume. */
int music; /*!< Music volume. */
int voice; /*!< Voice volume. */
bool fullscreen; /*!< Fullscreen toggle. */
bool debug; /*!< Toggles debug mode. */
int width; /*!< Width of window as being set in configuration. */
int height; /*!< Height of window as being set in configuration. */
} config;
struct {
ALLEGRO_VOICE *v; /*!< Main voice used by the game. */
ALLEGRO_MIXER *mixer; /*!< Main mixer of the game. */
ALLEGRO_MIXER *music; /*!< Music mixer. */
ALLEGRO_MIXER *voice; /*!< Voice mixer. */
ALLEGRO_MIXER *fx; /*!< Effects mixer. */
} audio; /*!< Audio resources. */
struct {
struct Gamestate *gamestates; /*!< List of known gamestates. */
bool gamestate_scheduled; /*!< Whether there's some gamestate lifecycle management work to do. */
ALLEGRO_FONT *font_console; /*!< Font used in game console. */
ALLEGRO_FONT *font_bsod; /*!< Font used in Blue Screens of Derp. */
ALLEGRO_BITMAP *console; /*!< Bitmap with game console. */
ALLEGRO_BITMAP *console_tmp; /*!< Bitmap used for drawing game console. */
ALLEGRO_EVENT_QUEUE *event_queue; /*!< Main event queue. */
ALLEGRO_TIMER *timer; /*!< Main LPS (logic) timer. */
bool showconsole; /*!< If true, game console is rendered on screen. */
struct {
double old_time, fps;
int frames_done;
} fps_count; /*!< Used for counting the effective FPS. */
ALLEGRO_CONFIG *config; /*!< Configuration file interface. */
struct {
void (*Draw)(struct Game *game, void* data, float p);
void* (*Load)(struct Game *game);
void (*Start)(struct Game *game, void* data);
void (*Stop)(struct Game *game, void* data);
void (*Unload)(struct Game *game, void* data);
void* data;
} loading; /*!< Interface for accessing loading screen functions. */
int argc;
char** argv;
struct {
int p;
struct Gamestate *tmp;
double t;
int loaded, toLoad;
} tmp_gamestate;
struct Gamestate *current_gamestate;
struct libsuperderpy_list *garbage;
} _priv; /*!< Private resources. Do not use in gamestates! */
bool shuttingdown; /*!< If true then shut down of the game is pending. */
bool restart; /*!< If true then restart of the game is pending. */
bool show_loading_on_launch;
const char* name;
ALLEGRO_EVENT_SOURCE event_source;
LIBSUPERDERPY_DATA_TYPE *data;
};
struct Game* libsuperderpy_init(int argc, char **argv, const char* name, struct libsuperderpy_viewport viewport);
int libsuperderpy_run(struct Game* game);
void libsuperderpy_destroy(struct Game* game);
#endif