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https://gitlab.com/dosowisko.net/libsuperderpy.git
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86 lines
2.9 KiB
C
86 lines
2.9 KiB
C
/*! \file main.h
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* \brief Headers of main file of SuperDerpy engine.
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*
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* Contains basic functions shared by all views.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef MAIN_H
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#define MAIN_H
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_audio.h>
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#include <allegro5/allegro_image.h>
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#include <allegro5/allegro_font.h>
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#include "gamestate.h"
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struct Gamestate;
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/*! \brief Main struct of the game. */
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struct Game {
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ALLEGRO_DISPLAY *display; /*!< Main Allegro display. */
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struct {
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int width; /*!< Actual available width of viewport. */
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int height; /*!< Actual available height of viewport. */
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} viewport;
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struct {
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int fx; /*!< Effects volume. */
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int music; /*!< Music volume. */
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int voice; /*!< Voice volume. */
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bool fullscreen; /*!< Fullscreen toggle. */
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bool debug; /*!< Toggles debug mode. */
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int fps; /*!< FPS limit */
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int width; /*!< Width of window as being set in configuration. */
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int height; /*!< Height of window as being set in configuration. */
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} config;
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struct {
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ALLEGRO_VOICE *v; /*!< Main voice used by the game. */
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ALLEGRO_MIXER *mixer; /*!< Main mixer of the game. */
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ALLEGRO_MIXER *music; /*!< Music mixer. */
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ALLEGRO_MIXER *voice; /*!< Voice mixer. */
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ALLEGRO_MIXER *fx; /*!< Effects mixer. */
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} audio; /*!< Audio resources. */
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struct {
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//struct Gamestate *gamestate; /*!< Current gamestate. */
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struct Gamestate *gamestates; /*!< List of known gamestates. */
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ALLEGRO_FONT *font; /*!< Main font used in game. */
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ALLEGRO_FONT *font_console; /*!< Font used in game console. */
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ALLEGRO_BITMAP *console; /*!< Bitmap with game console. */
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ALLEGRO_EVENT_QUEUE *event_queue; /*!< Main event queue. */
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ALLEGRO_TIMER *timer; /*!< Main LPS timer. */
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bool showconsole; /*!< If true, game console is rendered on screen. */
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struct {
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double old_time, fps;
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int frames_done;
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} fps_count;
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ALLEGRO_CONFIG *config;
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} _priv; /*!< Private resources. Do not use in gamestates! */
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bool shuttingdown; /*!< If true then shut down of the game is pending. */
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bool restart; /*!< If true then restart of the game is pending. */
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};
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#endif
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